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Patch 1.08 update 01 June 07

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  • Patch 1.08 update 01 June 07

    Just a quick update on the patch status:
    we decided to release the patch as version 1.08 and it's getting to last round of testing. We thank all who helped us to beta test the public beta versions. It helped us a lot.

    We also managed to get few nice new improvements to version 1.08:

    * voice over net is improved significantly
    * Increased contrast of light for all weather conditions
    * Bullet impact is now drawn also on objects and vehicles
    * 2D optics now support wide screen and triple monitor aspect ratio correctly
    * New texture detail "Default" that auto-detects the amount of VRAM (Recommended Texture Detail setting for users of cards with more than 512 VRAM)
    * Reworked logic of teamswitch to make it more suitable for detailed manual squad command control
    * Full support for multiple airports by AI pilots
    * A bit faster and more fluent radio protocol

    In total, since version 1.05 we made around 500 different bugfixes, improvements and tweaks made in the game.

    We will update you on the patch release with specific date of availability as soon as the patch testing is finished.

    Link for this is : HERE
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    TG ArmA Pathfinder
    One pass haul ass - Greed kills

  • #2
    Re: Patch 1.08 update 01 June 07

    this makes me happy, i really hope the problems with the 8800's are fixed

    Comment


    • #3
      Re: Patch 1.08 update 01 June 07

      Close but not yet eh? Bummer for the weekend..
      |TG|ARMA Pathfinder
      ..now where did I put my keys?

      Comment


      • #4
        Re: Patch 1.08 update 01 June 07

        Originally posted by peardog View Post
        Close but not yet eh? Bummer for the weekend..
        I'm betting they do that on purpose. Release the update when most people are NOT playing and you lighten the load on servers and give admins a chance to get updated.

        Oh yeah...and keep thousands of screaming fans with 500 bajillion different configurations screaming "why aren't I getting 200 fps" at the same time. :D

        Just my guess...seems to be the pattern at least.
        |TG| HOUDINI






        Comment


        • #5
          Re: Patch 1.08 update 01 June 07

          I'm betting they do that on purpose. Release the update when most people are NOT playing and you lighten the load on servers and give admins a chance to get updated.
          Houdini, please pay attention to the following two quotes from that post:
          we decided to release the patch as version 1.08 and it's getting to last round of testing.
          We will update you on the patch release with specific date of availability as soon as the patch testing is finished.
          They're not bs'ing you. It's being tested as we speak. There was a major issue identified, it was addressed, and now a group is testing to ensure that the issue is properly fixed.

          Comment


          • #6
            Re: Patch 1.08 update 01 June 07

            Dslyecxi do you know if we will see a new ded server exe for this version?


            Comment


            • #7
              Re: Patch 1.08 update 01 June 07

              Like sticky said, any of you guys know about fixes for the 8800 problems?

              Comment


              • #8
                Re: Patch 1.08 update 01 June 07

                Originally posted by Jeepo_SAS View Post
                Like sticky said, any of you guys know about fixes for the 8800 problems?
                I hope they do something. I got me a new set of 8800GTS cards and now it is running like crap. Not to mention SLI is giving me headaches. With my 7900s, I could run ArmA in XP compatability mode and it was fairly decent, but now it is choppy.
                "The chief foundations of all states, new as well as old or composite, are good laws and good arms; and as there cannot be good laws where the state is not well armed, it follows that where they are well armed they have good laws." -Machiavelli

                Comment


                • #9
                  Re: Patch 1.08 update 01 June 07

                  Interesting BigC...my single 8800GTS runs very well normally, but really struggles in the trees. I'm really kicking myself now for not getting the GTX, which could handle my 22" widescreen at 1680x1024 much better.

                  I understand that ArmA doesn't process SLI very well, so you're better off selecting a single card (however you do that) when you play the game. But of course, with your rig...I'm sure you've already played with most of that.

                  Funny thing is...I'll watch my fps go from 50-60 down to 15-20 in the trees then when I'm back in a clear area...she doesn't get above 25 again. It's like poor fps memory. If I go back into the settings screen and change something....anything.....she comes back to life.

