Announcement

Collapse
No announcement yet.

Arma2 patch 1.02 is out

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Arma2 patch 1.02 is out

    Get yours here
    http://www.arma2.com/support/updates...2.html?lang=en

    Changelog:

    Engine
    -------

    * Multiple savegame positions allowed.
    * Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
    * Multiplayer server browser enlarged.
    * Improved steering for car.
    * Improved mobile artillery simulation.
    * Improved terrain shape beyond map borders.
    * Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
    * Added UAV camera stabilization.
    * Indication of player connection status in list of players (Diary).
    * Possible to connect to server with template-based MP scenario.
    * Repeated weapon change command fixed in radio protocol.
    * Game no longer crashes when copying the linked trigger in the Mission Editor.
    * Different radio notification of multiple units attacking.
    * NAT negotiation issue removed (diffferent negative sign cookie on client and server).
    * Fixed possible crash after or during Get In in multiplayer.
    * Improved transfer of building destruction in multiplayer.
    * Fine surface information are now properly used for surface properties.
    * Destroyed targets are no more massively reported after player has left the vehicle.
    * Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
    * VON no longer crashes the game on certain circumstances.
    * AI sprinting on a spot removed if route was planned across the roof.
    * Server shown as passworded in Server Browser when passworded or locked.
    * Improved functionality of Get In command if player is vehicle commander.
    * Swimming soldiers no longer drop inventory items.
    * Swimming players cannot use Gear dialog.
    * New scripting function "GetPlayerId unit" available to help server admins better recognize teamKillers etc.
    * Fillrate optimization in Video Options is now defined via combo box.
    * Improved light count optimization (should help performance when many distant lights are present).
    * Low-frequency effect (subwoofer) improved.

    -------------
    Scenarios
    -------------

    * Added or fixed markers in pre-mission briefings in various scenarios.
    * "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
    * "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
    * "Trial by Fire" script error fixed.
    * Campaign: Time flow screen added to scenario intros.
    * Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
    * Campaign: Multiplayer info for all campaign scenarios added.
    * Campaign: Scene-specific sound entities are deleted after end of a scene.
    * "First to Fight" campaign scenario:
    o Shooting range bug fixed.
    o Officer's speech has titles added.
    * "First to Fight" campaign scenario: O'Hara animation speed fixed.
    * "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
    * "Razor Two" campaign scenario:
    o Mission-failed end now performs correctly.
    o Razor members cannot use UAV during conversations.
    * "One Week Later" campaign interlude: Conversation more logical.
    * "Manhattan" campaign scenario:
    o Animations of ambient people improved.
    o Taks waypoint for main task positioned better.
    o Insurgent animations after death disabled in scene.
    o Civilian woman stuck near transport prevented.
    o Reinforcements navigation fixed.
    * "Bitter Chill" campaign scenario:
    o Conversations and broken mission flow fixed.
    o Accidental death of Cpt. Shaftoe after a scene prevented.
    o Improved positions of several killed unit.
    o Radio chatter disabled where disturbing.
    * "Badlands" campaign scenario:
    o Ending and conversation flow fixes.
    o Scene of talking to locals improved.
    * "Dogs of War" campaign scenario:
    o Insurgent leader presence now logical.
    o Several story-related vehicles are now properly usable.
    o Initial conversation work in multiplayer.
    * "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
    * AI grouping prevented in team deathmatch and deathmatch scenarios.
    * Module for limiting area of operation script fixes.
    * Recomposed fortifications and minor fixes in Warfare.
    * First-aid module performance improvements.
    * Language and gameplay fixes in multiplayer and singleplayer templates.

    ----------------
    Art/Environment
    ----------------

    * Changed lighting values for early morning and dusk.
    * Improved wheeled vehicles turning definitions.
    * Utes: Improved carier deck colision shape and F-35B geometry.
    * Gas stations on map can now refuel nearby vehicles.
    * Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
    * Added small signs to Chernarus map.
    * Less frequent occurence of thunderbolts.
    Last edited by Fincuan; 06-19-2009, 09:17 PM.

