Announcement

Collapse
No announcement yet.

Abad Supply Convoy

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • [AAR] Abad Supply Convoy

    TacticalGamer Military Action

    After Action Report for Operation Abad Supply Convoy

    Prepared for: General Audience

    Game Admin Elements:
    |TG189| Unkl

    Commanding Elements:
    |TG-Irr| Dimitrius "KING"
    |TG-Irr| sturdyguns "HUNTER"

    Supporting Elements:
    intel64gamer
    splatteredRed
    Axis_Sniper
    VinnieViet
    Chase
    Xorilliz
    Fenster
    |TG| Connor
    Biscuitsniperz
    John81
    Wray
    -MIK-
    Wildman02

    Vehicle Elements:
    1 Abrahms M1A2 Tank "ROOK"
    2 HMMV M2
    1 M3 Bradley "BISHOP"
    2 Supply Trucks
    1 Little Bird MH6
    1 UH-60 BlackHawk

    Summary: BLUFOR escorts two supply vehicles along a predetermined route from Feruzabad to Loy Manara in Southern Takistan, picking up an Air Cavalry squad along the way.

    Location: Takistan Mountains. Southern Region.

    Commander's Review: After organizing the vehicle elements into a 5 member convoy, we loaded up much needed ammunition and equipment and set off for Sakhe to assist and rendezvous with HUNTER. The convoy consisted of a leading M1A2 Abrahms Combat Tank, two HMMV M2s, two supply trucks and a Bradley for armored troop transport. Kicking off the drive, we left the mine and entered Faruzabad without incident, heading North along the main MSR. Shortly after exiting the outskirts of the city, our tank ROOK radioed that they spotted enemy ahead of the convoy. We halted and the order to engag was given to the tank. After dispatching several infantry and taking a side RPK strike, the area was clear and we were able to get Loaffy forward to repair the tank. After reorganizing the Convoy and pushing through some additional light infantry contact, we turned south and left the MSR onto the side road that lead to Sakhe, HUNTERs current position. Along the road, our tank ran over a series of IEDs by accident, but failed to take significant damage. It was observed that the ordinance used, thus far, was having little effect on the Tank's health. We decided to let ROOK locate the IEDs for us and only bring in EOD if absolutely necessary in the interests of time. By the time we reached the northern edge of Sakhe, the tank had located several more IEDs and absorbed their blasts without harm and we arrived to HUNTER without further incident. HUNTER retrieved their much needed resupply and pushed forward to clear the remainder of Sakhe with ROOK and BISHOP providing fire support on demand. HUNTER made quick progress through the remainder of the town and then loaded up into BISHOP and we began our ascent towards the upper pass in the Southern mountains ahead of us. The Tank, Bradley and HMMVs were able to climb the steep incline towards the pass but even on a reasonable side road, the supply trucks under powered engines were not able to provide the required power to push their vehicles up the road. We were stuck. I decided to abandon the Supply trucks until we had a better way to get them through he mountain pass and ordered ROOK to scout ahead into the valley at the other end of the ridge. In an impromptu performance test, Axis cranked the tank throttle to 100% and popped the front end up into a wheelie which accelerated to 130 /kh, covered half a kilometer in under four seconds flat and landed them right in the kill zone of a well prepared enemy ambush, complete with OPFOR infantry and armor setup on either sides of the valley creating a textbook V-shaped ambush. The enemy Tank landed a direct hit into ROOKs right tread and disabled it, but was quickly dispatched by returning fire from ROOKs 110mm cannon. BISHOP had caught up to ROOK at this point and apparently found an IED in the middle of the road. An enemy squad on the other side of the valley opened up on the members of HUNTER who were busy trying to bail out of BISHOP and were easy targets for the dug in, deployed enemy squad ARs. Command element arrived in a HMMV with five additional men and were instantly wiped out as the enemy squad had the higher ground and advanced alien cloaking technology to their advantage, as we could not see them.

    Once the squad was re-enforced with quickly inserted reserves, we were able to successfully escort the supply trucks through Chak Chak and to the airbase in the south east with out much resistance.

    Mission and Command Critique: We did not have a set COMSIG at the beginning of the mission and while it is a part of the commanders decision to create and implement that aspect as they see fit, it was not something I had prepared for so I did it on the fly. Communications with so many elements takes thought and I had to put something together quickly which may have contributed to some of the delay at the staging phase. The method used to keep players on the agreed upon path was a really great choice from a mission design perspective. That guarantees players will stick to the road like the plan lays out and not attempt to circumvent the orders of the mission.

