If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Post opinions and feedback here. Post stuff you would like to see removed from the mod here too. We will be removing the sounds for tommrow because they sound pretty bad.
|TG-73rd Member| Former TG Irregular ArmA Platoon Leader| Former TG ArmA Admin XO| TG Pathfinder - Spartan 1 |TGU ArmA Instructor |Former TG-18th Member| |Former TG-1st Member|
"Its easy to argue about issues from afar. But until you have experienced the issue first hand, you have not seen all the facts."
Carver you will be cut off for a long time before reinforcements can reach you "I am the reinforcements the main force is only coming to bring me body bags and to clean up the mess Im about to make" - General Carver
+ SLX_NoGibs.pbo: I find the gibbing (or rather exploding and vapourizing bodies) quite ridicilous. If it can't be done better than this, then I'd rather have no gibs at all. Add this one in from the 'Options' folder to remove the terrible gibbing mechanics.
- SLX_AISkill.pbo: Not compatible with Zeus AI skill mod, and general consensus (and my opinion as well) is that Zeus' AI is better that the SLX one.
- SLX_Anim_Crawl.pbo: Way too fast crawling animations to be realistic. One can hold shift and crawl faster but louder if one wants to in vanilla.
- SLX_Anim_Jump.pbo: Way too fast animation here as well. The default one is at quite a good speed as it is.
It's not ricochets. It's splash damage from normal shots. I dunno really why there is splash damage from normal shots at all. Solus confuse me sometimes. :P
Also, some good parts about the mod! The reload-shouts are really nice. As is prone firing of launcher weapons. Setting stuff on fire is quite lovely and so are some of the explosion effects. Not to mention the nice, fast weapon-transitions and the ability to raise binoculars like in ACE1 without looking through them, so one can move around while holding the binoculars, not having to switch to primary as soon as one want to reposition.
Back blast hits the person firing the AT launcher about 50% of the time when I was playing around with it yesterday. The only things I would like to see from SLX is wounds and firing AT from prone and faster grenade throw.
-AT backblast can kill the person firing
-AI shooting at ground when no one has been there for 15mins
-AI shooting injured bad guys after you have healed them when they are supposed to be captives.
-Get damage when bullets land anywhere near you(~2m radius)
-All the movment seems to have been sped up.
-AI is inferior to Zeus(IMO) It seemed to me that they were far to aggressive and mindlessly charging at me across a field even when I specifically chose a place I would get flanked to see if they would flank me or not, they didnt.
-He changed all the numbers to alpha, bravo and so on its a mess.
-Deceased performance in single player testing on Utes(would assume it applies to all other maps as well.). (~7fps)
-Safety Weapon is in the action menu now, but double tapping the key is WAY easier and your less likely to do it on accident.
-Firing AT from prone
-Faster Grenade throw
-Wounds are OK not the best but i don't really see any other option until ACE comes out and I want wounds.
-you don't have to always be looking through binocs.