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  • Sunday Event - Operation Black Falcon

    * Operation Black Falcon

    Location: Karbala, Karbala Province, Iraq
    Date: Wednesday, April 23, 2003

    Assignment from United States Special Operations Command (USSOCOM)

    U.S. Army operation:
    U.S. Army Special Forces: 5th Special Forces Group
    U.S. Army 101st Airborne Division and 66th Armor Regiment
    U.S. Army 160th SOAR and 101st Aviation Regiment

    USSOCOM has been informed that the Queen of Hearts, Special Republican Guard commander Barzan Abd al-Ghafur Sulayman Majid, may currently be hiding in the city of Karbala. Aerial reconnaissance is showing a concentrated force of Iraqi Republican Guards in the area marked as "Target Zone". It is suspected that the Queen of Hearts maybe located somewhere in that area. Small forces of Fedayeen militiamen and Iraqi Republican Guards were also seen dispersed throughout the city, including some armored vehicles. The assignment will be to search and capture the Queen of Hearts alive, and take him to FOB Falcon for detainment. After the Queen of Hearts has been secured at FOB Falcon, a SITREP must be sent to USSOCOM through one of the two radios located at base. All U.S. forces must be present at FOB Falcon before sending a SITREP to USSOCOM, no man gets left behind. United States Central Command (USCENTCOM) has deployed the 327th Infantry Regiment of the 101st Airborne Division for support in Operation Black Falcon.





    ****Lets see the AAR's****

  • #2
    Re: Sunday Event - Operation Black Falcon

    We got him.....

    End
    BD1

    ;)
    BlackDog1




    "What we do in life... echoes in eternity!"

    Comment


    • #3
      Re: Sunday Event - Operation Black Falcon

      The briefing was kinda vague. No one was told the order of movement, we also had an accidental discharge of a smaw from someone that resulted in two friendly deaths while at base. The bradley's were given info on their placement, however the rest of us just winged it. Once we came upon our attack area to try and secure a foothold. The fireteam I was in, LowSpeedHighDrag's, we took up the left flank. Several contacts in the desert on the left were dealt with as well as rooftop ones in the city. The commander expressed that he wanted everyone to move in, so we began our assault. Once everyone was in the city, their was no organization and none of the fireteams were with their squads. Everyone seemed to work as individual teams.

      At this time we lost contact with Bluefor command and from my understanding, Independent Command went down also. I am unaware of what happened to them. LowSpeed lead our fireteam to the compound that the Queen of Hearts was hiding in. Viper from the Independents took lead of our bluefor fireteam once we had control of the Queen of Hearts. We escorted him to a bradley and they hightailed it out of the city. The order was given to withdraw back to the vehicles. We formed up and moved back to base. This was the battle from 1-1-C's perspective.

      Pro's: The mission was a success. Looked like minimal casualties, according to the score. Nice work LowSpeedHighDrag, Mosati, and T. Wilson. You guys were on the ball with coverage, movement, and everything else. Possibly the best fireteam I've been in. Good job leading LowSpeed. Wanted to say good job to the Sniper team as well, they took lots of baddies down.

      Con's: Before I begin, don't take this as me saying I could do better (squad and lower is all I'm good at), leading that many people can be stressful and difficult so it was a nice attempt and I don't know how the other fireteams held up so they may have done pretty good also. Like I mentioned above, the briefing was vague. Simple things like order of movement, what location our squad, even fireteam would take up were not passed out. Bluefor didn't have a squadleader and so everyone became dispersed and went their own way once inside the city. I think the leaders of bluefor and independents both died or lost connection. If they died, the leaders shouldn't be in the front on point. There were plenty of capable guys their that could lead us to the obj with some directions. Since 1-1-C was the fireteam that cleared the compound and captured the Queen of Hearts, it appeared that no one else was even headed toward the objective. I did see the sniper team though, and three independents followed us in, but overall it appeared no one else was making their way to the obj. Considering we started with close to 30 people, there should have been more people moving in. In conclusion, we need to remember that 4 man groups are fireteams, not squads. They need to be implemented together as a squad, not treated as independent teams. Work on briefing everyone a bit clearer and thoroughly, though it did seem like the leaders were rushed to start because there were problems loading the map and thus started late.

