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  • Sad news

    First off, looks like no Armed Assault until beginning of next year.
    Ok, this is the best summary that I've read of the latest czech preview of Armed Assault. Below it, there is a link to a good forum thread for more info.

    "Summary of the "Level" article

    Armed Assault:
    The old campaigns are included. There's a new island (Sara) larger than 100 km˛, where the new campaign takes place. Inspired by the korean situation there is an "evil" aggressive North and a "good" South which you'll support as an american soldier. The battles shall be huge, just like real life.
    Battles in MP shall be larger too and can take multiple days in real life. That shouldn't pose a problem though, as you can join the battle anytime.
    The AI shall be good , but it shall be easier for newbies by
    turning on green and red auras for friend and foe. Terrain won't be deformable because the devs are afraid the missions could be influenced negatively.
    In game you shall be able to shoot through walls, casing, etc., you can hide from bullets behind house walls though, behind tarpaulins not. Ricochets shall pose a threat too.
    In Multiplayer there shall be a commander who doesn't participate in battle.
    The authors guess that the game is done by 3/4 and that the beginning of next year should be a realistic release date.

    Game2

    Game 2 will contain a lot of role playing elements. Its complexicity shall approximate Fable or Oblivion. The campaign shall be dynamic and the interaction with the NPCs shall be very complex. Every action done by the player shall have consequences. For example if you shoot a villager, his brothet will shoot on you. You can question the NPCs, namely depending on situation. e.g. if they've seen enemy troop movement.
    Due to good relations to the army and 3d-scan-techniques the realism shall be superiour. It's extremely detailled, e.g. a broken down tire can be replaced by one you find at another broken down car.
    The terrain shall unlike ArmA be totally deformable, namely physically correct. e.g. you can theoretically gain access to a house with a well aimed shot in a house wall. Of course only, if you don't damage the bearers too much. Game 2 uses the open source ODE physics engine.
    The mimics of the faces shall be very detailled and you shall be able to tell the current state of a single soldier.
    A system called "Linda" shall simulate a hyperrealistic vegetation and even a whole ecosystem, where knocked over trees grow again. The tree growth shall change depending on if the tree is standing in a wood or lonely on a field. Imaging collecting apples or fir cones, the author cheered.
    A release date is still not in sight, but the author thought, that it's positive that they don't have to work under pressure.

    I don't feel like translating the third ArmA article, but there won't be more info as in the other one. Maybe I'll do it some time and then I'll summarize the article here.


    Thanks go to Lord Perth for translating the article from czech to german on the Gamestar Pinboard. :notworthy:
    http://forum.gamestar.de/gspinbo....nt=3467

    edit: Right now Lord Perth has translated the "Score" article into german. I'll translate it later, got no time right now.
    http://forum.gamestar.de/gspinbo....nt=3473 "



    http://www.flashpoint1985.com/cgi-bi...4;t=49697;st=0

  • #2
    Re: Sad news

    Next year? Duke Nukem 4Ever will be out before this! :icon_eek:

    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

    Comment


    • #3
      Re: Sad news

      Didn't you hear the news? They ported Duke Nukem forever to the OFP engine, and are calling it "Armed Assault". They've kept the really awesome features under wraps to prevent dancing in the streets.

      [conduct][volun][drill][sg-c1][tpf-c1]
      |TG-2nd|munchkin
      Nec aspera terrent.

      Comment


      • #4
        Re: Sad news

        Well, if this is true I guess my focus for this year switches to Enemy Terriority: Quake Wars. It and AA were the two games on my list. :(

        Comment


        • #5
          Re: Sad news

          here is some more bad translation. What there is sounds amazing. A semi-dynamic campaign!?!

          ""Armed Assault (SCORE):
          The graphics are praised. Theoretically you shall knock over every single tree, meaning you can drive with tanks through woods, which wasn't possible in OFP. Some improvements that already came with OFP:Elite will come for Armed Assault too. The vegetation shall be denser, there shall even be animals and insects you can shoot.
          On the same page the author describes a mission. At first glance the mission isn't revolutionary, it's on the high level of the OFP campaign missions we're used to. Something particular is that you play the same mission in different roles: The first time as tank commander, then as specop and at last as a chopper pilot, whereas all of the three roles start at different times (e.g. the chopper comes in after the AA is taken out, you've got to do that as tank commander). In multiplayer you've got even more possibilities, because the player can appoint, when is what applied.
          There shall be a huge island of 400km² featuring a lot of different vegetation like jungle, wood and desert. The war around the player shall always be vivid, you can call in artillery or plane support (which you could miss later on if they get destroyed) and it might be that you're taken to another place in the conflict by chopper.
          There will hardly be any scripted events, but the course of war is affected by your actions; you're making the difference, if you play good. There shall be civilians, but they've got a neglectable role, it shall be made similar to Resistance.
          In the campaign you shall often be forced to improvise, e.g. searching parts for broken down vehicles. The campaign will be about North vs. South, inspired by the Corean War.
          The information about multiplayer and editor are almost identical to the one in "Level"""""

          Comment


          • #6
            Re: Sad news

            I'd really like to know or understand the source... because I was talking LAST NIGHT to the PR guy in charge and everything was on track for a beginning of summer release... of course I've been lied to before, but I don't think so... got to go make a call again now, lol.
            Magnum |TG-18th|


            We stand between chaos and order, evil and good, despair and hope - we are the Thin Blue Line, and we will never be broken.

