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  • [AAR] Operation Coleoptera

    Mission Successful

    Operation Coleoptera has been successfully concluded. Commendations are due for all who participated.

    The APC protoype has been delivered in one piece to its destination, thanks to Grunt's (Commanding Officer) careful and patient planning. He tried to avoid the main roads which runs through the island, and we have avoided many possible ambushes successfully. Although there were several intense firefights, we came up on top each time.

    Thanks Unkl for leading the Recon team. Thank you Grunt for leading the mission. Thanks to all who showed up. We had a very good group for this one. Another event is planned and being executed for Arma 3. Look for a sign up thread to pop up. Hopefully a video is going to be up and posted -- thanks to Rudolf.


  • #2
    Re: Operation Coleoptera

    Well after leading the Recon team boy was I glad to have such an A team. The whole team was outstanding but I was able to track our team keeping a sharp lookout to almost all sectors. Sometimes we were doubling up with the other team instead of splitting sectors but hey, that's for next time. But when we got the ball rolling and figured out our system we got on a roll.

    There was that time just outside of the Kamino Firing Range about 1 km down the east side of the island and I thought I heard shots behind us (I don't trust my headphones right now, they are a little wonky)...then someone reports it's coming from our 12. By the time we got on the contact it was on top of us on our right flank and behind us. Moved right in through the trees on our rear. Its a good thing we did hold up anyway because if we'd kept rolling the APC would have met up with that contact.

    After that, we got a little wiser and put most of the Recon team in a wedge at the front and an engineer from the other team in front of our engineer driving a truck who's mine detector was fubar. At this point, we had a civilian truck followed by another civilian truck for some reason full of an enormous amount of equipment (virtual ammobox system!) and then the APC. I don't know how Grunts section was deployed...they remained behind us giving protection to the rear I imagine and moved up to assist when we got in over our heads.

    The next contact was sometime later. It was one of these missions where we did a lot of walking but BAM! just when we were getting complacent there is a full squad of bad guys firing at us from the beach direction. Chichco did a great job of spotting them and we started knocking them down. The trailing team was far behind us at this point so we split in two, Chichco, Garthra and another guy kept laying down the lead while Hitokori, BuB, and another fella followed me to flank left. It worked perfect and as I called in the "lift fire" we were cresting the ridge with a line bearing down on the remaining 3 contacts who didn't have time to react. Unfortunately Chichco took a round for the team there. But if it wasn't for those guys being steady under fire it could have been a lot worse.

    Well, then we had a few more contacts and kept losing the trailing engineer due to some poor coms. But we figured it out and to make it easier, Hitokori now took the point and then we really got rolling. With a forward team ahead and me able to communicate with Grunt on command channel, his engineer on direct and my guys through group, now we had the coordination we'd needed. Next time we run an operation like this I wonder what new things we'll learn.

    Great fire fights. Tough going at some points and really great great discipline amongst the players through even the down moments. I really appreciated that game, so thanks to all you guys. It was awesome.
    |TG-189th| Unkl
    ArmA 3 Game Officer
    Dean of Tactical Gamer University
    189th Infantry Brigade Member
    SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
    "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

    Comment


    • #3
      Re: Operation Coleoptera

      Originally posted by Unkl View Post
      nother civilian truck for some reason full of an enormous amount of equipment (virtual ammobox system!)
      LOL. VAS was supposed to be very limited... No scopes etc. But almost everybody had some saved instance of gear which they could just load. Kind of defeated the purpose of me looking up all the classnames and limiting that thing.

      The more I interact with VAS the more I think it is like hack or cheat. At least it is unrealistic in my eyes. Gonna take my distance from it in the future.

      Comment


      • #4
        Re: Operation Coleoptera

        I gotta tell you the truth, I only went to the VAS once to look for an ARCO (I think it's called) but ended up giving away my awesome CCO for an ACO. I never had to get more ammo and in truth never should have touched it.

        I used VAS on my last mission that I just finished today. I don't like the way it gets used sometimes but for a diver team that needs to re-equip I'm just no good with the backpacks and custom gear part of editing for A3 yet. So I went VAS so no one is sitting at the ammo box with their pants off for 3 mins LOL.

        I'll have a closer look at how you did that modification. I bet you can stop it from being able to load custom kits somehow. But I should be discussing that in another thread in the mission dev section perhaps.
        |TG-189th| Unkl
        ArmA 3 Game Officer
        Dean of Tactical Gamer University
        189th Infantry Brigade Member
        SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
        "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

        Comment


        • #5
          Re: Operation Coleoptera

          Code:
          vas_disableLoadSave = false;
          That's in the config.sqf for VAS. Just change it to "true" and it should not allow custom loadouts.
          |TG-189th| Unkl
          ArmA 3 Game Officer
          Dean of Tactical Gamer University
          189th Infantry Brigade Member
          SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
          "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

          Comment


          • #6
            Re: Operation Coleoptera

            Great mission and thanks to all who participated.

            This was a well designed mission with a simple and straight forward objective of moving a captured APC from one friendly base on the East side of the island to another friendly base on the West side of the Island. Sounds simple but the enemy was actively searching and patrolling trying to prevent the APC from being delivered to the final destination.

            We knew we were in for a difficult day as the squad was ambushed early on near Kill Farm while en route to Kamino. Indirect fire desroyed a number of vehicles and soldiers followed by a devastating infantry attack attack from the heights above the road. The action was intense and at times the enemy approached within 50 - 100 meters of our position. I ordered recon and the infantry to retreat and form a perimeter on a rocky knoll above the road. With the concentrated fire power we slowly took control of the situation and all enemy units were eliminated but we suffered heavy casualties during the firefight.