      P.S. Don't take this as me trying to be rude, I just saw areas we could improve on and I'm sure others have a reason or explanation on why things ran the way they did..
      |TG-Irr|LCpl. Soto
      TGULT-Roel Yento

      Comment


      • #4
        Re: Sunday Event - Operation Black Falcon

        Spot on sir! Polite and constructive advice!

        Unfortunately I didnt get to play after the hour of organization of the server, mission etc as my ArmA chose to lose all sound by the mission start and thus there was no point in leading Bravo team on the independents. Ironpants and Viper stepped up and did a grand job!
        BlackDog1




        "What we do in life... echoes in eternity!"

        Comment


        • #5
          Re: Sunday Event - Operation Black Falcon

          Originally posted by LCpl. Soto View Post
          The briefing was kinda vague. No one was told the order of movement, we also had an accidental discharge of a smaw from someone that resulted in two friendly deaths while at base. The bradley's were given info on their placement, however the rest of us just winged it. Once we came upon our attack area to try and secure a foothold. The fireteam I was in, LowSpeedHighDrag's, we took up the left flank. Several contacts in the desert on the left were dealt with as well as rooftop ones in the city. The commander expressed that he wanted everyone to move in, so we began our assault. Once everyone was in the city, their was no organization and none of the fireteams were with their squads. Everyone seemed to work as individual teams.

          At this time we lost contact with Bluefor command and from my understanding, Independent Command went down also. I am unaware of what happened to them. LowSpeed lead our fireteam to the compound that the Queen of Hearts was hiding in. Viper from the Independents took lead of our bluefor fireteam once we had control of the Queen of Hearts. We escorted him to a bradley and they hightailed it out of the city. The order was given to withdraw back to the vehicles. We formed up and moved back to base. This was the battle from 1-1-C's perspective.

          Pro's: The mission was a success. Looked like minimal casualties, according to the score. Nice work LowSpeedHighDrag, Mosati, and T. Wilson. You guys were on the ball with coverage, movement, and everything else. Possibly the best fireteam I've been in. Good job leading LowSpeed. Wanted to say good job to the Sniper team as well, they took lots of baddies down.

          Con's: Before I begin, don't take this as me saying I could do better (squad and lower is all I'm good at), leading that many people can be stressful and difficult so it was a nice attempt and I don't know how the other fireteams held up so they may have done pretty good also. Like I mentioned above, the briefing was vague. Simple things like order of movement, what location our squad, even fireteam would take up were not passed out. Bluefor didn't have a squadleader and so everyone became dispersed and went their own way once inside the city. I think the leaders of bluefor and independents both died or lost connection. If they died, the leaders shouldn't be in the front on point. There were plenty of capable guys their that could lead us to the obj with some directions. Since 1-1-C was the fireteam that cleared the compound and captured the Queen of Hearts, it appeared that no one else was even headed toward the objective. I did see the sniper team though, and three independents followed us in, but overall it appeared no one else was making their way to the obj. Considering we started with close to 30 people, there should have been more people moving in. In conclusion, we need to remember that 4 man groups are fireteams, not squads. They need to be implemented together as a squad, not treated as independent teams. Work on briefing everyone a bit clearer and thoroughly, though it did seem like the leaders were rushed to start because there were problems loading the map and thus started late.

          P.S. Don't take this as me trying to be rude, I just saw areas we could improve on and I'm sure others have a reason or explanation on why things ran the way they did..
          I was bluefor lead, that you very much for advice, It was about my 12 game in arma ever therefore I need the feedback from you guys about how I did, tell me everything and next time I will lead that much better. I will try to do a full opord but I found out the mission the very day of the event, so I had little time. I am a sponge!
          |TG|Ghost02
          TG Pathfinder



          "I travel alone through the valley of the shadow of death, yet in my heart I carry no fear, for Gods hands will guide me to Truth and Honor."

