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Patch 1.03 Released *** TG Servers Patched ***

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  • Patch 1.03 Released *** TG Servers Patched ***

    thats right guys 1.03 has been released, servers will be updated asap

    http://forums.bistudio.com/showthread.php?t=82751

    DL links
    http://rapidshare.de/files/48037270/...1_03_.zip.html
    http://filecoast.com/?file=xRNfk6fT_...atch_1_03_.zip
    http://www.filefactory.com/dlf/f/ahh...Patch_1_03_zip
    http://www.axifile.com/mydownload.php?file=1751138
    http://www.usaupload.net/d/oy595hlxo4n


    7Zip links (in 2 parts)

    http://solidfiles.com/d/WR7x (part1)
    http://solidfiles.com/d/KQBR (part2)

    Torrent
    http://www.gameupdates.org/details.php?id=3674


    Servers are Patched!
    Last edited by browna3; 08-06-2009, 10:06 AM.

  • #2
    Re: Patch 1.03 Released

    Anyone with the Steam version, try to start up the game. Should start updating.
    Gonna have to get a thanks to Bohemia somehow for getting the patch on Steam in good time. Definite thumbs up.

    Comment


    • #3
      Re: Patch 1.03 Released

      Sweet

      Comment


      • #4
        Re: Patch 1.03 Released

        Please don't break the game..Please don't break the game... Fingers Crossed...
        |TG|ARMA Pathfinder
        ..now where did I put my keys?

        Comment


        • #5
          Re: Patch 1.03 Released

          ----------

          Engine
          ------

          * New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
          * New: command line option -showScriptErrors introduced to show errors in scripts on-screen
          * New: Direct analogue throttle and brake for airplanes now available.
          * New: More flexible configuration of Flares in the config (brightness, size)
          * New: Mission name (with * indicated unsaved work) displayed in the mission editor
          * New: Keyboard shortcuts in the mission editor
          * Improved: better handling of gravitation for shots (esp. for grenades)
          * Improved: Building destruction
          * Improved: Better airplane HUD visibility both night and day
          * Optimization: Reduced frame stutter near map borders.
          * Hotfix: Players are forced to reconnect after MP Load on server.
          * Fixed: no particles effect when hit object with destructNo
          * Fixed: grenade could destroy a building just by impact
          * Fixed: grenades may explode only on the final impact
          * Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
          * Fixed: missiles should pass through vegetation
          * Fixed: Player connected to loaded game was sometimes frozen.
          * Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
          * Fixed: Possible crash with laser designator active.
          * Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
          * Fixed: Infinite looping of commands 'Stop' in radio.
          * Fixed: Leaning 'limits' do not work in TrackIR.
          * Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
          * Fixed: Rainbow could be visible even with sun below horizon.
          * Fixed: 3D Editor - civilian and resistance units did not work correctly
          * Fixed: Sea surface was not rendered in NE area out of map.
          * Fixed: Terrain surface was sometimes using wrong parallax map.
          * Fixed: Grenade could sometimes destroy a building just by impact
          * Fixed: Radio messages sometimes echoed
          * Fixed: Team switch did not work when player died
          * Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
          * Fixed: Prevent killed AI units reporting who killed them.
          * Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
          * Fixed: Leaning 'limits' did not work with TrackIR
          * Fixed: MP client frozen in Receiving... screen sometimes
          * Fixed: Problems with saving and loading games in cooperative campaign

          Missions
          ---------

          * Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
          * Improved: autosave logic to not save when it was not safe
          * Improved: Eye for an Eye in Scenarios

          Modules
          ---------
          * Fixed: Warfare fast travel on clients was not using logistic values
          * Fixed: Warfare money sending
          * Fixed: Warfare HQ multiple reports
          * Fixed: First-Aid: Action module caused healing scripts to run twice
          * Fixed: Supply drop not ending (wrong vehicle class)
          * New: First-Aid modules work with respawn
          * New: First-Aid ability to stop healing
          * New: Added ability to add Support Requests that do not expire.
          * Improved: First-Aid modules more robust and faster
          * Improved: Better support for side Resistance in SOM / ACM.

          Data
          ---------

          * Fixed: Invisible driver in UAZ (MG and GL)
          * Fixed: AI soldiers were able to hear extremely well
          * Fixed: various minor problems on buildings
          * Fixed: rocks destruction effect changed
          * Fixed: penetrability of some vegetation
          * Fixed: collision geometry of A_BuildingWIP
          * Fixed: react FSM core conversations
          * Fixed: cargo animations in LAV25
          * Fixed: indicators in Ka52 when using NVG
          * Fixed: cargo animations in BTR
          * Fixed: Warfare keypoint on Chernarus
          for all those interested

          Comment


          • #6
            Re: Patch 1.03 Released

            Holy Shizzle! They added :New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.

            About time.. .. (wtf?) ;-)

            and I laugh

            Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now --Um...Is that Team Kill time..just to make sure it looks right?
            |TG|ARMA Pathfinder
            ..now where did I put my keys?

            Comment


            • #7
              Re: Patch 1.03 Released

              Ah Cool:
              New: Implemented built in TeamSpeak 3 module. Just like American Army 3.. the free one..

              ...er.. wait... that's not in there...
              |TG|ARMA Pathfinder
              ..now where did I put my keys?

              Comment


              • #8
                Re: Patch 1.03 Released

                any VON fix news?
                BlackDog1




                "What we do in life... echoes in eternity!"

                Comment


                • #9
                  Re: Patch 1.03 Released

                  hope we test VON on again. May be it is improved somehow?

                  Comment


                  • #10
                    Re: Patch 1.03 Released

                    probably run another von test on one of the servers and see if any improvements have been made

                    Comment


                    • #11
                      Re: Patch 1.03 Released

                      I agree with B on that idea. I cling to the vain hope that the patch somehow made a consequential fix which resolves the von issue.

                      getPosATL and setPosATL, scope it looks like you don't have to do the workaround now for your mission.

                      Comment


                      • #12
                        Re: Patch 1.03 Released

                        Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
                        All I wanted.


                        TG-18th 18th SF Operational Detachment Delta

                        If you're playing the game, be in the correct TeamSpeak Channel.

                        Comment


                        • #13
                          Re: Patch 1.03 Released

                          Originally posted by LT. Razgriz View Post
                          Gonna have to get a thanks to Bohemia somehow for getting the patch on Steam in good time. Definite thumbs up.
                          And at the same time the steam update is 4.3 gigs.

                          <@Dwarden> atm it's transfering each changed file
                          <@Dwarden> being investigated
                          But, they are looking into it :)

                          Comment


                          • #14
                            Re: Patch 1.03 Released

                            Upadting right now, would be awesome if the VON works fine afters this patch.

                            Comment


                            • #15
                              Re: Patch 1.03 Released

                              DO NOT PATCH YET


                              There are no server.exe files released, so if you patch up you will not be able to play on TG servers until those files are released. Same goes for Steam auto update, turn that off if you intend to play tonight, I will update you guys on when the server is good to go. It is not just us with this issue.......

                              Thread locked so people can see this warning....

                              Comment

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