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This Week in Unnecessary Realism

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  • This Week in Unnecessary Realism

    Gentlemen,

    I was very excited by the new radio procedures and I look forward to attending Zedic's Wednesday class. The more Arma 2 resembles reality, the more I feel at home.

    But I do believe this update represents a point of no return. We've crossed the Rubicon into absolute nerd category, folks. British Army folks might even called it Minor Waltism. Can you believe we're actually going to these lengths to make playing together MORE difficult?!? Yes, we are; and we're proud of it.

    So, in the spirit of self-deprecation, I invite you all to join me in suggesting future updates to increase realism and drive anyone other than hardcore Arma nerds further away from these hallowed servers.

    Realistic Reload

    Say you're in a firefight with your trusty M4. Suddenly, you hear the only sound that's louder than bang. What do you do to reload?
    1. You hold control to take charge of your left hand and use your mouse to move the hand.
    2. Put your Arma hand's index finger over the magazine catch and press left mouse button.
    3. Then move your hand to your magazine pouch (learn where it is from memory so you don't have to look down, which involves more key presses)
    4. Make an upward pulling motion to open the mag pouch (or a sideways one if you have elastic tabs)
    5. Another upward motion to grab the mag. Hold down that mouse button, or you'll drop the mag!
    6. Drag the map into the magazine well. Make sure you do this right, because the magazine isn't on rails - you have to move it in a precise manner. Finish off by moving UP very quickly to lodge the mag in the well.
    7. Then hold down both mouse buttons and pull downwards on the magazine to make sure it's secure. \
    8. Reach over to the bolt catch with your character's index's thumb and click on it, or slam it with your imaginary palm.
    9. Now move your hand to the forward assistant and click on it with your thumb.
    10. Then move your hand back to the hand guard/broom handle.

    ArmAdmin

    We need fillable forms to make the Plt Sgt position useful. Another position will have to be created: QM. The quartermaster and plt sgt have to log on two hours in advance to account and sign for all the equipment in the starting area.

    ArmaHairyGuy

    Implements facial hair growth. As with fatigue, progression is accelerated. Players must shave every 90 minutes or face court martial by a new AI squad member who will be attached to each side and roams around the battlefield: CSM Chuck Norris. Court martial involves a roundhouse kick to the face, followed by an automatic 24 hr ban from TG servers. Several inventory items can be used to shave:
    1. Gillette Mach 3 razor. Requires separate item 'shaving gel'. At least five types of razor exist (Gillette Mach 3, Mach 17, Shick Quattro, etc.). Razor must match specific shaving gel for maximum smoothness of shave, which translates into lower fatigue. Players can shave without a water source, but the resulting burning sensation causes blurred vision for 30 seconds and continual itching which may lead to infection (new Corpsman item: Neosporin). Shaving takes approx. seven minutes in real time, using your hand in conjunction with the new hand control feature introduced in Realistic Reload. Weighs 8 lbs.
    2. Electric razor. Faster, requires no other items except batteries, but very loud and non-tactical. Attracts INS like moths to a flame if they can hear it. Weighs 12 lbs.


    Over to you...

  • #2
    Re: This Week in Unnecessary Realism

    I think its fine to up the realism settings but with the following conditions:

    1: It must be possible for an average computer user to configure.

    2: Plain English documentation in once concise location must be available for any user to read at any time, the admin team would welcome ANY help to achieve this.

    Comment


    • #3
      Re: This Week in Unnecessary Realism

      just did the radio thingamajig course and after an initial OMG i dont know what key to press horror I actually found it quite fun. Now the only issue arises when we try and do this radio malarkey while under fire....twill be a different experience alltogether. I think all missions will neeed a new slot.....radio operator!



      sigpic

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      • #4
        Re: This Week in Unnecessary Realism

        Be cool if your radio could get shot.

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        • #5
          Re: This Week in Unnecessary Realism

          we are all geeks, by the fact that we play arma instead of call of duty or Counter Strike shows this. We strive for realism
          Last edited by fusionpoo; 03-01-2010, 07:38 PM.
          If you wanna find me off TG
          Xbox live- fusionpo0
          Steam Username - 0hilla27/fusionpoo
          Xfire - fusionpoo

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          • #6
            Re: This Week in Unnecessary Realism

            Just to clarify....here is what happens (in game, as of latest update) from a squad lead perspective:

            1. You get shot at. start tapping 'left mouse' to shoot back
            2. hit radio broadcast to toggle, "command, alpha, contact report wait out", hit radio broadcast again to un-toggle
            3. shoot some more, pew pew pew pew pew pew pew
            4. hit radio broadcast to toggle, "command, alpha, contact report, over", hit radio broadcast again to un-toggle
            5. Command: hit radio broadcast to toggle, "command, send", hit radio broadcast again to un-toggle
            5. Alpha: hit radio broadcast to toggle, "alpha, contact 045-345, 2 times enemy sqauds, engaging, out.", hit radio broadcast again to un-toggle


            this seems very realistic to me. I thought this is what tactical gamer was all about?

            frankly, we only had to memorize 1 more key to tap/tap to broadcast on a *radio*. Dont forget......if you dont want to use a radio, you can *not* SL/FTL/Command, and just use yell. problem solved.