          Comment


          • #6
            Re: Sunday Event - Operation Black Falcon

            Originally posted by Ghost02 View Post
            I will try to do a full opord but I found out the mission the very day of the event, so I had little time. I am a sponge!
            Wow, I was under the impression that you would get all the information like what map, troop size, INTEL about the enemy, what the Mission is suppose to be, by Friday to work on an OPORD to be given on Sunday.

            There wasn't any WARNO and now I know why.

            Well I had a fun time being a Brad driver.
            Knowing is not enough, we must apply.

            Willing is not enough, we must DO.

            Comment


            • #7
              Re: Sunday Event - Operation Black Falcon

              I wasnt at the event but I agree that the leadership for the events should be chosen a few days before and given at least the bare minimum information

              (map name, team composition, intel on enemy, basic mission objectives and area of operations).

              Would go a long way to making the missions more smooth and easier to take command...

              Comment


              • #8
                Re: Sunday Event - Operation Black Falcon

                The lag of information is supposed to be a one time deal because of Jeepos connection, so it is under control.
                |TG|Ghost02
                TG Pathfinder



                "I travel alone through the valley of the shadow of death, yet in my heart I carry no fear, for Gods hands will guide me to Truth and Honor."

                Comment


                • #9
                  Re: Sunday Event - Operation Black Falcon

                  Originally posted by Ghost02 View Post
                  I was bluefor lead, that you very much for advice, It was about my 12 game in arma ever therefore I need the feedback from you guys about how I did, tell me everything and next time I will lead that much better. I will try to do a full opord but I found out the mission the very day of the event, so I had little time. I am a sponge!

                  That says it all. From my position, 1-1-D Gunner, I felt like the whole thing was on big cluster ****. The initial brief was started off well, but the only
                  thing that seemed rock solid was the placement of the Brads and the INFIL and EXFIL RTE. As a Bradley gunner I figured it would be important to know where the dismounts would be and where they would be moving to. Unfortunately either there was no plan for that or it didn't get disseminated. So, thought the OPORD was vague, when we kicked off I had an idea of what was going on.

                  Once we spawned, I mounted up in the nearest Brad and it occurred to me that no order of march had been issued. We shot that from the hip and 1-1-D assumed trail as we SP'd the FOB. As we approached the city we were given guidance that our weapon status was amber and we were not to engage until we took contact. As we arrived at the ORP the Brad gunners were instructed to engage the minaret and the water tower. We laid suppressive fire, I did not see any ENY on either TGT so I ceased fire and started scanning roof tops. I immediately spotted 2-4 ENY on a roof to my 11, I'm pretty sure I called it up over PLT net before putting 25mm in to the building. After I observed the impact of the rounds and the ENY going down, I called up status and continued scanning. John (JohnO was 1-1-D Driver) and I got the order to push east onto the MSR and occupy a blocking position, while enroute I engaged more ENY on roof tops. I couldn't see the dismounts but it seemed to me that they were moving into the city, but comms were getting bad. There was a lot of confusion on the net, and Ghost was doing a decent job trying to control the fight, but it seemed like everyone was out there on their own. Now, I'm far from perfect, and I'm an ArmA noob at that, but I had the feeling this whole mission was going to hell in a hand basket. Once 1-1-D arrived at the MSR we realized we were sitting in a hole. I asked John to push down the MSR into the city and see if we could get hull down and set up over watch, about the same time Ghost asked us to do much the same. As we pulled into position I identified 1 ENY with an RPG at our 11, 20m! I hosed him with coax and changed my underwear. I called Ghost to let him know we were in position. Shortly after that we identified more ENY on the rooftops, engaged with 25 and radioed up that we were pulling back out of our BP in order to reload 25. Once that was done we moved back up and reoccupied the BP. Next, we identified 1 BRDM, 10, 100m. We hit him with 25, 1 BRDM KIA. Next I identified 1 BMP, 12, 300m. I am pretty sure now that the BMP was abandoned or was a static object. At the time it made sense to hit it with a TOW, and it looked cool. Shortly thereafter A dismount TM crossed the MSR in front of us. This threw me off because I almost hit them with the coax. There was a very high potential for fratricide on this mission, we definitely need better coordination between mounted and dismounted sections.