            Comment


            • #7
              Re: Sad news

              I could be misreading everything, i hope you're right Magnum. Check out those forums, they are very active.
              There is actually in-game video in that first forum link. Can't watch it until I leave work though. It looks like the Czech publication "Score" has it for Q2 2006, but "Level" says beginning of next year. Here's to hoping.

              Comment


              • #8
                Re: Sad news

                you crazy... scaring us all like that...

                game 1 (AA) "release date: Q1/Q2 2006"

                game 2 (OFP2) "release date is 2007"

                I should give you a negative rep for causing all this excitement, lol, jk... ;)

                and confirmed by the PR guy.
                Magnum |TG-18th|


                We stand between chaos and order, evil and good, despair and hope - we are the Thin Blue Line, and we will never be broken.

                Comment


                • #9
                  Re: Sad news

                  here's another part of the copy/paste... take note after each game section:


                  Armed Assault (SCORE):
                  The graphics are praised. Theoretically you shall knock over every single tree, meaning you can drive with tanks through woods, which wasn't possible in OFP. Some improvements that already came with OFP:Elite will come for Armed Assault too. The vegetation shall be denser, there shall even be animals and insects you can shoot.
                  On the same page the author describes a mission. At first glance the mission isn't revolutionary, it's on the high level of the OFP campaign missions we're used to. Something particular is that you play the same mission in different roles: The first time as tank commander, then as specop and at last as a chopper pilot, whereas all of the three roles start at different times (e.g. the chopper comes in after the AA is taken out, you've got to do that as tank commander). In multiplayer you've got even more possibilities, because the player can appoint, when is what applied.
                  There shall be a huge island of 400km² featuring a lot of different vegetation like jungle, wood and desert. The war around the player shall always be vivid, you can call in artillery or plane support (which you could miss later on if they get destroyed) and it might be that you're taken to another place in the conflict by chopper.
                  There will hardly be any scripted events, but the course of war is affected by your actions; you're making the difference, if you play good. There shall be civilians, but they've got a neglectable role, it shall be made similar to Resistance.
                  In the campaign you shall often be forced to improvise, e.g. searching parts for broken down vehicles. The campaign will be about North vs. South, inspired by the Corean War.
                  The information about multiplayer and editor are almost identical to the one in "Level"

                  Some notes by Perth:
                  The Score article has confused me a little. Basically it's the same as the Level article. Following Score the campaign shall be a lot more dynamic than in OFP, if not so much as in Game2 that features RPG elements and questionable civilians.
                  Level says that Armed Assault is more 1.5, Score thinks of it as a adaequate sequel. The different sizes of the island are quite confusing.
                  I've read the articles several times very closely, because I was confused about the different statements.
                  I can't really imagine that the Score redacteurs have mixed Armed Assault and Game2, as one of the devs is an editor at Score. The half-dynamic campaign (I've read the article several times! would be too awesome to be true...
                  It seems that I've made the first translations from the article. I hope that I don't create too much confusion because of some translation errors or bad translation.

                  I join Lord Perth: I hope that I don't create confusion by producing translation errors translating german -> english.
                  In german we call a game like this "Stille Post", I think in English it's called "Chinese Whisper"
                  Again: I thank Lord Perth for translating this article from Czech to German, allowing me to translate in into English.

                  release date: Q1/Q2 2006


                  Game 2:
                  Game 2 will contain a lot of role playing elements. Its complexicity shall approximate Fable or Oblivion. The campaign shall be dynamic and the interaction with the NPCs shall be very complex. Every action done by the player shall have consequences. For example if you shoot a villager, his brothet will shoot on you. You can question the NPCs, namely depending on situation. e.g. if they've seen enemy troop movement.
                  Due to good relations to the army and 3d-scan-techniques the realism shall be superiour. It's extremely detailled, e.g. a broken down tire can be replaced by one you find at another broken down car.
                  The terrain shall unlike ArmA be totally deformable, namely physically correct. e.g. you can theoretically gain access to a house with a well aimed shot in a house wall. Of course only, if you don't damage the bearers too much. Game 2 uses the open source ODE physics engine.
                  The mimics of the faces shall be very detailled and you shall be able to tell the current state of a single soldier.
                  A system called "Linda" shall simulate a hyperrealistic vegetation and even a whole ecosystem, where knocked over trees grow again. The tree growth shall change depending on if the tree is standing in a wood or lonely on a field. Imaging collecting apples or fir cones, the author cheered.
                  A release date is still not in sight, but the author thought, that it's positive that they don't have to work under pressure.

                  I don't feel like translating the third ArmA article, but there won't be more info as in the other one. Maybe I'll do it some time and then I'll summarize the article here.

                  release date is 2007
                  Magnum |TG-18th|


                  We stand between chaos and order, evil and good, despair and hope - we are the Thin Blue Line, and we will never be broken.

                  Comment


                  • #10
                    Re: Sad news

                    I'm sorry for posting incorrect info. I read all that, was very sad, and felt someone else had to share in my grief :) Very glad you proved me wrong. I can get back to replaying OFP with great anticipation. Thanks magnum!

                    Comment


                    • #11
                      Re: Sad news

                      i was crying my eyeballs out here... dang it...

                      jk... glad everything is still on track

                      Comment


                      • #12
                        Re: Sad news

                        The consensus on the official forums seems to be H1 2006 (aka Q2). I don't think those two previews are new (I remember reading about them a few weeks/months back), unless these are new ones on the same (or similar names) magazines.

                        Comment

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