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Aar 09/27/09: Storm chaser

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  • Aar 09/27/09: Storm chaser

    First and foremost, thank you so much to the participation and cooperation of all BLUFOR, OPFOR, and Independent players not only for playing tactically and maturely but for keeping in the spirit of the game.


    This mission, by Inq, is a search-and-destroy mission: OPFOR is attempting to locate and kill a scientist, while his entourage and the BLUFOR special ops team tries to assist him in completing his objectives and getting him out of the country.

    As our second playthrough, all teams had a better understanding of how the mission would unfold, and just where they needed to be in the large expanses of Chernarus. As BLUFOR, we HALO dropped near the doctor's first objective, Berezino, and took up defensive positions around the city to await the Independent convoy.

    Pistolfied scaled a nearby hospital and took vantage with his DMR, while Donegal and myself positioned on the outskirts of the town and prepared a heavy weapons emplacement. Soon after we arrived our squadleader, Azzwort, called audio contact on a helicopter, and Donegal acquired eyes-on an approaching Mi-8. We watched patiently as the helicopter touched down beyond a forest to our west, and soon after Pistolfied reported a single soldier advancing towards our position from the chopper's LZ. Since we could spot no other contacts, I lit the target up with 7.62mm., and scored a single kill in short order. Donegal and I proceeded to check the body for some clue as to his objective before burying the corpse and heading back to Berezino.

    Inside Berezino, we made first contact with the CDF forces escorting Dr. Tesla (Impulse 9). While I assisted him in securing the first objective, a laptop in the city, Pistolfied and our crew mounted into a civilian ural, ready to lead the convoy and hopefully skirt any enemy defenses by moving to Orlovettes.

    At Orlovettes, we encountered our first major glitch: the hint display that updated OPFOR forces to our movements was faulty, and reported our position at Tulga. In keeping with the TG primer, we made a general announcement on Global channel that the hint was in error, gave our current LOCSTAT, and proceeded onwards.

    Approaching Novy Sobor (the second objective), we halted the convoy and formed BLUFOR into a scout party while the CDF and our marksman stayed in cover to protect us.

    Half-way between the held convoy and the city, we came under fire from the Russian Mi-8, which proceeded to exact vengeance on us with PKT fire. We returned in kind and forced it away from our position by volume of fire. Fearful that it would about-face and rip up our convoy, the order was given for the infantry to cover as the convoy made its way into the relative safety of the city. Pistolfied drove the ural down the rode as quickly as he could...

    Only to have an IED go off behind him! A roadside bomb detonated harmlessly in his wake, but had the unsavory effect of halting the doctor's escort on the short side of the road. As BLUFOR struggled to move to cover the doctor's flank, he was brutally executed within his vehicle from an insurgent hiding in the trees. Mission failure!

  • #2
    Re: Aar 09/27/09: Storm chaser

    I was the gunner in the Mi-8 who killed one of you (at least that's what the scoreboard said). I don't know about volume of fire, though ;). I know you were shooting at us but since you were the second car in the convoy and stopped to fire at us I figured Tesla was in the other car, and we tried to follow it. The chopper spun around several times though and we lost you guys again, and we had no other non-AI contacts until you exploded in Novy Sobor.

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    • #3
      Re: Aar 09/27/09: Storm chaser

      There were two squads firing at you: the BLUFOR special ops squad, and the CDF bodyguard attachment. BLUFOR was further up the road and laying 7.62 into you like it was going out of style.

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      • #4
        Re: Aar 09/27/09: Storm chaser

        I guess i can say a few words about this mission...

        First off, this is one of the few missions where, more then just playing a game, i was playing a roll. The way the mission played out, i felt like i was more a character in a story based game then just some anonymous grunt. Mostly the interactions with the good Doctor. I was using teamspeak as my in game VOIP doesn't work, and so i had to relay messages to the doctor via scope, like a translator. The mission just felt very real to me, i don't know how to put it.

        Great moments:

        -ambushing tralic.

        -Walking around with the doctor (i know it's minute, but walking around with him before we borded the convoy was a very differant experience then the usual shoot everybody things i normally do in ArmA)

        -the convoy.

        -The final ambush, while ending in a loss, was a fantastic spectacle. It was great to watch everyone spring into action...
        sigpic

        Shoot till you run out of ammo, or until you're dead.

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        • #5
          Re: Aar 09/27/09: Storm chaser

          I really like this mission, and ones similar to it! So dynamic and fun!

          In the prior attempt at the mission, Tesla, Myself(Bodyguard Leader), and my team managed to complete all objectives and cross safely passed the border.

          I can't help but think that it was our fast average speed that won it for us. We averaged 100 on the speedo everywhere we went. Very nerve racking to have a Mi-8 paroling close ahead.

          There was a really good sense of "Environment" and "Atmosphere". You felt like you were being chased the whole time!

          Would love to play this with a large player count again!
          |TG-X|Turkish

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          • #6
            Re: Aar 09/27/09: Storm chaser

            The only thing I hate about this mission is that the whole thing about cooperation between BLUFOR and the bodyguards is kind of handwaved away with "oh yeah your radios might be tapped".

            The first time I played this I was a bodyguard with Dr. Tesla and it was boring as hell. We basically drove for 25 minutes straight, stopping at objectives and making our way to the border. OPFOR had lost their pilot and BLUFOR had no idea what to do; we couldn't tell them over global since OPFOR would listen in, even though they were effectively dead in the water.

            Yesterday's rounds were a bit better, though the first one (before the one AARed here) was pretty bad. I was BLUFOR and we started out by HALOing out of the plane. Unfortunately, the rest of the team landed in Novy Sobor while I thought the idea was to head to Elektrozavodsk and hook up with the Dr.. Cue another 20 minutes of me driving around in a gas-guzzling little red car, first going to the lab in Elektrozavodsk, then making my way north after the "Independent spotted" messages, picking up a JIP buddy who landed near my position, and eventually deciding to finally head to Novy Sobor, where the rest of the team was. In the meantime, Independents won.

            One thing that was a bit of a bother has nothing to do with this mission, but rather that for the second time now after playing rather badly organized TvT (Strelka or whatever) someone suggests hopping on the Alpha server for coop, which everyone does because the TvT wasn't fun, killing any more chances of TvT for the night.

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            • #7
              Re: Aar 09/27/09: Storm chaser

              I wasn't in this mission. Was the doctor an actual player? If so, that would be a whole lot of fun!

              The only thing I hate about this mission is that the whole thing about cooperation between BLUFOR and the bodyguards is kind of handwaved away with "oh yeah your radios might be tapped".
              Can the Independent team listen and discuss with BLUFOR during the pre-start time? If so Independent and BLUFOR could create code words for certain locations and use them as means of calling out positions. That would be very interesting to see in-game.
              sigpic

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              • #8
                Re: Aar 09/27/09: Storm chaser

                Yes, the doctor's a player, so are his bodyguards.

                The problem with discussing during the briefing is that the chat system is the same as ingame. If the Independents talk on side only they can listen in, and if they talk on Global both OPFOR and BLUFOR can listen in. The only way around this is either having a BLUFOR soldier spawn near the Lab or get people on different channels on TS.

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