                  Right about here is where things got really stupid for me. The dismounts were running headlong into another BRDM. I fired 25 and then a TOW at the BRDM, who I am pretty sure was so focused on John and I that it never saw the dismounts. I scanned back to our 12 and noticed 2 friendly KIA and dismount about 100m to our 12. I asked John to get us up there and then I attempted to notify Ghost that of the situation. When we arrived I popped smoke and dismounted so that I could load the casualties into the Brad. Bad idea. Really bad idea. Like epic fail. I and the medic that was on the ground got hit with something I don't know what the hell it was, but we were both KIA.

                  That is what I saw. Granted I didn't have a very good view through my gun sight, but that was the fight as I saw it. I had a lot of fun and plan on getting into the Sunday match as often as I can. Ghost I think you did good under the circumstances man.

                  Now, like I said, I'm not perfect and I'm an ArmA noob, but there are some things here that need to be improved.

                  1. Giving the commander adequate planning time. 1/3-2/3 rule.
                  2. Commo. "You this is Me. Contact 12 o'clock 100 meters" John made a good point on this, Have a BLUFOR channel and a separate Independent channel. If they need to talk to each other and RTO could drop down to the other SQDs net. I think the commo really needs to be tweaked, I think we could really benefit from using proper radio procedures. (Man, that sounds anal)
                  3. Coordination between sections. This ties right into commo. We fix the commo, this will naturally follow. Instead of having the dismounts moving laterally of the Brads, have them move together, mutually supportive, utilizing bounding over watch.

                  That's what I've got for now. Thanks for reading this.
                  ------------------------------------------
                  sigpic
                  The views and opinions expressed by this forum member do not necessarily represent the U.S. Army, 3ID or even himself, really. Sock of the Yarn!!!

                  Comment


                  • #10
                    Re: Sunday Event - Operation Black Falcon

                    Remember one thing about comms, the leaders are on a seperate TS channel so I'll gave most of my orders to your SL's who are supposed to interprite and relay the information to you guys. Therefore, you hear little of me and comms are clean. Also,Angryson you got hit by a VBIED, it killed me also. One very important thing, you guys have GOT TO MOVE! I consistantly had to push units to continue movement and not get into drawn out gunfights, rational? The enemy converges on your position like bees to honey. The battle was not as fluid as planned, I hoped the battle would be a movement battle and that is why I forbade moving onto rooftops, because then you are in a static bloodbath. Go watch BHD, why did that happen [aside from helos] The soldiers got into a static fight which the US is not good at. A main tenet in US doctrine is violence of action/fluidity. Go is FAST and HARD! We went in rather slow and hard. Speed is life. Also, making the commander push units makes the plt be at the front which is not a good place to be.
                    |TG|Ghost02
                    TG Pathfinder



                    "I travel alone through the valley of the shadow of death, yet in my heart I carry no fear, for Gods hands will guide me to Truth and Honor."