                  Needs optimization I think, and I'm confident 1.08 will bring us a step closer.
                  |TG| HOUDINI






                  Comment


                  • #10
                    Re: Patch 1.08 update 01 June 07

                    Originally posted by Dslyecxi View Post
                    Houdini, please pay attention to the following two quotes from that post:


                    They're not bs'ing you. It's being tested as we speak. There was a major issue identified, it was addressed, and now a group is testing to ensure that the issue is properly fixed.
                    Oh...I don't doubt that Dslyecxi...and I know your group is testing 1.08 this weekend.
                    |TG| HOUDINI






                    Comment


                    • #11
                      Re: Patch 1.08 update 01 June 07

                      Originally posted by TheBigC View Post
                      ...I got me a new set of 8800GTS cards and now it is running like crap.... .

                      ....Muwahhaahaha (evil cackle)...It's all my diabolical plan to keep my 7600 GTO current with all the cool new cards!.. Yeah..it's a half SLI setup, running at a factory overclock with a kicking 256 megs of screamin ram... Givin me a cool.. 26 FPS in the trees baby (well.. "tree")... all for under $100 US!.. ;-)

                      (only to be rendered obsolete by DX10 games soon. ;-(
                      |TG|ARMA Pathfinder
                      ..now where did I put my keys?

                      Comment


                      • #12
                        Re: Patch 1.08 update 01 June 07

                        yeah my GTS SC runs great.. but everyone has problems with Trees and the occasional streaked graphics thats usually fixed by Alt tabbing, but alt tabbing will give you 2 hours before the "memory error" crash...

                        Speaking of memory error, they fixed the leaks and included in the fix log I believe.. That was my #1 problem...

                        Comment


                        • #13
                          Re: Patch 1.08 update 01 June 07

                          More of Change log :D
                          Engine Change Log

                          - Fixed: Very long MP mission name could cause crashes or freezes

                          - Fixed: UI - Double click on listbox scrollbar does not launch the listbox action now

                          - Fixed: Optics were deformed when using other than 4:3 screen ratio

                          - Fixed: Tanks were having troubles driving up the stones

                          - Fixed: Functions createGroup, createUnit now fully works in MP

                          - Fixed: AI now gets in vehicles on the positions where dead units are

                          - Fixed: Gear dialog is closed when player dies

                          - New: Weapons - optics camera can have a different direction than muzzle direction now

                          - Fixed: UI - Gear display - icons for empty slots

                          - Fixed: Mission loading screen - missing text given in onLoadMission

                          - Fixed: When failed to join to a locked server, the correct cause is shown now.

                          - New: Mission editor - year control in intel dialog

                          - Fixed: UI - Missing addons error message - show the list of missing addons

                          - Fixed: VoN sources management to prevent some sounds not audible in multiplayer

                          - Fixed: Tow missile weapons are guided after they are fired.

                          - Fixed: AI - gunners was sometimes unable to fire simultaneously

                          - Fixed: Functions getVariable, setVariable can be used for more object types now

                          - Fixed: MP crash sometimes happened after deleteVehicle on some person

                          - Fixed: Actions menu - drawing of arrows when scrolling is enabled

                          - Fixed: Tanks were thrown in the air when colliding with some destructed buildings

                          - Fixed: Gear action did not sometimes work in buildings (high over surface)

                          - Fixed: MP - multiplication of magazines when putting them into a full crate

                          - Fixed: UI - listboxes with texts of different color - color of selected text

                          - Fixed: Game running in full screen had invisible but clickable window areas (close, minimize)

                          - Fixed: Helicopters - state of hovering autopilot was not saved nor transferred in MP

                          - Fixed: Touch off action available also in vehicles now

                          - Fixed: Watch and GPS minimap forced not to be shown in cutscenes.