    Additional Remarks: Great job all around, we faced many unexpected obstacles and setbacks, but we persevered, persisted, and prevailed.

    Please document your experience, this was a fun mission.

    Thank you for your participation.



    |TG-Irr| King Dimitrius
    TG Projects Team
    Attached Files
    Last edited by Dimitrius; 05-12-2018, 06:47 PM.

    Current ARMA Development Project: No Current Project

    "An infantryman needs a leader to be the standard against which he can judge all soldiers."

    Friend of |TG| Chief

  • #2
    Originally posted by Dimitrius View Post
    TacticalGamer Military Action

    image_10862.jpg
    Definitely not a "Mission Failed"...

    Comment


    • #3
      Originally posted by Fenster View Post

      Definitely not a "Mission Failed"...
      Well that is true...except for the fact that 1 of the two supply trucks was still sitting at the Feruz Abad Mine....other than that it was a great success getting one of the supply trucks to the destination.
      |TG189| Unkl
      ArmA 3 Admin
      189th Infantry Brigade Member
      SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
      "Tactics in action can not exist if there is no action." - Scout

      Comment


      • #4
        Also, let me preface these comments with an obvious statement, Dimitrius did very well with the intel given and the previous history of missions as we know it.

        Usually we know of IEDs populated by a very randomized script and they are not concealed well at all. I think we all understand that that level of comfort is an artificial limitation with the existing scripts as far as randomized IED's.

        The question in this mission was...when do you employ an EOD specialist on foot in front of the convoy...and when do you count on the Abrams to be able to push through?

        This was designed for a commander to understand that:
        • the ambush was expected at Sakhe
        • the enemy would have had time from the initial BLUFOR operations to clear West Sakhe ...to arrange more assets to ambush the obvious route that would proceed through that town and further south

        In that light, the intel provided was and is sufficient to anticipate a stronger enemy reaction at the weakest point south of Sakhe.

        They now know our route is through this town and they have time to mount a significant reaction.

        This is about planning, deception and reaction. It is a commanders game. One that we don't usually see unless it's a Friday Night's Fight by Caps. No one can take the intel at face value....you only have one side of the story.
        |TG189| Unkl
        ArmA 3 Admin
        189th Infantry Brigade Member
        SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
        "Tactics in action can not exist if there is no action." - Scout

        Comment


        • #5
          Originally posted by Dimitrius View Post
          Commanding Elements:
          |TG-Irr| Dimitrius "KING"
          |TG-Irr| sturdyguns "HUNTER"

          Vehicle Elements:
          1 Abrahms M1A2 Tank "ROOK"
          2 HMMV M2
          1 M3 Bradley "BISHOP"
          2 Supply Trucks
          1 Little Bird MH6
          1 UH-60 BlackHawk


          Mission and Command Critique: We did not have a set COMSIG at the beginning of the mission and while it is a part of the commanders decision to create and implement that aspect as they see fit, it was not something I had prepared for so I did it on the fly. Communications with so many elements takes thought and I had to put something together quickly which may have contributed to some of the delay at the staging phase.
          To build upon the critique section above. Communication (comms) is paramount, full stop. No more discussion needed.

          The necessary severity level of comms is elevated when in convoy operations. I have noticed that this has not been looked into as seriously as how many rounds each shooter must take, or which frequency or channel which fireteam/squad needs to use.

          As a commander, that is one of your key tools, if not the only one.

          I have noticed that you've assigned 'Callsigns'. Meaning, that you've taken the time to sort out the "comms". However, it seems from your AAR that something was overlooked.
          Assigning callsigns is good, assigning and verifying the callsigns with appropriate radio checks is a must. As well as having a short, concise, leaders meet to make your overall plan & intentions clear to your subordinates.
          You shouldn't step off, without having done such checks at all. (specially, in an event mission)

          Also, here's a recap:

          https://docs.google.com/drawings/d/1...it?usp=sharing

          It seems that I've missed another great event mission. Looking forward to the next time.



          TGU Instructor TG Pathfinder

          Former TGU Dean Former ARMA Admin Former Irregulars Officer

          "Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold

          Comment

          Connect

          Collapse

          TeamSpeak 3 Server

          Collapse

          Twitter Feed

          Collapse

          Working...
          X