Announcement

Collapse
No announcement yet.

Map Markers

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Map Markers

    I just had a flash genius..

    To the air transport guys who are putting numerous markers on the map for a line of flight.. If you could place those markers in "vehicle channel" it would clean up the map a bit. As you are the only one who needs to see those markers. Last night I counted 14 markers in the area of Masbete/Pita at one time, more than half of them were for pilots.
    We really need to get the new guys in the habit of using markers properly

    Im not really complaining about the amount of marks you are putting on the map (really trying to make this more enjoyable for ALL players).. But the lack of markers put on the map by squads in the field... Which is what causes most TK situations... I have been on both ends of those TKs, because the team is not aware of each others location.

    Comms are very crowded and are going to get worse as we get more and more new players. Map markers need to be placed and kept updated as much as possible. IMO.. there is way too much useless extra communication being said on Channel Commander channels.(see SleepDocs TS thread).

    I try to mark each target I can not engage at that moment.. Tank, BDRM, UAZ and EI(enemy infantry).. and then delete them as required.

    Last nights TKs were caused by me seeing SQ1 marked on the map. My Armor squad was moving to flank them way SE. I see the SQ1 deleted, and seeing 2 friendlies on our 12 disapear into the bushes and trees. Assuming SQ1 was now there we stopped and waited to see their move.
    I confirmed EI were spotted going up hill to our 9, with a UAZ on top of same hill with T72 behind it. Not seeing a map marker , nor green arrows on the map at that location. We opened up with two tanks.. Immediately seeing TK text messages. We stopped firing and fell back, as the T72 went over the back side of hill. Then having SQ1 SL joining our channel to discuss this mishap, took our attention from our task, which got us flanked and destroyed also. Again not complaining, we all are learing the hard way the best way to get through this mission.

    Once again, too much comms, gets troops killed.

    From the Q&A thread..

    How do I put markers on the map?

    The "M" key will open your map showing you alot of info put there by others in the game. You can add markers of many style and color, with text next to them. Double clicking where you want to put the marker brings up the default "Four-Arrows Icon" in red. Using the up-n-down arrow keys will cycle through them. If you "shift, up-n-down" will cycle throught the colors.
    Add your text message and press "Enter".
    To delete markers, simply put your cursor over the marker and press the "delete" key.

    The most important part of placing markers is what "Comm channel In-Game" you are using. The "," and "." key cycles through the channels. If you want only your squad to see the markers, use the squad channel. Same with the Side channel, Vehicle channel.. etc.

    Hint: White markers dont show up so well against the map.

    OR the better written version..
    Originally posted by Dslyecxi View Post
    Last edited by ANGELofDEATH; 07-08-2007, 11:25 PM.
    theeANGELofDEATH(Steam/Origin)
    E Pluribus Unum
    Sarcasm is just another free service I offer
    Si vis pacem, para bellum .. Molon Labe


  • #2
    Re: Map Markers

    Also. Please add a time stamp to your markers if you can.

    Ex. Reporting the position of your squad (squad 1) use at time 1225;

    S1 1225

    Therefore if a SL sees your marker at time, lets say, 1325, you will most likely not be there and a position update will be needed.

    Updading/Placing map markers (following SL directions) is another great function a Radio Operator (RO) can perform.

    Comment


    • #3
      Re: Map Markers

      good Idea .. specially the TIME idea on the Marker... If we could only make the FONT smaller on the MAP Posts...
      |TG|ARMA Pathfinder
      ..now where did I put my keys?

      Comment


      • #4
        Re: Map Markers

        agreed ^^^

        two questions:

        1) anyone know how to change the default marker? is that in a config file? I don't like the big red 4-arrow thing... covers too much.

        2) when playing medic, half the map is covered with "so-n-so need medical attention" or whatever it says... anyway to disable/shrink that?

        Comment


        • #5
          Re: Map Markers

          Whiskey....You do know how to SCROLL through all of the markers right? (With the arrow Keys when you have the text box open and you are typing..).. there may be something a bit smaller in there... but most are large and clunky.. Designed for the map to be zoomed all the way out.. Which is not the way anyone really views the map... BOO!
          Also for the COOL markers.. the full TRACER's addon has some GREAT markers.. It's just that anyone who does not have them will get an error displayed when it is placed.. oops!
          |TG|ARMA Pathfinder
          ..now where did I put my keys?

          Comment


          • #6
            Re: Map Markers

            I'd like to know how to change my default marker and color as well. I like the little dot... more precise and I often use a trail of them for marking air routes (I think I'm the guy who started that... made a flight path for email and it was all down hill from there)

            Also, we should unify color codes.

            If i see a red marker, i want to shoot it... dont mark friendlies in red!
            |TG|Switch

            Better known as:
            That noob who crashed the chopper.
            That noob who ran over the mine.
            That noob who TK'd me with a sniper rifle.
            That noob who hit that APC at 300m with light AT! Our APC...

