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PR:ArmA Update *13 Aug 2010*

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  • PR:ArmA Update *13 Aug 2010*

    Originally posted by UK_Force
    Detailed News Post with "Highlights Reel" will be out on Friday.

    - Project Reality Team
    Expect Some Good Updates Tomorrow ;)


    KnyghtMare ~You could always tell the person holding the gun to your head you would like to play on a different server...

  • #2
    Re: PR:ArmA Update *13 Aug 2010*

    Something To Jog The Memory :)

    Originally posted by UK_Force

    The award-winning Project Reality Studios team are proud to announce that the official first release of v0.1 of the Project Reality ArmA2 Mini-Mod will be coming very soon. Although we are now moving into the Beta Testing stage, we think the time is right to inform the community of what will be coming to you very shortly. Project Reality will enter the ArmA2 battlefield for the first time!

    Our main aim for PR:ArmA2 is:

    "To create a realistic and immersive modification for ArmA2, which focuses on encouraging teamwork through gameplay"

    As with Project Reality's original conception on the Refractor 2 engine, at this stage PR:ArmA2 should be classed as a Mini-Mod; we have to start somewhere! Don't be fooled though, this release will by no means disappoint, due to the large number of high quality art assets already created by the Project Reality Team, and the considerable experience of the PR:ArmA2 Development Team on the Real Virtuality 3 engine!

    PR:ArmA2 will exist as a standalone modification. It will remain self contained, self developing and not rely on or use externally held add ons from other sources where at all possible. What that means to the player is that it will be a 'one stop shop' as an installation package, with no requirement for additional multiple add on packs.

    We also want to emphasis we are not in direct competition with any of the other great mods out there. However as a team we want to see what we can now do with the Real Virtuality 3 engine, as well as the continued full scale continued development of PR for Battlefield2. We are not in any way changing engines. We have simply expanded the team's reach into ArmA2 with new developers. It is not PR2, nor are we ceasing PR:BF2 development.

    -Official Project Reality ArmA2 Mini-Mod v0.1 Release Trailer
    Project Reality Studios has created the following trailer to showcase many of the features you will find in the PR:ArmA2 v0.1 release. So, dim the lights, grab your popcorn, sit back and enjoy the show!

    -From concept to creation
    The original concept came from [R-DEV]UK_Force over 9 months ago; the aim was to create a modification of ArmA2 in line with the Project Reality vision, bringing PR-style gameplay to the Real Virtuality 3 engine. This project has finally overcome the first hurdle towards becoming a reality with its first release, due soon. The team has drawn on some of the finest ArmA2 modders and developers, and following their amalgamation production, started in earnest with work going on behind the scenes to make this happen before official announcement.

    It now gives us great pleasure to officially welcome the personalities resposible for PR:ArmA2 into the Project Reality development team. In doing so, we would like to take this moment to thank them for their hard work over the last few months. We are very proud to officially welcome [R-DEV]StalkerGB, [R-DEV]DeanosBeano, [R-DEV]Dr_Eyeball and [R-DEV]trini_scourge as the newest additions to the Project Reality Development Team!

    Mirroring Project Reality's original goal, the British Army are featured strongly in this initial release, with a Taliban opposition all set on a beautiful Afghanistan-themed map, created by [R-DEV]DeanosBeano.

    The advantages of using a more modern graphical environment really shows off the original PR art assets to their full potential - you'll look at the Scimitar, Challenger and all the others in a whole new light! [R-DEV]StalkerGB has put in many hours working on the infantry models and his work can be seen in all its glory. Ever up-to-date, we even bring you the new British MTP (Multi Terrain Pattern) uniforms announced by the Ministry of Defence last month!

    As you would expect from any Project Reality development, gameplay improvements will feature strongly. These will take some time to get to where we want, however there have already been changes made to reflect PR-style gameplay, courtesy of [R-DEV]Dr_Eyeball, who has brought over his Devastation Mod to the project. This will form the basis of PR:ArmA2 gameplay.

    We are now happy to announce that PR:ArmA2 is at Beta Stage, and as we are sure you can understand, due to the gameplay changes implemented, this is a very important part we need to get right. We plan on releasing PR:ArmA2 v0.1 in the near future. Please be patient with us and keep an eye on the newly added PR:ArmA2 Forums, as well as keeping up to date with the latest Project Reality news for future developments on a concrete release timeframe.

    With the creative talents and realism-based goals of the current contributors already in place, this will surely develop into a great ArmA2 mod; so expect a lot more to follow in the future. As always, the Project Reality Studios team would like to thank all those who make our developments possible; in this case the supporting ArmA2 mod sites, server providers, and of course our dedicated community for all their continued support. Without your combined efforts and contributions, Project Reality would not be where it is today and certainly would not be expanding into the ArmA2 arena. See you on the new battlefield soon!

    -The Project Reality Team


    KnyghtMare ~You could always tell the person holding the gun to your head you would like to play on a different server...




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