                    Comment


                    • #11
                      Re: Sunday Event - Operation Black Falcon

                      Originally posted by Ghost02 View Post
                      Remember one thing about comms, the leaders are on a seperate TS channel so I'll gave most of my orders to your SL's who are supposed to interprite and relay the information to you guys. Therefore, you hear little of me and comms are clean. Also,Angryson you got hit by a VBIED, it killed me also. One very important thing, you guys have GOT TO MOVE! I consistantly had to push units to continue movement and not get into drawn out gunfights, rational? The enemy converges on your position like bees to honey. The battle was not as fluid as planned, I hoped the battle would be a movement battle and that is why I forbade moving onto rooftops, because then you are in a static bloodbath. Go watch BHD, why did that happen [aside from helos] The soldiers got into a static fight which the US is not good at. A main tenet in US doctrine is violence of action/fluidity. Go is FAST and HARD! We went in rather slow and hard. Speed is life. Also, making the commander push units makes the plt be at the front which is not a good place to be.
                      Well for Bluefor, there were 3 fireteams and a hq unit that you were part of. This is a squad not 3 squads and seeing as you were the OpCommander, I would guess you would of assigned a squad leader to lead us so you could manage the battle but no squad leader was assigned that we were aware of. If you were doing both roles then that would be dificult to manage. If you were our squadleader, since 4 man teams aren't squads they are fireteams, we should have been working together and moving together and speaking on side channel to Bluefor wouldn't of been an issue. No fireteam was placed as point element to take us to the objective, no designated position for the squad to assault to get the first foothold in town was stated, no orders were issued at the squad level so everyone ended up doing things as individual fireteams.

                      If you tell the fireteams to move into the city with no real direction then they will move their teams where they want and at the spead they want since they are being ordered sperately. As for moving fast, moving through a combat zone in a city fast is a bad idea. There is also another saying, slow is fast. There is such thing as too slow though, so really it is finding a good balance. As for not wanting people to clear buildings or go to rooftops, the team I was on, 1-1-C did this a few times and we also killed several threats that could of shot us from their rooftops that were on the way to the objective area. We were also the first team to the objective so we made progress and cleared a path. It is possible to make progress while covering your behind. Unit cohesion and a good briefing would have made your intent known and executable to Bluefor's squad. Assigning a point element to lead the squad would of also prevented you from feeling the need to be at the front to lead us through a hot zone. As for BHD, they had a huge chunk of the city fighting them and they took too many casualties while moving so they had to bunker down in buildings and wait for support to extract them.
                      |TG-Irr|LCpl. Soto
                      TGULT-Roel Yento

                      Comment


                      • #12
                        Re: Sunday Event - Operation Black Falcon

                        To be honest, the event should be announced two weeks before game day. The mission should be chosen when the event is announced. The Sunday before game day, a commander should be announced in addition to any squad leaders the commander would like to choose. The Friday before game day, there should be a leadership briefing to get final player headcounts, determine rosters, and establish a basic briefing. On game day, the server should be opened half an hour before game start (that means if the event signup says 2100 GMT game time, players should start showing up and joining the server at 2030 GMT). Furthermore, I think that editing the mission the week before game day should be held to a minimum. We encountered issues this Sunday because of broken and untested missions.

                        It seems decisions are being made last minute with these events (with no offense to admins, you guys put a lot of work into these events). I just want to make sure that players get the best experience as possible from TG. Remember: Failing to plan is planning to fail.


                        Comment


                        • #13
                          Re: Sunday Event - Operation Black Falcon

                          I would just add one thing to all of the above... in the RL, you can be given 15 minutes warning that you are jumping off and have no idea where you are going, or what you are doing or who is going with you. You get handed a briefing and get told, "be at ramp A in 10 minutes"!

                          So it's not always going to be plan in advance, etc etc. I can confirm that we will certainly try to at least give the player taking the CO role at least a day with the briefing at least. But for example, my next mission is an event mission and under no circumstances is this going to be released to the CO until it's go time. The idea being, the squad leaders get on the ground and decide their plan of action there and then.

                          And if anyone says that is not realistic and you have intentions on going into the armed forces....get used to it now! ;) I cannot remember the numbers of times I sat in a place and said "what the F... are we doing here?"

