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Beta Patch 1.07.5154 (10th May 07)

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  • Beta Patch 1.07.5154 (10th May 07)

    From the BIS Forum: LINK

    We're finalizing patch 1.07 that will unify all versions of ArmA available, including the US release in all areas necessary to online multiplayer compatibility. Note that some of the features will remain exclusive to the US version ArmA: Combat Operations (most notable is probably A10 single player scenario and new cutscenes in the campaign made specifically for the US release) that was released by Atari yesterday.

    We intend to release this patch first as a public release candidate first before we move on full official release.

    All fixes made for US version 1.06, see version 1.06 change log, will be also included.

    Version 1.07 highlights:

    * The Armory (already available in the US version)
    * A10 addon
    * Mission Blood, Sweat and Tears (already available in European version by 505 Games and the US version by Atari)

    * Various other fixes and improvements across the game including:
    1.07 - Fixed Very long MP mission name could cause crashes or freezes
    1.07 - Fixed UI - Double click on listbox scrollbar does not launch the listbox action now
    1.07 - Fixed Optics were deformed when using other than 4 3 screen ratio
    1.07 - Fixed Tanks were having troubles driving up the stones
    1.07 - Fixed Functions createGroup, createUnit now fully works in MP
    1.07 - Fixed AI now gets in vehicles on the positions where dead units are
    1.07 - Fixed Gear dialog is closed when player dies
    1.07 - New Weapons - optics camera can have a different direction than muzzle direction now
    1.07 - Fixed UI - Gear display - icons for empty slots
    1.07 - Fixed Mission loading screen - missing text given in onLoadMission
    1.07 - Fixed When failed to join to a locked server, the correct cause is shown now.
    1.07 - New Mission editor - year control in intel dialog
    1.07 - Fixed UI - Missing addons error message - show the list of missing addons
    1.07 - Fixed VoN sources management to prevent some sounds not audible in multiplayer
    1.07 - Fixed Tow missile weapons are guided after they are fired.
    1.07 - Fixed AI - gunners was sometimes unable to fire simultaneously
    1.07 - Fixed Functions getVariable, setVariable can be used for more object types now
    1.07 - Fixed MP crash sometimes happened after deleteVehicle on some person
    1.07 - Fixed Actions menu - drawing of arrows when scrolling is enabled
    1.07 - Fixed Tanks were thrown in the air when colliding with some destructed buildings
    1.07 - Fixed Gear action did not sometimes work in buildings (high over surface)
    1.07 - Fixed MP - multiplication of magazines when putting them into a full crate
    1.07 - Fixed UI - listboxes with texts of different color - color of selected text
    1.07 - Fixed Game running in full screen had invisible but clickable window areas (close, minimize)
    1.07 - Fixed Helicopters - state of hovering autopilot was not saved nor transferred in MP
    1.07 - Fixed Touch off action available also in vehicles now
    1.07 - Fixed Watch and GPS minimap forced not to be shown in cutscenes.
    sigpic
    | |
    TG ArmA Pathfinder
    One pass haul ass - Greed kills

  • #2
    Re: Patch 1.07 Update (2nd May 07)

    For those who didn't see the 1.06 link above:

    Version 1.06

    Summary

    Version 1.06 is released in the US as ArmA: Combat Operations.

    Main new features and improvements since version 1.05 are:


    Gameplay


    The Armory

    Engine Change Log

    5137 - Fixed: Increased thrust when hovering stable in VTOL mode.

    5137 - New: Player can use Eject to disembark the vehicle while leaving engine on.

    5137 - Fixed: AI Strykers were not firing when player was not using iron sights / optics.

    5137 - Fixed: Haze was too strong with large viewdistance.

    5137 - Fixed: Reduced shadowing caused by the terrain.

    5137 - Fixed: setTerrainGrid was not reset when a new mission was started.

    5137 - Fixed: Dedicated server - after #reassign two players could control a single avatar

    5137 - Fixed: In-game UI: RMB now sends target also to the units selected in the menu (when SPACE is holding)

    5137 - Fixed: AI - Cars now can plan path through bushes (but tries to avoid them in Stealth mode)

    5137 - Fixed: AI getting into player driven ship or helicopter was sometimes going to wrong position

    5137 - Fixed: AI Ships now can reach shallow water (but very carefully)

    5137 - Fixed: Ships - searching a place where to go for get in / get out improved

    5137 - Fixed: MP - Type of remote objects was not sometimes recognized correctly (for example in function nearestObjects)

    5137 - Fixed: head movement not visible on players in vehicle

    5137 - Fixed: Freelook still forced when changing from cargo to secondary turret

    5137 - Fixed: AI sometimes did not take off NVG after skipTime was used.