                          - Fixed: In-game UI - In wide-screen aspects, the aiming cursor disappeared outside the UI area of the screen

                          - Fixed: Dedicated server - ban.txt was locked for edit during the game

                          - Fixed: MP mission statistics can be written to the file given by command line argument -ranking=...

                          - Fixed: Invisible magazine when player get in vehicle during reloading and get out again.

                          - Added: function clearVehicleInit

                          - Fixed: Movement config - entry primaryActionMaps telling what action maps will be loaded first (and so used for initialization of movement)

                          - Fixed: RCtrl is no longer reserved for combos, it can be used as a separate key as well.

                          - Fixed: Keys with dik code greater than 128 (numpad, some special keys) can now serve as combos.

                          - Fixed: AI no longer starts firing in Hold fire unless the enemy is really threatening it.

                          - Fixed: Helicopter center of rotation is now center of mass, not rotor mast.

                          - Fixed: Improved AI and autohover hovering stability.

                          - Fixed: Position of Present call in the frame changed to improve Alt-Tab stability and work around possible driver errors.

                          - Fixed: Reduced texture memory requirements for little varied parts of the terrain.

                          - Fixed: M1A1 was never turning out in safe or careless mode.

                          - Added: function nearTargets

                          - Fixed: MP - Helicopter could appear as destroyed when in fact it was unharmed.

                          - Fixed: MP - more reliable transfer of damage status of vehicles to other clients.

                          - Fixed: Better VRAM allocation estimations for nVidia 8800 card, resulting in less frequent missing textures.

                          - New: Cheat Shift+Minus FLUSH to allow to manually flushing all VRAM allocations to restore performance if needed.

                          - Fixed: AI no longer uses RPG/LAW for looking at unknown enemies.

                          - Fixed: AI target position accuracy sometimes was fluctuating a little bit for distant targets.

                          - Fixed: AI Commander no longer commands individual targets when using weapons which gunner can operate autonomously, like machine guns.

                          - Fixed: AI could be stuck on Seek and Destroyed waypoint when group consisted of one vehicle with multiple crew positions.

                          - Fixed: Some Joystick buttons have fixed function in UI and game.

                          - Fixed: Improved radio protocol fluency by binding words together.

                          - New: VoN 2D voice volume is now controlled by radio volume.

                          - New: Console output of dedicated servers can be logged to file specified in the server config entry logFile.

                          - Fixed: Reduced occurrences where AI characters walked through each other.

                          - New: MP Statistics table now indicate who is speaking over VoN by flashing given players name.

                          - Optimized: Text rendering optimized, should make situations where a lot of UI text is rendered faster.

                          - Added: functions isKindOf, sizeOf

                          - Optimized: Terrain rendering uses less CPU.

                          - Fixed: Improved VRAM managment for ATI cards with Catalyst 7.3 or newer.

                          - New: Support for larger texture cache with new Texture Detail level "Default", useful for cards with over 512 MB VRAM.

                          - Fixed: Flare disappearing is now smooth near screen edges.

                          - Fixed: Wall and other obstacles now provide better shielding against explosions

                          - Fixed: Voice over net was not working when DS and client was running on a single PC

                          - Fixed: VoN connection established by retranslation through server Game socket when NAT negotiation fails

                          - Fixed: Memory manager sometimes flushed caches too deeply, causing short intensive disk activity.

                          - Fixed: VoN peer to peer connections are kept alive by sending special packets

                          - Fixed: Voice over IP direct speak is made louder now.

                          - Fixed: Improved Voice codec quality, bandwidth for voice increased from 6 kbps to 8 kbps

                          - New: Speex1.2 beta 2 used as VoN codec

                          - Fixed: VoN voice clipping is reduced now.

                          - Fixed: Dedicated server crashes when retranslating VoN packets through Game Socket.

                          - Fixed: Increased rudder authority for airplanes, improved AI using rudder while engaging.

                          - Fixed: Briefing was sometimes cut on the right edge.

                          - Fixed: MP: Crash when ammo created via createVehicle killed the player.

                          - Fixed: Overall quality indication in the options changed for large view distances.

