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[ArmA 3] Battle Drill: Unks Super Condensed Advanced Infantry

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  • [EVENT] [ArmA 3] Battle Drill: Unks Super Condensed Advanced Infantry


    As per THIS POST

    This will take place during the regular Sunday Event time Jun 14/2015. SIGN UP at THIS POST to guarantee your spot!

    Questions will be answered here regarding the event.
    |TG-189th| Unkl
    ArmA 3 Game Officer
    Dean of Tactical Gamer University
    189th Infantry Brigade Member
    SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
    "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

  • #2
    Re: [ArmA 3] Battle Drill: Unks Super Condensed Advanced Infantry

    There are a few sign ups for this event. The MOUT course has room for 8 students to participate and I'll add the ability for more to join and observe.

    I'll list the proposed content and while I understand there is no chance of getting through it all it is listed in order of importance as I'll go through starting at 1900 Zulu (3pm New York) on Server One.

    STARTING OFF WITH MOUT due to individual nature of the course
    (MOUT drill on MOUT with small teams - others may join to observe)
    - Pie the corner
    - Exit a Hallway
    - Moving up a hallway
    - L shaped (hasty)
    - L shaped (deliberate)
    - point man call out observations when peeking
    - room entry (the fatal funnel) (sectors of coverage)
    - complex room types
    - how complex urban areas get and the need for coms & discipline
    - transitioning to open area

    CHANGE MISSION TO MCC - BASIC INF REVIEW & ADVANCED TOPICS
    - advanced infantry is the primer to leadership
    - advanced infantry knows the basics of how a leader uses the SQUAD/TEAMS as distinct elements so the SL doesn't need to micro manage
    - calling contacts using the directional method when giving the three D's
    - usage of Group channel as a radio - direct as normal coms
    - the basic roles of the regular fire team
    - the command element team within the squad/section
    - specialty roles (medic sometimes marksman, engineer (repair, explosives, EOD), forward observer, UAV operator)
    - the security requirements and coms discipline required from your SL
    - the SL may move between any of these teams or stick as leader of one of them
    - the point team
    - the assault element team (lighter loadouts, faster movement)
    - the heavy team, or Base of Fire (BOF) team (increased range, heavier gear, slower moving, may have marksman)
    - Weapons squads (or sections) an entire different type of squad within the Platoon that may carry mounted weapons systems, heavier MGs. To be placed in positions to support the platoon leaders intent.
    - Echelon, Diamond and Staggered Column formations
    - Loose formation/the importance of speed and brevity of coms/don't key until you know your transmission/communicate your sector, your intent, your movements

    EXITING VEHICLES
    Land Vehicles
    Helicopter Transport

    HALO INSERTIONS
    - don't drop on your team unless specifically requested by your leader
    - drop usually at least 500m away and with others to move to your team
    |TG-189th| Unkl
    ArmA 3 Game Officer
    Dean of Tactical Gamer University
    189th Infantry Brigade Member
    SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
    "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

    Comment


    • #3
      Re: [ArmA 3] Battle Drill: Unks Super Condensed Advanced Infantry

      We ended up going through the full MOUT course pretty much. Great group and perfect number for that subject. Thanks guys.
      |TG-189th| Unkl
      ArmA 3 Game Officer
      Dean of Tactical Gamer University
      189th Infantry Brigade Member
      SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
      "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

      Comment


      • #4
        Re: [ArmA 3] Battle Drill: Unks Super Condensed Advanced Infantry

        Thanks for running it. Sorry I had to duck out before it was over, but I definitely learned many useful things.

        One thing that stood out: Arma makes it really hard to keep a jogging speed, tight CQB formation. so, so hard to keep up with the guys to your front and back when your are covering left :)

        Comment

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