    5137 - Changed: Less strict color coding for ping values.

    5137 - Fixed: Explosions no longer cause any objects flying high.

    5137 - Fixed: Some vehicles were not damaged when satchel charges exploded near them on the bridge.

    5137 - Fixed: Man state was not updated frequently enough on some conditions (for instance two players in the same vehicle)

    5137 - Fixed: Different selection of points where to get in / get out the ship

    5138 - Fixed: Gear action, when inside vehicle, gear action use this vehicle as an items container

    5138 - Fixed: Measures implemented to avoid textures being placed in AGP, which often caused degraded performance after prolonged playing.

    5138 - Optimized: Grass depth of field is now performed only with Postprocess set to Very high.

    5138 - Fixed: Muzzle flash texture is preloaded now

    5138 - Fixed: Wounded player is stuck in the water.

    5138 - Fixed: Getting into vehicles - both player and AI now handle correctly exact cargo position

    5138 - Fixed: Fixed performance issue when using Postprocess Effect High (related to grass blurring)

    5138 - Fixed: Ships - faster movement in shallow water

    5138 - Fixed: Separate get in point can be defined for each cargo position

    5139 - Fixed: function "selectWeapon" now switches character pose when launcher is selected

    5139 - Fixed: function setMousePosition is working correctly again (broken when HW cursors was introduced)

    5139 - Fixed: Releasing Alt in a vehicle should center view vertically

    5139 - Fixed: Zoom out and initial zoom settings for infantry 3D optics and 1st person view

    5139 - Fixed: Vehicles did not rearm when no ammo was remaining

    5139 - Fixed: Mission editor - objects which cannot float are placed underwater now

    5139 - Fixed: All input ignored after MP session left while chat window still open.

    5139 - Fixed: UI - selector active row highlighting was clipped to controls group

    5139 - Fixed: UI - wrong focus switching from expanded combo box (through click on the other control)

    5139 - Fixed: Improved AI path following when moving slow.

    5139 - Fixed: Improved AI car path planning in combat mode near roads.

    5140 - Fixed: Multiple dedicated servers on a single PC - wrong port was shown in the title and reported to GameSpy

    5140 - Fixed: Exhaust particle original position and speed improved

    5140 - Fixed: VoN issues with server behind firewall fixed

    5140 - Fixed: AI - heavy wheeled vehicles now can drive through bushes

    5140 - Fixed: AI cars avoided water even when canFloat = true was given in the config

    5140 - Added: function createMissionDisplay - Added: function joinSilent

    5140 - Fixed: Vehicle commanding - after player switched to driver and then to commander, driver did not follow orders sometimes

    5140 - Fixed: External camera of the soldier was placed inside objects sometimes

    5142 - Fixed: Tracks were drawn under the bridge

    5142 - Fixed: Salute and SitDown should work as toggle actions (also their radio protocol sentence fixed)

    5142 - Fixed: MP - handling / reporting the current and maximum number of players was wrong sometimes

    5142 - Fixed: UI - Gear dialog - weapon overview improved

    5142 - Fixed: functions commandGetOut, doGetOut - units returns to formation when finished

    5142 - Improved: Moving of external camera of the soldier is much smoother now

    5142 - Fixed: AI - path planning improved (more smooth transition between plans)

    5142 - Fixed: Improved helicopters enaging targets.

    5142 - New: Helicopter animation controllers cyclicForward and cyclicAside added.

    5142 - New: User action ZoomOutToggle. Mapped to 2xNumpadMinus as default.

    5142 - Fixed: Config entry predictSpeedCoef no longer needed - speed prediction now based on looped/nonlooped. This should help AI predicting solider movement in transitions like when seeing someone going prone.

    5142 - Fixed: Improved target scanning for fast moving units.

    5142 - Fixed: In-game UI - vehicle position icons in the status bar and commanding menu

    5142 - Fixed: Map info (commands, friendly and enemy units) is now saving into game save

    5142 - Fixed: On "Cannot create system memory surface: 8007000e" error, some memory is flushed to allow game continuing.

    5142 - Fixed: scripting function "magazines" ignore empty (virtual) magazines

    5142 - Fixed: Buldozer crash - non-streaming landscapes not supported.

    5142 - Fixed: Reduced virtual address space usage on computers with 1 GB or more of RAM.

    5142 - Fixed: Eye adaption was reset when getting in/out of the vehicle (most visible with NVG)

    5142 - Fixed: AI boat movement precision and path finding improved.