                          - Fixed: Laser target acquire distance for AI was limited by rendering distance.

                          - Fixed: Removed delay between target creation and its line of sight being tested. Should help laser targets and dynamically created vehicles.

                          - New: Config entry vonCodecQuality to set VoN codec quality on dedicated servers (default value is 3, can be value from 1..10).

                          - Fixed: AI subordinates now follow leader orders even when was stopped before by the Team switch

                          - Fixed: Team switch shortcuts (previous / next unit) accessible also when map is shown

                          - Fixed: Flap actions no longer present in the action menu for plane with no flaps.

                          - New: Event handlers LandedTouchDown and LandedStopped

                          - Added: functions id setAirportSide side, airportSide id, plane landAt id, plane assignToAirport id

                          - Fixed: Group leader left by team switch no longer orders some commands

                          - Optimized: Reduced amount of data transferred when JIP into a complex and long running mission.

                          - Fixed: Bugs in VoN OpenAL source management.

                          - New: Animation controllers gmeterx, gmetery, gmeterz

                          - Fixed: Connection to GameSpy during dedicated server reporting was sometimes lost (Windows 2000 SP2 or newer are required now)

                          - Fixed: Scripting function soldier moveInCargo [vehicle,position] was not implemented.

                          - Fixed: Tanks now slow down when destroying a tree or other big objects.

                          - Fixed: Scripting function person moveInTurret [vehicle,[x,y,z]] crashed when [x,y,z] was invalid.

                          - Fixed: External camera was sometimes forced close to the person when some tree or bush was behind it.

                          - Fixed: Changing audio options while playing MP could cause VoN not working or crash the game.

                          - Fixed: MP: setPos and setDir effects are now transferred across the network.

                          - Fixed: In some situations, Rearm / Repair / Refuel did not fill all


                          [edit]
                          Data Change Log
                          [edit]
                          A10.pbo

                          * config.cpp
                          o fixed Maverick rocket indirect hit range (to match other rockets)
                          o set damageResistance
                          o only one Maverick per target is used now.

                          [edit]
                          Air.pbo

                          * Ah1Z fire geometry fix
                          * 2D optics models enlarged for 16:9 aspect
                          * config.cpp
                          o set damageResistance
                          o balanced helicopter armor and hitzones, so they survive emergency landing but remain vulnerable to AA gunfire
                          * Tweeked texture of 2D optics

                          [edit]
                          Air3.pbo

                          * config.cpp
                          o set armor and damageResistance

                          [edit]
                          Anims.pbo

                          * Fixed wrong "stand" links in several action maps
                          * introduced primaryActionMaps
                          * Ladder moves reworked (rifle moves introduced)
                          * Transition erc rfl low to pne added
                          * Interpolation for AI movement erc stp ras rfl to erc spr low rfl added

                          [edit]
                          Animals.pbo

                          * fixed shadow problems with small insects

                          [edit]
                          Buildigs.pbo

                          * fixed maping in 1st LOD of castle\helfenburg.p3d
                          * fixed "empty or no skeleton" errors for hotel and kostel_mexico
                          * fixed Z-fight flickering on misc\zidka03
                          * fixed shadow volume at brana02nodoor.p3d
                          * fixed top roof ladder in Tovarna2
                          * misc\runway_papi* increased shining flare


                          [edit]
                          Ca.pbo

                          * Getting rid of hardcoded strings
                          * Fixing turret errors on some of the library objects
                          * Bouys are not reported by AI anymore

                          [edit]
                          Desert.pbo

                          * Map repacked to lower VRAM usage
                          * Updated ilsTaxiIn for Rahmadi strip,
                          * Added drawTaxiway value

                          [edit]
                          Characters.pbo

                          * Fixed clan for all civilian
                          * deleted faulty last lod of np_soldier_pilot

                          [edit]
                          Misc.pbo

                          * config.cpp
                          o increased armor of sanbags fence to 800 (equal to fortress)
                          o decreased arnmor of barrels and pallettes to 20 (equal to civil car)
                          o empty skeleton error on armored target fixed
                          * paletaA, paletyC, paletyD fixed fire geometry
                          * Bilboard_Revolucion_bez_noh.p3d changed damage settings
                          * drevena_bedna.p3d changed damage settings

                          [edit]
                          Sara.pbo

                          Map repacked to lower texture usage

                          * sara.wrp
                          o Bush moved from gate.
                          o Terrain adjusted, pavement accessible.
                          o Rock moved, scaled, rotated.

