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  • Military Occupational Specialties

    I would like to discuss adding MOS specific roles for individuals that are regulars on the TG servers.

    What I mean by this is that we have the XML's already for Air, Medic, Infantry, and Armor, but what about specific roles that go deeper than that, such as Anti-Armor, Anti-Air, FAC, Cobra Pilot, Officer, Marksman, Sniper, Spotter, Artillery Operator, Special Operations, Combat Engineer, and so on. Of course a patch would have to be made for each one of these but it would be simple if you just look at some of the patches that the actual military uses.

    The advantage of this would be that that person could specialize in that MOS therefore becoming an expert at it and in return we would generally be able to complete missions with a better win ratio. As well that person would be recognized for what MOS they are and have the patch on their sleeve representing that.

    I don't know how practical this is or how it will go over but please feel free to discuss the advantages and disadvantages of this.

  • #2
    Re: Military Occupational Specialties

    A big part of the appeal of TG is that you can do a lot of different roles with much previous commitment. Occasionally this policy bites everyone in the ass (*cough*MPisNotYourFlightSchool*cough*) but I think the benefits outweigh the cost and certain specialists hogging all the "toys" would get very old, very fast.

    And what would something like "Special Operations" MOS actually mean anyway?

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    • #3
      Re: Military Occupational Specialties

      It is not a bad idea, however... There is a lot of work involved with maintaining all the XMLs. It takes quite a bit of time to simply add one person, with details to any a xml. A "area" seems more appropriate, although it is more broad as to the focus or specialty.

      And Special Operations is not a functional area, it is MOS/Functional area inspecific. Virtually any job can be assigned to Special Ops. If you were to pursue it, you might want to look at things like Special Forces as a whole, not necessarily the individual roles that they may be doing for that mission. Same thing like aviation. There are 20 different enlisted MOSs as well as there is 1 Aviation Functional Area jobs for Warrant Officer and 5 for Commissioned officer. Simply easier to use Pilot or crew, then screwing around with which platform they are qualified in, especially since in real life some are qualified on more then one.
      "The chief foundations of all states, new as well as old or composite, are good laws and good arms; and as there cannot be good laws where the state is not well armed, it follows that where they are well armed they have good laws." -Machiavelli

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      • #4
        Re: Military Occupational Specialties

        Originally posted by Apocal View Post
        A big part of the appeal of TG is that you can do a lot of different roles with much previous commitment. Occasionally this policy bites everyone in the ass (*cough*MPisNotYourFlightSchool*cough*) but I think the benefits outweigh the cost and certain specialists hogging all the "toys" would get very old, very fast.

        And what would something like "Special Operations" MOS actually mean anyway?
        You're right I suppose that this type of thing is more suited to smaller clans and not a community as a whole. As far as a "Special Operations" MOS I don't really know what that means it was 2:34 am when I wrote this.

        Originally posted by TheBigC View Post
        It is not a bad idea, however... There is a lot of work involved with maintaining all the XMLs. It takes quite a bit of time to simply add one person, with details to any a xml. A "area" seems more appropriate, although it is more broad as to the focus or specialty.

        And Special Operations is not a functional area, it is MOS/Functional area inspecific. Virtually any job can be assigned to Special Ops. If you were to pursue it, you might want to look at things like Special Forces as a whole, not necessarily the individual roles that they may be doing for that mission. Same thing like aviation. There are 20 different enlisted MOSs as well as there is 1 Aviation Functional Area jobs for Warrant Officer and 5 for Commissioned officer. Simply easier to use Pilot or crew, then screwing around with which platform they are qualified in, especially since in real life some are qualified on more then one.
        I understand the different MOS in the real military in comparison with what I am talking about however this is not real life it is a video game. Let's just call it area or specialty or whatever you want. I maintain my own Squad XML and it's not that hard at all to edit the squad.xml file and put it back in; it takes about 2 minutes to enter the information and re-upload it.

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        • #5
          Re: Military Occupational Specialties

          The difference we have is that TG is a huge community catering to a large group of ArmA players. For example to add one single player to the TG SM Air roster actually requires me to add the XML info to 5 different files. To create a new XML for a new squad is also a timeconsuming pain, as we host them ourselves. This coupled with the problems people have in giving the correct details (mainly they do not copy their name, so there are not the required spaces after tags etc) and it adds a whole new level of confusion to it. Then with the difficulty I have with some XMLs, for example yours in which for whatever reason the picture would not show although the details would, means more work! Now while I am not adverse to the idea, I would certainly need to see how many people would actually want this before I consider going ahead with it.

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          • #6
            Re: Military Occupational Specialties

            I think at events/ non respawn missions having MOS would make the slotting in process go faster. However, on respawn missions I feel you should be able to choose what ever slot you want regardless of MOS.
            |TG-73rd|Socomseal
            |TG-73rd Member| Former TG Irregular ArmA Platoon Leader| Former TG ArmA Admin XO| TG Pathfinder - Spartan 1 |TGU ArmA Instructor |Former TG-18th Member| |Former TG-1st Member|

            "Its easy to argue about issues from afar. But until you have experienced the issue first hand, you have not seen all the facts."

            Carver you will be cut off for a long time before reinforcements can reach you "I am the reinforcements the main force is only coming to bring me body bags and to clean up the mess Im about to make" - General Carver

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            • #7
              Re: Military Occupational Specialties

              There's already enough favoritism present with regards to dolling out the "special" roles as it is. I don't think we need specialized badges to compound the problem.

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              • #8
                Re: Military Occupational Specialties

                Originally posted by Sc[ + ]pe View Post
                There's already enough favoritism present with regards to dolling out the "special" roles as it is. I don't think we need specialized badges to compound the problem.
                What do you mean?

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                • #9
                  Re: Military Occupational Specialties

                  NOT TO mention... creating missions which work with the ideas of limiting roles for people. For this concept to work, I think you would need to make a series of missions which are custom setup to deal with the group dynamics (as far as gear requirements) that such a MOS system would have.
                  Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity. - General George S. Patton.

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                  • #10
                    Re: Military Occupational Specialties

                    This idea is not impossible by any means and certainly would make slotting up during a mission much easier, but your gonna run into problems where a guy wants to fly one day and snipe the next.

                    XML's is a pain, just ask Jeepo and BigB already pointed this out. There is nothing saying that special events can be held periodically where a specific role can be assigned to individuals during a campaign style event. This community is not just built by the admins but also requires your hammer to help build this community and take it further. Its apparent that there are those who like to play relaxing games and just jump in and play a good game... but there are those that are serious and like to see very dynamic missions which is easily possibly... you just gotta put a little elbow grease into it.

                    I personally think that here at TG it requires that a few things get considered:

                    1. Do you want to be as specific as IHS's taking certain roles?

                    2. How do you manage the people that show up randomly on the server?

                    3. What kind of missions could we play that would encourage people to stick with their slot?

                    etc.

                    ArmA is tough to orchestrate here at TG since the other games are jump in and jump out style of games where ArmA is only like that when its Domination or Devastation.

                    What could happen with a little work is that those who want to get more drastic with ArmA, a behind the scenes organization could be created.... specially if TvT starts picking up and more get interested. Nothing says we can't have a dedicated BLUFOR and OPFOR team here at TG. This is a totally different animal then trying to run a public community for like-minded players to come to and enjoy the better part of gaming.

                    Anything can be achieved, it just takes a little work and dedication from the community.
                    FORMER 22ND RRR/FORMER 1ST JTOC/ ALWAYS A TACTICALGAMER


                    Spartan 4

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