    5142 - Fixed: AI vehicle braking now smoother.

    5143 - Fixed: Slighty improved AI pathfinding in a non-uniform environment.

    5143 - Fixed: Tides are now considered for AI path finding.

    5143 - Fixed: Possible server crash during NAT negotiation

    5143 - Fixed: Assigning roles display - clipping of enable / disable AI icon in list of roles

    5143 - Fixed: Better movement of convoys on roads

    5143 - Fixed: NV goggles eye accomodation was reset, when returning to a paused game

    5143 - Fixed: Gear screen in briefing - magazines was multiplied sometimes

    5143 - Fixed: Clipping of some briefings on the right edge

    5143 - Fixed: Distant grass layer follows roads more closely.

    5143 - New: New config value soundBurst to allow playing sound for each bullet in a burst

    5145 - Fixed: Brightness limits were too benevolent - cheating was possible

    5145 - Fixed: UI - during low frame rate, double click on some item in listbox was sometimes handled as double click on different item

    5145 - Fixed: UI - when two controls are drawn over, mouse events are now received by the one in the front

    5145 - Fixed: When running windowed, on some systems the image was slightly blurred.

    5145 - Fixed: Improved text output kerning.

    5145 - Fixed: HW acceleration used only when sound card offers at least 60 simultaneous sources. This fixes missing sounds while playing MP.

    5147 - Fixed: Airplanes were firing rockets even when not aimed properly.

    5148 - Fixed: UI - double clicks detected better during low frame rate

    5148 - New: UI - control event handler ButtonClick now can return true to avoid default reaction

    5148 - Fixed: AI planes not engaging targets.

    5148 - Fixed: Airplane gears now fixed when aircraft is repaired.

    5148 - Fixed: New animation controller noseWheelTurn.

    5148 - Added: functions lbSort, lbSortByValue

    5148 - Improved: UI - Chat log text border

    5149 - Fixed: Improved target Tab locking prioritization for aircraft.

    5149 - Fixed: Faint radar/IR contacts (distant targets) now rendered as unknown (yellow).

    5149 - Fixed: The ingame progress bar showed up for a little while when the game was loading and was supposed to use the splash screens instead

    5149 - Fixed: Progress bar was too bright at the end of the loading for a little while

    5149 - Fixed: UI - text cursor in edit control was on wrong position

    5149 - Fixed: AI planes unable to land on Sahrani airport.

    5150 - Fixed: AI - car drivers sometimes ignored commands from player in cargo

    5150 - New: function isServer to check if given machine is the server.

    5150 Fixed: Tanks were not jumping over the concrete ramp

    5150 - Fixed: Get In waypoint - group leader sometimes did not get in when assigned to gunner position

    5150 - Fixed: Improved laser target detection and engaging by AI.

    5151 - Fixed: Improved AI plane reaching waypoints.

    5151 - Fixed: Retail version doesn't try to compile shaders now unless being specifically asked to generate them

    5151 - Fixed: Crash when trying to use HW without possibility to use shadow buffer technique (observed on Intel on board graphics card)

    5151 - Fixed: Retail version doesn't try to compile shaders now unless being specifically asked to generate them

    5151 - Fixed: Crash when trying to use HW without possibility to use shadow buffer technique (observed on Intel on board graphics card)

    5151 - Fixed: Debriefing - in campaign, objectives was not properly marked

    5151 - Added: Heading source to HUD's

    Air.pbo

    Defined camel pilot for camels config.cpp (5.3.2007)
    Added clan signs and logos to Harriers and Littlebirds
    fixed pilot position in Harrier bomber , deleted unnecessary properties
    changed blink lights to still lights on harrier airplanes
    repositioned landing light on Cobra
    model.cfg
    fixed compass rotation for Mi17
    config.cpp
    Changed values of harrier flight envelope
    HIT values and armor changed for all models
    Harrier bomber has now 6 bombs
    Removed erroneous rotor tilting from helicopter config.
    Cobra glass textures changed, also material for night instruments
    UH60 with machinegun second turret definition fixed.
    KA-50 missile and rocket firing points inversed
    Mi-17 rocket firing points inversed
    soundInsideCoef reduced to 0.2 for AV-8B
    UH60mg fire geometry and memory fix

    Air3.pbo

    modeled landing lights to SU34
    config.cpp
    Changed values of SU flight envelope
    Added landing lights to Su34
    Changed Armor setting

    Anims.pbo
    Fixed Reload collision capsules
    Player can sit with pistol
    Fixed interpolations to dead in all transition animations
    Increased death bounding spheres to 1.5