                          *
                          o Terrain of Pita runwaz flattened.
                          * config.cpp
                          o Added class SecondaryAirfields, 3 more ILS definitions in it.
                          o Updated ilsTaxiIn for Rahmadi strip
                          o Added drawTaxiway value.

                          [edit]
                          Sounds.pbo

                          * Church bell sounds had wrong paths

                          [edit]
                          Tracked.pbo

                          * 2D optics models enlarged for 16:9 aspect
                          * T72, M1A1 changed comander_out view + improved hitpoints
                          * T72, ZSU, M1A1 fixed fire geometry
                          * config.cpp
                          o set damageResistance
                          o HUD reworked for M113 variants
                          o HUD removed for ambulances
                          o set real T72 and M1A1 main turret elevation
                          * Tank commanders have new 2D square optics, some optics models cleaned
                          * tweaked 2D optics of brdm

                          [edit]
                          Ui.pbo

                          * Introducing class RscInGameUI.RscUnitInfoNoHUD as default no hud class
                          * Introducing class RscInGameUI.RscUnitVehicle, that works together with compass hud

                          [edit]
                          Water.pbo

                          * config.cpp
                          o zoom for ironsights on turrets set equal to other weapons

                          [edit]
                          Wheeled.pbo

                          * Enabled landrover police version
                          * Increased magazine loads on ammo trucks
                          * HUDs for armed vehicles changed to work with compass

                          [edit]
                          Weapons.pbo

                          * 2D optics models enlarged for 16:9 aspect
                          o G36 fixed after 1.07 beta
                          * cfgAmmo.hpp
                          o redesigned indirect hit and ranges for HE ammo and explosive hit
                          o small arms amo now has tracers only in arcade, reduced visible fire too
                          o changed ammo audible/visible settings
                          o defined Vickers mgun tracers
                          o all SD ammo defined as subsonic
                          o reduced GBU12 bomb indirect hit to not harm that much distant tanks
                          * cfgMagazines.hpp
                          o M24 uses traceless ammo
                          * AmmoBoxes.hpp + cfgVehicles.hpp
                          o ammocrates destruction
                          * VehicleWeapons.hpp - PKT 100rnd mags introduced, mag.reload times balanced for all MGuns
                          * MP5 magazines have names now.
                          * M16 GL, AK GL and M4 ACOG+GL have new grenadelauncher ironsights

                          add in readme: Grenadelauncher ironsights can be now used for aiming on 150m distance, in case M4 it is 200m

                          * GP-25 set to correct 40mm ammo
                          o tweeked textures of 2D optics of acog, ags and soflam

                          [edit]
                          Weapons3.pbo

                          * 2D optics models enlarged for 16:9 aspect
                          * M16A4 GL and M16A4 ACOG+GL have added ironsights for grenade launcher and new view axis
                          * Burst rate of fire for M16A4 changed, required cahnges in config.cpp of all 4 versions. |
                          * config.cpp
                          o changed ammo audible/visible settings
                          * ammo B_25mm_HE indirectHitValue fixed

                          [edit]
                          Wheeled.pbo

                          * 2D optics models enlarged for 16:9 aspect
                          * config.cpp
                          o set damageResistance
                          o zoom for ironsights on turrets set equal to other weapons
                          * Tweeking 2D sights
                          * Humers and Landrover with turret no more injures gunner while getting out.

                          Comment


                          • #14
                            Re: Patch 1.08 update 01 June 07

                            Nice: - Fixed: MP: setPos and setDir effects are now transferred across the network.


                            Comment

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