            Comment


            • #7
              Re: Map Markers

              Originally posted by Switch View Post
              I'd like to know how to change my default marker and color as well.
              Here you go:
              http://dslyecxi.com/armattp2.html#mapstuff

              Comment


              • #8
                Re: Map Markers

                Generally a good idea. I agree.

                2 caveats.

                1. It is hard to update markers when your squad finds itself in a fire fight.

                2. considering #1 is always possible, and already knowing that a squad is in the area, and knowing that enemy rushing a position may be enemy rushing a friendly position, it is also a good idea (obligation?) to get on the radio (Channel commander) and ask for a location of the squad you are concerned about . OR HOLD FIRE. Especially when you are firing a weapon as massive as a BRDM's weps or 50 cal, or other spray/splash damage type weapon . in other words, not a precision weapon like a rifle.

                I guess what I am saying is that good ideas are good ideas. And posting Squad positions with times is undeniably a good idea. This is a great job for the radio man and the lessons of last night willl motivate me to teach this to my RO.

                But the lack of markers put on the map by squads in the field... Which is what causes most TK situations...
                I'm sorry. But this statement is simply not correct becuase it only sees one half of the issue and turns a blind eye to the person who is equally if not slightly more responsible for freindly fire. The trigger man.

                Things happen fast in war. So double checks are required if you are uncertain and you are the one holding the trigger. Especially when that trigger is oh so much more than a simple rifle.

                Consider the possability that avoiding friendly fire is not just the squads responsability who failed to report in a marker (as this post seems to imply). consider the possability that the responsability is actually shared with men who hold the trigger. In fact, the guy who holds the trigger has the greater part of this 2 sided responsability.

                The guy who pulls the trigger owns the final step of resposability in "being sure". Checking on the radio is required. and if there is too much comms chatter on the channel commander, then tell people to "HOLD COMMS". Don't blame the chatter. Chatter doesn't pull the trigger. Control the chatter and do what you need to do. Works for me. People qiuckly quiet down and you can ask what you need to. I wish the channel commander were more quiet, and I wish we all had perfect radio discipline. But we are still obligated to double check when we are about to unleash Hell on a known recent position of freindlies. and if we can't confirm, then hold fire is the order of the day.

                So I'm all for improved SOP. But this post implies that the issue of friendly fire can be solved with this one "marker" step. It is only half the solution. The other half lies with the guy at the trigger.

                Let's consider 2 steps in this new SOP idea. Not one. Lets make sure if Fratricide control is the issue, the trigger man has the ultimate final responsability in the new SOP.

                1. SQD markers with game time. CHECK.

                2. Trigger man double checks on the radio if he has any inkling there are friendlies in the immediate area. And he holds fire if he cannot get confirmation unless he feels he is in immedaite danger.

                Getting kills is not the ultimate goal in Coop ArmA. Meeting mission objectives, while supporting your friendlies and keeping your men alive is. Kills are secondary when they are not in immedaite and urgent defense of your own life.

                There is nothing personal here. Only academic. Last nights abrupt ending to an otherwise extremely fun and intense mission should be a learning point for us all.
                Last edited by Sleepdoc; 07-08-2007, 10:39 PM.
                Sleepdoc

                My typos are legendary. I choose not to correct them as a form of unique signature

                (and because forum spell checkers are a hassle) : )

                I actually spell just fine. But my typing skills are the pits.

                Comment


                • #9
                  Re: Map Markers

                  Well being the trigger man last night and feeling bad how I ended your mission for you, I first of all appreciate the spirit in which we can discuss this. I watched you guys insert past my captured Shilka, tracked your progress (via your medic-needing member I'd come over to heal but who didn't heal), and when Angel and I were driving our recovered/repaired tanks inbound I advised of what position you appeared to be so we could stay well away from you. What's more, when we set up our kill zone we noted two friendlies in our area and I marked them on the map. We thought we had it covered and were clear to engage the enemy.

                  The Radio SOP would have solved this situation before we opened fire. The Map SOP would have kept us out of the entire area. We have to use these both strategically and tactically, and that is where we failed last night.

                  As for communication responsibility, we need everyone to share it here. The trigger man is responsible for knowing his target... and that was my error when I sprayed the bushes blindly after killing a full enemy squad in the open... but the trigger man is going to live through the engagement. If you want to live, you also need to proactively tell friendlies where you are.

                  Comment


                  • #10
                    Re: Map Markers

                    Originally posted by Switch View Post
                    If i see a red marker, i want to shoot it... dont mark friendlies in red!
                    Great idea.. The default RED-4-Arrows map marker could be used for marking enemy units, as they are the most used, in a quick manner.


