After Action Full Mission Report
Monday Black OPS Missions
Rescue the Pilot and take out the AAA
Bravo 2 Squad
SL – MadSoloSniper
FTL - HaveANiceDay
Bravo 1 Squad
SL - Unkl – replaced by JohnF
Mission report by:
MadSoloSniper – Squad Lead
I think I start every one of these the same way . . . and it’s just as true each time. . . AMAZING team work!!!!! TacticalGamer is truly a place to thrive and grow if you are into team play and like operating as a tight knit and well-oiled team. Our players are dedicated, respectful, and always learning and growing and it’s awesome and amazing to experience (I know I’M still learning) and to watch (You’re all awesome).
I don’t remember much about the mission in super detail (still the blur of command for me, but I LOVE IT).
I do remember my squad putting three (maybe more) rockets into an IFRIT (maybe more of them – or maybe we were shooting at the AAA (I never saw it as bullets were flying all over the place)and given that the protection squad was all but dead when we finally got to the AAA – just maybe). We ran from the IFRIT . . it followed us . . .we ran some more . . . . finally it ended up pinning us down in a warehouse . . . but we snuck out anyhow . . . tense moments, awesome stuff.
I do remember lying on the floor of the warehouse with my squad listening to the EI and IFRIT motor outside while we waited for Bravo 1 to heilo in and save our butts . . . . which they did with precision and expertise I might add.
I do remember watching Rudolf’s building (and entire squad) get pummeled by yet ANOTHER IFRIT, smoke flying . . . men screaming . . . . (B coughing as he lay there dying) . . . and we had to effect a rescue mission on the fly (awesome stuff Squad . . .well secured, managed and executed) . . . goose bumps just remembering how well this group works together.
I remember dying (stupid on my part) – attempting to get good video of an IFRIT being blown up . . . guess I was a little TOO close . . . . dumb . . . staying operational is more important than a good video moment . . . lesson learned.
Change of Squad leaders in the middle threw me for a bit . . .but it was all good. Execution, team movement, covering, and a good dose of comms . . . . we achieved our objectives (except that Rudolf had to kill the pilot . . . . he loves doing that I think . . . I think he hasn’t fixed the glitch in the code so he can keep on doing that . . . . lol) exfil back to base with all souls accounted for . . . . successful and I’m super pleased as a commander.
Our teams do well on comms. At TG we all seem to play at a higher level of comms and comms standards. With that said and as a commander I would like to request that our team members remember that there is a lot going on when we’re in the field. Comms from other commanders, the pilot calling with JIPs, JIPs calling in themselves, people chatting on TS asking what to slot in as, and leading our own Fire Team and Squad . . . so, my comms request would be as follows:
Keep comms in “direct” when possible. When in a larger squad and the two fire teams are separated attacking an objective the cross chatter of 8 on group is lessened when directing two separate teams of 4 when talking in Direct (I’m guilty of this as well and continue to work on my use of “Direct”).
Keep comms tight
When communicating on Group (or any channel actually) begin all comms with “your call sign” and who you are contacting “command”. You can use call signs or roles “Command this is attack boat 2”. Then wait for your commander or other team member to reply, usually with “Call sign this is Command send it”. The “wait” is key as there may be other things happening that prevent that individual from responding at that moment, and just starting your comms by talking, sometimes (not always but more than I realized when acting as a squad member) just because you don’t hear anything on the radio channel, doesn’t mean that there isn’t a ton of chatter going on at that moment. Now if there is “EI Danger Close” then shout it out (good 3D calls please) but if not, it can wait at least a moment while other comms are in process.
Keep chatter to a minimum
Again, use of Direct for “chatting” keeps this to a minimum. Again, I’m working on my own “channel changing” skills and key binding to make it all flow more smoothly.
Movement and reports
Confirm movement orders after issue – “move 140, prepare to move, moving” . . . . “rgr, 140, moving”. Again, in direct.
Updates on movement – “command this is fire team seven - 5 min from next waypoint (or wherever you are going)” – distance is good, but time is almost more important.
Last are contact reports –Remember the comms request from above when making contact reports that aren’t critical.
I’m no command expert and this is an AAR so if there is anything I can learn from this one let me know . . . love leading, and even more so love leading you guys (almost handles itself). Awesome stuff guys and I can’t wait to spend another 4 to 8 hours on the server with you all.
As I write this I can think of one “Command learning” already . . . we had OPS as our pilot . . . and he was all kit-ed out and ready in the chopper (I now remember him telling me so - sorry OPS) to provide CAS when the IFRIT was wreaking havoc on Unkl’s (John’s) squad . . . . should have called that in . . . I promise to use you more effectively next time OPS (Heilo dudes) . . . . :-)
Full Mission After Action Report
Respectfully submitted by – Mission Squad Leader – MadSoloSniper