            Fresh troops arrived and while the infantry group deployed on over watch the recon team infiltrated Kill Farm and commandeered additional vehicles to complete our trip to Kamino. After refitting we went off road along the coast and with careful and skillfull movement and maneuvering the squad arrived in Kamino without further contact.

            At Kamino recon took command of a second vehicle with a mounted MG and led the way forward. Plans called again for an off road, overland route designed to avoid as much enemy contact as possible. I neglected to send the engineer forward with recon however and shortly after setting out the vehicle was destroyed by a mine. With the a engineer in tow using a mine detector forward movement was begun again. In short order recon encountered a squad sized enemy patrol and was heavily engaged. I sent reinforcements up from the infantry section to assist and all enemies were eliminated after an extended firefight. The convoy continued overland for a number of kilometers, at times spotting enemies in the distance but avoiding engagement. Recon then encountered an enemy patrol and engaged. Elements of the infantry section were deployed forward for fire support while one of the Recon fire teams skillfully flanked the remainder of the enemy patrol and eliminated resistance.

            The convoy set out again with Recon leading the way as usual. We had a close call with a mine exploding as the APC trundled past. Thankfully no damage occurred and the team continued without incident for a number of kilometers. 3-4 Km out the convoy moved north to the final leg into Camp Tempest. Approaching the road an enemy squad engaged the convoy from above from the South. I ordered both groups to dismount and deploy along the road and engage and while engaged to the South the enemy attacked at fairly close range from the rear, effectively putting us in a pincer. The infantry on the left flank engaged our rear with additional support from Recon and all enemy resistance was eliminated. During this action both groups engaged enemy vehicles with mounted MG's but AT fire from both groups eliminated the threat before the enemy could inflict serious damage. The fighting was fast and furious and at times confusing with threats pushing from two directions. Experienced friendly troops were the key difference to surviving this action.

            Medics tended to the wounded and upon refitting and reforming convoy the squad proceeded the final 1.5 Km's to camp Tempest without further incident. The APC was delivered to higher command and the team exfiltrated off shore to friendly naval forces.

            The roster was filled with many players with much experience and that made commanding easier. It's been long while since I was in the saddle but with an experienced recon team and experienced infantry in support overall execution was right on despite my own shortcomings. Comms weren't as tight as they should've been on my end and the infantry deployment on my part was looser than I would've liked in hindsight. Overall, my squad leading was as effective as it needed to be and as a whole we got the job done cleanly and completely. I was certain the APC was going to be destroyed or stolen when we were hit from both directions near the end but the enemy didn't get the job done and their gaffe ensured mission victory. Thanks to the troops for guidance and patience while commanding. That certainly makes it an easier job.

            Thanks to B for organizing the mission. Thanks to Unk for leading the Recon Team and thanks to all the additional players who participated who are listed below. The overall strategy was intended to be cautious as the mission in the end called for delivery of the APC without damage. This meant a slower, longer route intended to avoid as much enemy contact as possible and while in RL this is the right way to get it done in game life it can be boring. However this being TacticalGamer it goes without saying that not one soldier complained about the mission or the way it was conducted and I think that is a great testament to the TG ARMA community as a whole.



            Alpha 1-1

            1: Recon Team Leader - Unkl
            2: Recon Paramedic - Bub
            3: Recon Scout (AntiTank) - Xor
            4: Recon Scout - Chich
            5: Recon Scout - ______________ (Liam??)
            6: Assistant Missile Specialist (AntiAir) - Bad Blood


            Alpha 1-2

            1: Squad Lead - Grunt
            2: Rifleman - Stirling
            3: Combat Life Saver - ZAP44
            4: Rifleman (AntiTank) - B
            5: Engineer - Rudolf
            6: Repair Specialist - Chief
            sigpic
            |TG-1st|Grunt
            ARMA Admin (retired)
            Pathfinder-Spartan 5

            Comment


            • #7
              Re: Operation Coleoptera

              Originally posted by Unkl View Post
              I gotta tell you the truth, I only went to the VAS once to look for an ARCO (I think it's called) but ended up giving away my awesome CCO for an ACO. I never had to get more ammo and in truth never should have touched it.

              I used VAS on my last mission that I just finished today. I don't like the way it gets used sometimes but for a diver team that needs to re-equip I'm just no good with the backpacks and custom gear part of editing for A3 yet. So I went VAS so no one is sitting at the ammo box with their pants off for 3 mins LOL.

              I'll have a closer look at how you did that modification. I bet you can stop it from being able to load custom kits somehow. But I should be discussing that in another thread in the mission dev section perhaps.
              This is exactly why Xeno says he will not put VAS in Domination…however others have. When all weapons are made available in a mission then VAS really takes a lot of the set up wasted time hanging out at the ammo box go away. I used VAS yesterday and agree with B that I shouldn’t have…really didn’t think much about it till now. VAS script can be taken out of a mission like Unk says or everyone can be told not to use it. It has a time and place…let’s not label it a hack or cheat as it isn’t.
              Last edited by ZAP44; 08-05-2013, 11:53 AM. Reason: started with quote from B and ended up with a quote from Unk????

              Comment


              • #8
                Re: Operation Coleoptera

                The way the enemy can shoot a gnats butt @ 500 meters, having a scope is the only way my old eyes can compete and have ANY chance of survival. If that is cheating then I fess up to it.

                Comment


                • #9
                  Re: Operation Coleoptera

                  Originally posted by Unkl View Post
                  Code:
                  vas_disableLoadSave = false;
                  That's in the config.sqf for VAS. Just change it to "true" and it should not allow custom loadouts.
                  Uh huh. Missed that one. Learned something.

                  Comment

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