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  • Tanoa Rumble

    Here is the AAR thread for Tanoa Rumble todays coop event.

    Currently at the bbq making suppwrbut Ill add more in a few hours. Great games all.
    |TG-189th| Unkl
    ArmA 3 Game Officer
    Dean of Tactical Gamer University
    189th Infantry Brigade Member
    SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
    "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

  • #2
    Re: Tanoa Rumble

    Absolutely the best moment of the day for me was first contact on Running Blind - one enemy shot cracked over the head of Red Team and we responded with 2 ARs and 2GLs in an amazing display of suppressive fire as Green moved up to clear. The whole thing lasted maybe 2-3 minutes and our two ARs put nearly 600 rounds down range :)

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    • #3
      Re: Tanoa Rumble

      Tuvanaka Control
      Great teamwork from Green team! Thanks guys, as the leader of green you guys made it easy. I did appreciate that the BIS revive allowed us to be killed outright. It also made me think that I might implement the respawn in waves into that mission so that reinforcements can only be respawned in at the base or tent every 5 minutes. That should use up less vehicles and allow new teams to be created that can act as actual reinforcement teams. It really adds a level of "don't get shot" that is pretty cool.

      Good organization by SL, Dimitrius. Even with 3 fire teams that airfield is a lot of ground to cover and it is difficult to not get the teams spread far out. The other team leaders MPL TRACE and metully did a great job of communicating and keeping the leaders up to date on what was going on at any time.

      Running Blind
      This mission is something that can really help us. I knew that the line of sight in that dense foliage would give us a hard time. I thought that the use of smoke might give our assaulting team the ability to sneak up on the enemy as well as give the base of fire (BOF) team the ability to fire suppressive rounds ahead of the team with no other visual indication of their position. Alas, the jungle proved too thick for that to be entirely effective.

      What this mission taught me is that we really need to learn to work as a team very differently in this arena. Teams must communicate better, have stronger and tighter arcs of fire and that means discipline to not fire the direction of friendlies. This mission has no player markers on the map for any real time blufor tracker. This requires this improved coms and discipline. This is also why I did decide to use one short range frequency for the whole group.

      If we were broken up on different radios it would have made the leaders have to repeat every movement of the other fire teams, and that just was going to slow us down. If I had to do it all again, I'd not use an L shaped attack in that jungle. I think now that it is folly to attempt. We had a known enemy location with no reason to rush getting to the crash site. What I would do is circle the area so that we control the region. Use one team to set up a blocking force in the most likely direction of enemy reinforcements. They would also be ready to be a QRF if reinforcements come from a different direction.

      Once the perimiter of the crash site is controlled, then slowly move the teams in to the center where any remaining enemy have already been isolated. This would take two fire teams, one to maintain security around the center (always considering the location of the friendly blocking force!), and the second team focusing on the sweep of the perimeter.

      Great leading by fire team leaders all around. It was a difficult situation and honestly we were a little out of practice for setting up a squad formation. Next time, I hope leaders can make a pre-event briefing as it may make event day communication a little easier.

      Also, one last note, I tested the mission this morning and our explosive specialist was unable to save our bacon. I believe we have a fix for this issue, and it will be updated on the server asap.
      |TG-189th| Unkl
      ArmA 3 Game Officer
      Dean of Tactical Gamer University
      189th Infantry Brigade Member
      SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
      "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

      Comment


      • #4
        Re: Tanoa Rumble

        Tuvanaka Control
        As the sole medic on this mission I didn't like the BI revive system. We couldn't drag the injured, couldn't stabilize, and ONLY the medic could revive. Had I gone down it would have been a nightmare. Luckily, I never got shot thanks to the excellent work of the fire teams. Having said that, I agree with Unkl on the actual death aspect. There were a number of KIA's that I couldn't revive. In the future, when using the BI revive system, there have to be more slots for medics. At least one per FT.

        Running Blind
        Enjoyed this mission and am looking forward to running it again and getting all the way through. But for now the image of Unkl getting blown to bits in front of me has me scarred.
        “He who cannot be a good follower cannot be a good leader.”

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