    Buildings.pbo

    materials update
    config.cpp
    placement=vertical; added for RADAR station
    tweaked markerLights values
    dum_zboreny.p3d
    Collision geometry & Roadway modifications
    Tent_east.p3d - changed geometry
    Added new marker lights to runway navilight, edgelight and trafic stoplights
    fixed LOD bug in podesta_1_stairs3.p3d
    fixed colision Plot_Ohrada_zlomena

    Ca.pbo

    added markerlight to small road barriern
    fixed buoys floating

    characters.pbo

    Defined camel pilot config.cpp, model.cfg (5.3.2007)
    Added model of camel pilot, textures and materials (5.3.2007)
    Added clan for civilans and soldiers
    Added new Helmets for us_sodier_sabass.p3d, us_sodier_sabot.p3d, us_sodier_sabmark.p3d (8.3.2007)
    Pilots and Crewman now have smokeshells and one more magazine to avoid "ammo low" messages.
    Zombies do not use dangerFSM anymore.

    Misc.pbo

    pytle_palety.p3d fixed colision
    drevtank added supply point
    BVP1T fixed alphasorting

    Plants.pbo

    str_fikovnik fixed n

    Sara.pbo

    sara.wrp
    moved some rocks, poles, bus stop sign and shelter around Tlaloc
    adjusted terrain at El Gordo and Ic79
    several objects moved from road at Gj19

    Tracked.pbo

    m113.p3d
    selections in model
    config.cpp and model.cfg modifications
    T72 and Abrams turret elevation and depression modified to match realistic values
    Shilka,BMP2 recieved a higher damageResistance to force tankcommanders to use maingun on it, instead of M2.
    soundInsideCoef lowered to 0.2 for M1A1

    Water.pbo

    deleted unnecesary properties from both RHIB models
    RHIB.p3d, RHIB_gunboat.p3d
    still lights properly positioned
    selections in model
    config.cpp and model.cfg modifications
    changed ship class precision when folowing path
    RHIB2Turret rear turret definition updated

    Weapons.pbo

    M249 - texture modification
    DShKM - texture modification
    Increased indirectHitRange for all rockets from 0.2 to 2 meters
    Increased costs for RPG and M136 to avoid AI shooting at soldiers
    VehicleWeapons magazines maxLeadSpeed fixed
    Increased atillery ammo strenght
    Increased AV-8 GBU loadout to 6 bombs
    Javelin model hotfix. Model modified to fire horisontal. Number of mags limited.
    NVG 2D optics improved
    3 round burst ammo introduced for M134
    Burst mode introduced for MP5s
    Firing sound of the 57mm launcher changed
    Rebalancing of all bullet ammotypes
    adjusted firing rate of M134
    static weapons can zoom now
    TOW rocket center of gravity fixed, stabilising the flight
    Weapons used on aircrafts are always lockable

    Weapons3.pbo

    m16 ViewPilot update -
    weapons used on aircraft are now always lockable

    Wheeled.pbo

    config.cpp
    fixed amount of Pick-up cargo
    changed max speed settings for civil cars
    Fixed 5t truck codriver settings
    Gunner of UAZ with machinegun casts shadow now.
    HIT values and armor changed for all models
    model.cfg
    fixed gauges to show proper speed values
    hilux*, datsun*, tractor - fixed exhaust points
    fixed streeringwheel rotation in all hilux* models
    Humer, 5T truck, LandRover, Stryker, Tractor and Uaz - deleted unnecessary properties n
    Humer config - viewGunnerInExternal to prevent sound muffling for gunner
    Humer has now penetrable glass
    fix Stryker TOW kolize
    fix model center on Strykers for AI pathfinding
    fix damageHide selection on all UAZ*.p3d
    Strykers, BRDM - 2 recieved a higher damageResistance to force tankcommanders to use maingun on it, instead of M2.

    Wheeled3.pbo


    added clan signs on the TT650 and M1030, deleted unnecessary properties
    sigpic
    | |
    TG ArmA Pathfinder
    One pass haul ass - Greed kills

    Comment


    • #3
      Re: Patch 1.07 Update (2nd May 07)

      WOW. BIS definitely deserves credit for all these changes and fixes. I have no problems with dev's publishing early as long as they follow with patches like these.


      Comment


      • #4
        Re: Patch 1.07 Update (2nd May 07)

        This us the exact reason that I loved OFP and now ArmA. BIS listens to the gamers and than make the porper changes to improve gamp play. I only with the other game makers would follow the example and make change that people want.
        "The chief foundations of all states, new as well as old or composite, are good laws and good arms; and as there cannot be good laws where the state is not well armed, it follows that where they are well armed they have good laws." -Machiavelli

        Comment


        • #5
          Re: Patch 1.07 Update (2nd May 07)

          Holy Frig... !
          Now only if they can fix it where I shoot and miss all the time...
          Maybe that's just me... ? ;-)
          |TG|ARMA Pathfinder
          ..now where did I put my keys?