  • #2
    Re: Arma2 patch 1.02 is out

    s this game out the market on the other side of the pond?
    I've to wait another week..
    "I'm gonna put your head through a wall, any wall, you can pick the wall, but it's gonna be a wall" - Luke Danes aka. Scott Patterson


    | |


    Comment


    • #3
      Re: Arma2 patch 1.02 is out

      here is faster mirror link http://rapidshare.com/files/24647300...Patch_1_02.zip
      |TG-73rd|Socomseal
      |TG-73rd Member| Former TG Irregular ArmA Platoon Leader| Former TG ArmA Admin XO| TG Pathfinder - Spartan 1 |TGU ArmA Instructor |Former TG-18th Member| |Former TG-1st Member|

      "Its easy to argue about issues from afar. But until you have experienced the issue first hand, you have not seen all the facts."

      Carver you will be cut off for a long time before reinforcements can reach you "I am the reinforcements the main force is only coming to bring me body bags and to clean up the mess Im about to make" - General Carver

      Comment


      • #4
        Re: Arma2 patch 1.02 is out

        Changelog added to first post.

        Torrent available here: http://www.legittorrents.info/index....01729f433c0eca

        Comment


        • #5
          Re: Arma2 patch 1.02 is out

          Hope Steam version has this pre-installed.
          Also, rghhhh still a week till it's out on Steam. I can make ittttt.. I can make itttt....

          Comment


          • #6
            Re: Arma2 patch 1.02 is out

            Still no option to switch game to english. However, the english mod still works.
            |TG-73rd|Socomseal
            |TG-73rd Member| Former TG Irregular ArmA Platoon Leader| Former TG ArmA Admin XO| TG Pathfinder - Spartan 1 |TGU ArmA Instructor |Former TG-18th Member| |Former TG-1st Member|

            "Its easy to argue about issues from afar. But until you have experienced the issue first hand, you have not seen all the facts."

            Carver you will be cut off for a long time before reinforcements can reach you "I am the reinforcements the main force is only coming to bring me body bags and to clean up the mess Im about to make" - General Carver

            Comment


            • #7
              Re: Arma2 patch 1.02 is out

              I received my UK released copy of ArmA II today. It comes as v1.01.57631.

              To keep current you will need to download Patch 1.02
              sigpic
              | |
              TG ArmA Pathfinder
              One pass haul ass - Greed kills

              Comment


              • #8
                Re: Arma2 patch 1.02 is out

                Thank you very much!
                |TG|Ghost02
                TG Pathfinder



                "I travel alone through the valley of the shadow of death, yet in my heart I carry no fear, for Gods hands will guide me to Truth and Honor."

                Comment


                • #9
                  Re: Arma2 patch 1.02 is out

                  It's pretty easy to change the new PBOs for the german version to english. All the languages are already there, just have to do some find/replace to swap them :) Then repack the PBOs.

                  Comment


                  • #10
                    Re: Arma2 patch 1.02 is out

                    I don't even have ArmA2 and I'm dl'ing this. :D For you US folks who jumped the gun and got the UK release or some other way, I will upload this to filefront when it is finished. Standby for link.

                    Comment


                    • #11
                      Re: Arma2 patch 1.02 is out

                      Thanks, I haven't actually created the files yet, but I'm sure that's how it's done. I'd love to get a copy :) Seems like it would be REALLY easy for them to allow us to change the language, guess they have other things to do at the moment.

                      Comment


                      • #12
                        Re: Arma2 patch 1.02 is out

                        Originally posted by Callaway View Post
                        Thanks, I haven't actually created the files yet, but I'm sure that's how it's done. I'd love to get a copy :) Seems like it would be REALLY easy for them to allow us to change the language, guess they have other things to do at the moment.
                        Yeah, I guess they are really busy curing the release sickness of the game, and will get back to not as critical stuff in a few weeks.



                        Comment


                        • #13
                          Re: Arma2 patch 1.02 is out

                          http://files.filefront.com/ARMA2Patc.../fileinfo.html

                          Comment


                          • #14
                            Re: Arma2 patch 1.02 is out

                            Germa-to-english language mod for Arma2 v1.02:
                            http://files.filefront.com/Arma2+v10.../fileinfo.html

                            Thread at BIS forums
                            http://forums.bistudio.com/showthread.php?t=75201

                            edit:
                            Another option, which I believe does exactly the same thing
                            http://www.armaholic.com/page.php?id=6011
                            Last edited by Fincuan; 06-21-2009, 02:35 PM.

                            Comment

                            Connect

                            Collapse

                            TeamSpeak 3 Server

                            Collapse

                            Advertisement

                            Collapse

                            Twitter Feed

                            Collapse

                            Working...
                            X