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TF5 Sand Pit

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  • TF5 Sand Pit

    The mission uses a new designed ticket system. The inspiration comes from Beta. You team gains 1 ticket per 5 seconds of control. When you die you lose 5 points. So get in the zone quick and stay alive, move slowly.

    postdownload.filefront.com/12929471//bba36d74a223a1b30e8b10efae295474f2da5b6441ff60c775 597a69651c0a03ea8b4b74940bc543

    As stated before, to me this is in beta stages. It really is a framework mission. So it is playable but it can't be distributed for creating other missions yet. In other words it is good to go!

  • #2
    Re: TF5 Sand Pit

    If you want it to get uploaded. Post it up in the mission depot. Otherwise its not gonna get uploaded on the servers. The mission depot is a sticky up ahead.



    -- I always wanted TG to be different than anyone else out there. We need to be unique in what we offer and how we play, if not we are simply competing with everyone else. --
    The BigC

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    • #3
      Re: TF5 Sand Pit

      I did

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      • #4
        Re: TF5 Sand Pit

        Update: 1-17-2009
        0-1-4 > 1-0-0

        Version Changes:

        Added a lot will update later with list

        DOWNLOAD LINK: http://files.filefront.com/TF5+SandP.../fileinfo.html

        DESCRIPTION:

        In-Game Briefing: Both leaders (or whoever the team elects) must move to their respective flags and hit the ready action. This stops the annoying kids from creating/ deleting icons during initial briefing.

        The goal is to secure the area from the enemy. Move into position and hold the zone until your tickets reach 100. You must be in the zone for 20 seconds to start receiving tickets. You will receive 1 ticket every 20 seconds. If the enemy is in the zone for 20 seconds you stop gaining points. If you leave the zone at all you stop gaining tickets as well. Upon respawn you tickets drop 5 points. If you reach 0 you will lose.

        (WARNING ORDER IN SPON MAP NOTES SECTION)

        The goal is to turn this mission into a Mission Framework.

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        • #5
          Re: TF5 Sand Pit

          *** Mission Broken with ACE 1.0.1 ***

          Change Log:

          v 1-0-1

          Name Change:

          Mission: Sand Pit - QETS (Future releases will allow multiple locations)
          Slot: Anti-Tank (M136/RPG7) - Rifleman (M136/RPG7)

          Added:

          Weapon: M4A1 M203 Aimpoint
          Weapon: AKS74 GP25
          Script: BASf Markers

          Fixed:

          ACE Cargo dependency
          Respawn time back to 120
          Add Ticket time back to 20

          http://files.filefront.com/TvT96+QET.../fileinfo.html

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          • #6
            Re: TF5 Sand Pit

            And again this mission is broken by the new update. Ill find a work around.

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