          Comment


          • #6
            Re: Patch 1.07 Update (2nd May 07)

            A couple of interesting fixes...


            5145 - Fixed: HW acceleration used only when sound card offers at least 60 simultaneous sources. This fixes missing sounds while playing MP.

            I haven't experienced this as much since the v1.05 patch, but hopefully this means all instances of this bug will be squashed.


            5143 - Fixed: Tides are now considered for AI path finding.

            Hopefully this means AI won't be standing around in the water now.


            5140 - Fixed: VoN issues with server behind firewall fixed

            I wonder if this will improve VoN (VOIP).


            5139 - Fixed: Vehicles did not rearm when no ammo was remaining

            Good!


            5138 - Fixed: Gear action, when inside vehicle, gear action use this vehicle as an items container

            So does this mean we'll be able to access gear carried by a vehicle while inside the vehicle? If so, excellent.


            5137 - Fixed: Dedicated server - after #reassign two players could control a single avatar

            Good!

            Comment


            • #7
              Re: Patch 1.07 Update (2nd May 07)

              Shoot man, these guys know exactly who they have to please...

              Take a look at the bug tracking system hosted by Armed Assault.net....never mind that the BIS forums are really one of the best places to keep up with what's happening in the game.

              Here's the bug tracker:

              ArmA Community Bugtracker

              I didn't see if anyone had already published it so I just threw that in. It may be sticky worthy in the Troubleshooting / Tech forum if it isn't already. If you don't see all the bugs, make sure the filter block is empty.
              |TG| HOUDINI






              Comment


              • #8
                Re: Patch 1.07 Update (2nd May 07)

                Originally posted by Strag View Post

                5138 - Fixed: Gear action, when inside vehicle, gear action use this vehicle as an items container

                So does this mean we'll be able to access gear carried by a vehicle while inside the vehicle? If so, excellent.
                I think it was the M113 that you can do this on now. One of the vehicles I'm pretty sure I was able to do this, but it would be good for all vehicles.
                |TG-12th| tHa_KhAn

                XBL GT: Khan58

                Comment


                • #9
                  Re: Patch 1.07 Update (2nd May 07)

                  Originally posted by tHa_KhAn View Post
                  I think it was the M113 that you can do this on now. One of the vehicles I'm pretty sure I was able to do this, but it would be good for all vehicles.

                  I agree this is a pretty nice feature if I'm reading it correctly. The dedicated pilot can keep the ammo stocked during down-time and then during respawns or squad repositions those inside the chopper can gear while in-flight..


                  Comment


                  • #10
                    Re: Patch 1.07 Update (2nd May 07)

                    Gotta love BIS, as everyone here has said, they listen to the GAMERS fix what THEY want and then do a little extra. That keeps gamers together which leads to great communities of players which leads to modders which FURTHER enhances the game. Fantastic!

                    Now the only thing that lingers is, when will it be released? Hmm....hopefully in time for Veteran Mode Friday!

                    Comment


                    • #11
                      Re: Patch 1.07 Update (2nd May 07)

                      After using the 1.06 beta patch since it came out, I have really liked the performance improvements that were implemented. The US demo plays real well and seems to have a few more performance tweaks added as well. I have been really looking forward to this 1.07 patch. It has come a long way since the first December '06 demo.

                      Comment


                      • #12
                        Re: Patch 1.07 Update (2nd May 07)

                        The American version comes with the 1.07 patch already installed right?

                        The hungry, ignorant man immediately grasps that he is handed a fish, but is bewildered when handed a net. The man who shivers in the cold thinks happily of the man who invites him to sit by his fire, and somewhat poorly of the man who loans him an axe, flint and steel.

                        Comment


                        • #13
                          Re: Patch 1.07 Update (2nd May 07)

                          no...v106
                          the 107 patch is for All.
                          Magnum |TG-18th|


                          We stand between chaos and order, evil and good, despair and hope - we are the Thin Blue Line, and we will never be broken.

                          Comment


                          • #14
                            Re: Patch 1.07 Update (2nd May 07)

                            thx man!

                            Comment


                            • #15
                              Re: Patch 1.07 Update (2nd May 07)

                              any idea when this patch is coming out, want to be able to get on and fight on the TG server.

                              Comment

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