            EDIT: just rebuttling... we have a whole 1 key we have to re-bind, and learn to hit again after we are done talking. This seems easily realistic to me, remembering to turn off send on your radio. And not overly complicated, with nerdy emacs-style alt+cntrl+shift+F1+w+A+S+D+2 combinations...

            |TG-TFP|Jaynus
            Task Force Proteus


            The very existence of flamethrowers proves that sometime, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but Im just not close enough to get the job done."

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            • #7
              Re: This Week in Unnecessary Realism

              this will actually save me the hassle of toggling VON channels constantly. I have direct keybinds for direct and vehicle for when I need them.

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              • #8
                Re: This Week in Unnecessary Realism

                Yes, the initial learning curve is steep. But it also eliminates communication headaches. I love it.

                Comment


                • #9
                  Re: This Week in Unnecessary Realism

                  Jaynus what is easy to you may be confusing to others. I'm still working on understanding the custom key binds and what keys to move where. I felt stupid when I didn't get it right away in the class but I didn't want to hold 30 guys up who already got it. I'll get it worked out in the next day or two though.
                  sigpic
                  |TG-1st|Grunt
                  ARMA Admin (retired)
                  Pathfinder-Spartan 5

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                  • #10
                    Re: This Week in Unnecessary Realism

                    Originally posted by Grunt 70 View Post
                    Jaynus what is easy to you may be confusing to others. I'm still working on understanding the custom key binds and what keys to move where. I felt stupid when I didn't get it right away in the class but I didn't want to hold 30 guys up who already got it. I'll get it worked out in the next day or two though.
                    Grunt, you can always decide not to use the Custom Keys: at the moment everything can be accessed with the mouse via the Action menu. The custom keys are simply shortcuts ;)

                    Also, while I agree with the admins for including this new system, I understand why you (BadDay) created this Thread: there are a few aspects in ACE2 that I feel are going to sacrifice gameplay for realism, but these radio procedures make actually sense, and if learned make comms much quicker and clearer. Also not everyone need to learn it in one go: the procedures here are required for high-level comms done by specialists with long-range radios. When dealing on the squad level (depending on the squad leader) we will probably keep communicating as we do now (just remember to stop broadcasting once you said what you had to). ;)

                    Also your post is very humouros and actually made me laugh. :D
                    sigpic

                    Now with 200% more content!

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                    • #11
                      Re: This Week in Unnecessary Realism

                      I was really just hoping for some humorous mod suggestions in this thread. Next up:

                      Arma Digestion

                      Players now have to hydrate to different extents depending on their levels of activity, and consume food roughly every 20 minutes (accelerated time, as with fatigue and hair growth). Adds MREs, canteens, Camelbaks, etc. to the list of available items. MREs can be field stripped upon receipt in order to reduce weight. Every MRE menu is accurately represented.

                      Plt Sgts and QMs will have to watch out that supplies at spawn aren't rat-f'd by nasty respawns and JIPs, as the M&Ms and Reese's Pieces contained in certain MREs (esp. cheese tortellini, chicken w/ salsa) convey temporary invulnerability. Note that the nut raisin mix packets that contain M&Ms do not grant temporary invulnerability due to a bug/sloppy programming.

                      Tactical Terps

                      Better to start prepping this now to have it ready in time for Arrowhead. In short, this mod introduces Dari and Pashto. TG will have to train terps to attach to each platoon and/or squad. Using the mic in direct channel will now result in nearby NPCs responding to speech in their language. Voice recognition software will have to be licensed from the awesome people who make the Tactical Dari and Tactical Pashto games: http://tacticallanguage.com/

                      Terps need to be able to speak their designated language to at least level 2 proficiency as per US mil standards. Squad leaders themselves need to be proficient at 0+ level. Training time for terps is approximately one year full-time starting with the release of the mod, during which Alpha server will be dedicated to language training during business hours.

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                      • #12
                        Re: This Week in Unnecessary Realism

                        Don't forget that while the radio is in broadcast mode you actually need to press teamspeak's PTT button. I found it easier to have 3 teampeak PTT buttons, one on Control (which I use for direct chat now) one on the mouse button (short range radio) and one on Application (long range radio). Then set the shortcut keybinds to the app key and mouse button, same as the PTT buttons. This way when you push+hold the button you both activate the radio and start broadcasting at the same time, then it just takes a button tap to end the broadcast. Try it for yourself.

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                        • #13
                          Re: This Week in Unnecessary Realism

                          I am with grunt on this. Rather than hold up the class because I was behind the power curve on setting up my key binds, I dropped out and continued to set up on my own because it was not easy for me. I finally figured it out and have it running, so i will study Zedics guide on my own time because the online classroom enviorment doesnt work for me. I never liked the spotlight on me when I was in school when it came to show & tell so I certainly dont do any better at it now.

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                          • #14
                            Re: This Week in Unnecessary Realism

                            We are old slow guys then. I guess that's why I like ARMA so much as it is often slooooowwww.

                            I didn't mean to sound like a waaah Jaynus and Zedic. You guys are doing great work.
                            sigpic
                            |TG-1st|Grunt
                            ARMA Admin (retired)
                            Pathfinder-Spartan 5

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                            • #15
                              Re: This Week in Unnecessary Realism

                              Originally posted by Grunt 70 View Post
                              We are old slow guys then.
                              New vehicle announced for the next ACE update!


                              [unit][squadl][command2]

                              KnyghtMare ~You could always tell the person holding the gun to your head you would like to play on a different server...

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