                    Originally posted by ANGELofDEATH View Post
                    Which is what causes most TK situations... I have been on both ends of those TKs, because the team is not aware of each others location.
                    I said this because I have lost my squad in the middle of town to FF, because I had not marked my position on the map. Even if I had said there were friendlies in town. Ive been killed while putting a satchel under the tower. I have made it my mission to mark myself as much as possible. I dont do it on the run, or under fire.. I move to cover , double check my surroundings before opening the map to place a marker.

                    I really like the time stamp on the SQ marker idea... +rep
                    Maybe using green markers for the SQ markers would be good idea.

                    Originally posted by Dslyecxi View Post
                    Thanks for the quick link, even if I have your site at the top of my ArmA bookmark :D
                    Yours is much better written... Im putting it in the first post.
                    theeANGELofDEATH(Steam/Origin)
                    E Pluribus Unum
                    Sarcasm is just another free service I offer
                    Si vis pacem, para bellum .. Molon Labe

                    Comment


                    • #11
                      Re: Map Markers

                      @Boot.

                      Well put. Your recognition that the failure was mutual has and will remain my only point.

                      I failed to protect my squad by informing you (mark or otherwise) of our position.

                      You guys failed by unleashing the dogs of hell without clear knowledge of our position, even though you knew we were close.

                      Thats it. Mutual failure.

                      And by the way, Thanks for respecting our need for silence last night when we asked you too. You really shined in our eyes for that exceptional, supportive response. Everyone commented on how cool that was. You never know who you are dealing with in the forest at night.

                      :)

                      @Angel.

                      Undeniably, leaving regular position marks on the map is a great idea. Period. I will work to add this to my bag of tricks. It's a solid idea.

                      I like the idea of green for freindly.

                      I like the idea of time markers (remember, if my marker is 20 minutes old and you dont see a new one, i could be within feet of that postion..... LOL)

                      I wish we could get more colorful, yet smaller iconic marks. I wish the font size was smaller. The bulkyness of marks and the size of text seems odd considering the intended scope of this game. I wonder if we can make them smaller and more meaningful.

                      Yesterday, I purchased Dyslexci's full color TTP. 168 pages of clear concise goodness.

                      I can't wait to get it. I much prefer print.
                      Sleepdoc

                      My typos are legendary. I choose not to correct them as a form of unique signature

                      (and because forum spell checkers are a hassle) : )

                      I actually spell just fine. But my typing skills are the pits.

                      Comment


                      • #12
                        Re: Map Markers

                        Originally posted by ANGELofDEATH View Post
                        I just had a flash genius..

                        To the air transport guys who are putting numerous markers on the map for a line of flight.. If you could place those markers in "vehicle channel" it would clean up the map a bit. As you are the only one who needs to see those markers. Last night I counted 14 markers in the area of Masbete/Pita at one time, more than half of them were for pilots.
                        We really need to get the new guys in the habit of using markers properly

                        Keep in mind that map markers in the vehicle channel will only be seen by those in the pilot's vehicle. Thus the global channel often needs to be used so I can call for escort helo when needed, or when two heli's are going to the same destination. I had two 'flight plans' marked for the long trip into two different LZs, skirting fog, AA and mountains. BUT none of those markers were in the red or grey zones, where infantry was active.

                        When finished with an op, as a pilot I ALWAYS delete my markers.

                        The best thing to do with an in-game problem is address it at the time -- speak up in TS, or use chat.

                        Often as is the case, the responsible party will not be found reading these threads.
                        sigpic

                        Comment


                        • #13
                          Re: Map Markers

                          BTW..if EVERYONE switched (or used) to the 6thSense TRACERS Pack with the @Misc folder as an Addon you will get the added markers AND the Benefit of AutoUpdating SquadLeader markers on your map. Very nice Indeed... !!!
                          |TG|ARMA Pathfinder
                          ..now where did I put my keys?

                          Comment


                          • #14
                            Re: Map Markers

                            Originally posted by peardog View Post
                            BTW..if EVERYONE switched (or used) to the 6thSense TRACERS Pack with the @Misc folder as an Addon you will get the added markers AND the Benefit of AutoUpdating SquadLeader markers on your map. Very nice Indeed... !!!
                            Autoupdated SL markers?

                            Details please. explain this.

                            Also, last night i tried to use the marker+time stamp approach. i made one on every major move and tried to only leave my last one or 2 to keep the map clean. HOWEVER, Armor elements present did not do the same.

                            Do armor elements believe this is a one way process?

                            Shouldn't all squads be doing this for it to truly be useful?
                            Sleepdoc

                            My typos are legendary. I choose not to correct them as a form of unique signature

                            (and because forum spell checkers are a hassle) : )

                            I actually spell just fine. But my typing skills are the pits.

                            Comment


                            • #15
                              Re: Map Markers

                              You constantly see the SL location on your screen as a tiny green circle... it's VERY nice.

                              Comment

                              Connect

                              Collapse

                              TeamSpeak 3 Server

                              Collapse

                              Advertisement

                              Collapse

                              Twitter Feed

                              Collapse

                              Working...
                              X