                          So yes it is good to have lots of planning etc etc. But it will be mixed up every now and then with no planning whatsover, it is then down to the CO to make the best of it and where he needs to, rely on more experienced team mates in SL roles.

                          To be fair....we had a number of server issues that we had to sort out and it didnt help that a PR match was also ongoing on the TG servers that took a few peoples eyes off the ball. We have been going through a few changes of late here at TG ArmA and as such we are working on spreading the load beteen the admins, which "should" result in more events, better quality and better managed events.

                          So expect to see a mix in the future maybe lots of notice, a little notice and absolutely bugger all notice of the mission for an event commander! ;)

                          BD1
                          BlackDog1




                          "What we do in life... echoes in eternity!"

                          Comment


                          • #14
                            Re: Sunday Event - Operation Black Falcon

                            Originally posted by Blackdog1-22 Reg.SAS View Post
                            I would just add one thing to all of the above... in the RL, you can be given 15 minutes warning that you are jumping off and have no idea where you are going, or what you are doing or who is going with you. You get handed a briefing and get told, "be at ramp A in 10 minutes"!

                            So it's not always going to be plan in advance, etc etc. I can confirm that we will certainly try to at least give the player taking the CO role at least a day with the briefing at least. But for example, my next mission is an event mission and under no circumstances is this going to be released to the CO until it's go time. The idea being, the squad leaders get on the ground and decide their plan of action there and then.
                            That's completely reasonable, however admins should make it clear that this is what they are aiming for to let all parties know whats up.


                            Comment


                            • #15
                              Re: Sunday Event - Operation Black Falcon

                              Originally posted by Blackdog1-22 Reg.SAS View Post
                              I would just add one thing to all of the above... in the RL, you can be given 15 minutes warning that you are jumping off and have no idea where you are going, or what you are doing or who is going with you. You get handed a briefing and get told, "be at ramp A in 10 minutes"!

                              So it's not always going to be plan in advance, etc etc. I can confirm that we will certainly try to at least give the player taking the CO role at least a day with the briefing at least. But for example, my next mission is an event mission and under no circumstances is this going to be released to the CO until it's go time. The idea being, the squad leaders get on the ground and decide their plan of action there and then.

                              And if anyone says that is not realistic and you have intentions on going into the armed forces....get used to it now! ;) I cannot remember the numbers of times I sat in a place and said "what the F... are we doing here?"

                              So yes it is good to have lots of planning etc etc. But it will be mixed up every now and then with no planning whatsover, it is then down to the CO to make the best of it and where he needs to, rely on more experienced team mates in SL roles.

                              To be fair....we had a number of server issues that we had to sort out and it didnt help that a PR match was also ongoing on the TG servers that took a few peoples eyes off the ball. We have been going through a few changes of late here at TG ArmA and as such we are working on spreading the load beteen the admins, which "should" result in more events, better quality and better managed events.

                              So expect to see a mix in the future maybe lots of notice, a little notice and absolutely bugger all notice of the mission for an event commander! ;)

                              BD1
                              That is true BD but, and that is a big but, when I was in the US Army, my plt had worked together for a long time and getting those type of missions were a pain in the a**. Granted I was in during the 70s, 80s, and during Desert Storm. We didn't have much fighting in towns and villages, the enemy kept surrendering :) Anyway, back to the subject, if the Plt/Sqd/FT have worked together it isn't a problem getting a WARNO and a FRAGO during missions because we train together. And yes there were times I would say what the F*** are we doing, and most of the time it is because the PL didn't get the information down to the Sqd Ldr because most of the time the mission was getting changed all the time, now that was a goatf***. It is harder to do what you say to do with a bunch of strangers, don't take it wrong guys, but we are strangers to each other because I don't know what kind of a player he is, he could be a Rambo player or a follower who will only go were everybody else is going.

                              Ok, jumped off the soapbox.
                              Knowing is not enough, we must apply.

                              Willing is not enough, we must DO.

                              Comment

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