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Increased view distances in the next patch

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  • Increased view distances in the next patch

    Quoting myself from the BIS forums:

    Ever wonder why changing your view distance from 5km to 10km resulted in no visible increase, and even 5km didn't look all that far or good? Apparently it was a bug... and, as you can see, it's being addressed.

    This is going to be an incredible change for all pilots.


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    I know that the question will come up about performance, so I'll address that now. My system is as follows:
    Core 2 Duo 2.4GHz
    Radeon X1950XTX (512MB)
    2GB PC2-6400 RAM
    Raptor HDD

    10 kilometer view distances for me are playable but not ideal. This is with my default settings that I use on the ground. I think that lowering texture detail in this situation would result in smoother gameplay. With 10km view distance you can see all of South Sahrani and most of North Sahrani at the same time if you're flying between them. If I had to guess, I'd say that I was getting from 10-15fps at 10km view distances while flying around all over the island, with occasional hitches caused due to texture caching. All of the screens you see in this post were 10km view distance, and there are a few in the directory I link at the end that are 5km IIRC.

    5 kilometer view distances are extremely playable for me. With a 5km view distance you can see all of South Sahrani when flying over it and can probably see a bit of North Sahrani as well. I was hitting 20-30fps at this view distance.

    A 3 kilometer view distance gets great FPS and allows you to see a very long distance. This is easily playable for fixed-wing (jet) aircraft and makes bombing and strafing runs infinitely easier. I'm gusesing I was making 25-35fps at 3km view distances.

    I have not tested at 1.2km or 2km view distances, but I believe they will look noticeably better than they do currently due to how the distance fog is rendered.

    Long story short, this is one hell of a change and is going to make the air experience loads better. I can only imagine how cool this must be on dual 8800GTXs with a silky-smooth 10km view distance and with settings cranked. :crazy:

    This is a damn cool change. I had my doubts about jets in ArmA previously, but now that you can actually see so far, they're a blast to fly. :love:


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    More screens (11 more, to be precise) can be found in this directory.

  • #2
    Re: Increased view distances in the next patch

    Yea, thats definitely better.

    Comment


    • #3
      Re: Increased view distances in the next patch

      WOW!

      Thanks for posting this, Dslyecxi.

      Comment


      • #4
        Re: Increased view distances in the next patch

        Man, these are awesome!


        Thanks.

        DB

        «That looks like a really nice house except for that horrible bathroom.» Donrhos

        | |





        Comment


        • #5
          Re: Increased view distances in the next patch

          Wow that is awesome. I have almost the exaxt same setup as you so I will give it a try.

          Any comments on how view distance effects MP? I'm very leering of altering the standard for my mission, until we can confirm it won't negatively impact those with a mid-level machine.


          Comment


          • #6
            Re: Increased view distances in the next patch

            Originally posted by Shiner View Post
            Wow that is awesome. I have almost the exaxt same setup as you so I will give it a try.

            Any comments on how view distance effects MP? I'm very leering of altering the standard for my mission, until we can confirm it won't negatively impact those with a mid-level machine.
            You can define view distance on a per-unit basis. The standard I'm trying to get for ArmA are as follows, for ShackTac missions:
            1.2-2km for ground units
            2-3km for helicopters (pending observation on how this can affect things, especially in adversarial gameplay)
            3-5km for jet aircraft

            It will require some experimentation to get right, but those are the basics of what I think will work well. If players cannot handle 3 or 5km view distances, they'll simply not use those aircraft, or they'll take a "Low View Distance" alternate pilot slot instead of the normal one.

            Comment


            • #7
              Re: Increased view distances in the next patch

              A missions view distance over-rides your video options?

              Comment


              • #8
                Re: Increased view distances in the next patch

                Originally posted by BHack View Post
                A missions view distance over-rides your video options?
                Yes, the same way a mission's terrain detail overrides it.

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                • #9
                  Re: Increased view distances in the next patch

                  Ah, I thought the mission settings set what is allowable but video options set your own personal max.

                  Comment


                  • #10
                    Re: Increased view distances in the next patch

                    Thanks, that is extremely helpful information. I certainly want to leverage the game's incredible engine without compromising users ability play.


                    Comment


                    • #11
                      Re: Increased view distances in the next patch

                      Beautiful screenshots, thanks Dslyecxi.

                      Comment


                      • #12
                        Re: Increased view distances in the next patch

                        Good to see Duke is still lurking. Hope you are doing well!


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                        • #13
                          Re: Increased view distances in the next patch

                          Wow, awesome news.. I spent a good deal of time optimizing my settings and wondered why there was a 10km setting when you couldnt see past 5. It would draw past 5 and you would get the frame rate hit, but it was so foggy at 5km you couldnt see. I cant wait :D
                          TG Regular
                          TGU Staff
                          ShackTac FNG





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