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Flying Heli's is just good clean fun

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  • Sleepdoc
    started a topic Flying Heli's is just good clean fun

    Flying Heli's is just good clean fun

    OK. so i suppose that topic leader could be followed by something like "Gosh golley willikers". It sounds a bit corny.

    But flying helis is a really nice change up in pace from time to time to the hectic pace of Squad leading or grunting it on boots. I HIGHLY recommend it to any one who hasnt tried it yet.

    I have a few hours in real Heli's, and I am not saying the models are by any means perfect (nor am I an expert on heli models), but they feel nice and are just challenging enough to be lots of fun.

    a couple of nights ago, i learned about flying in FOG at night. Holy smokes what a surprise and a challenge. killed of a whole LB full of guys before i knew what was happening to me. Then i remembered to fly my instruments (in particular, the artificial horizon and the VSI and the altimeter.) I am now a much better pilot than the night before.

    I lowered gradually in the fog until i could finally see the ground. i was very surprised when the first thing i saw was the tree tops, just underneath my skids. Wow that fog can be thick.

    Great stuff. perfect challenge.

    HINT:

    Get a joystick with a throttle. if they can be seperate pieces, all the better.

    Make sure the throttle works in reverse to other games like airplane sims. in other words, as you push the throttle forward, your Heli should sink toward the ground. it is more natural to fly that way. Just one man's opinion though. It makes flying more intuitive.

    Develop a "site picture" for how much to raise the nose to slow it down. Start slowing early so you don't have to raise your nose to much and lose sight of the world below. Rather, start raising your nose early and lowering your throttle so you gradually descend to the spot on the ground (way out in front of you) that you have decided to land on. The earlier you can pick out your landing zone visually, the easier it is to make a gradual approach to it with no sudden "nose high" manuevers required.

    This rambling blurb is now over. But boy and howdy .... Helis in this game are immersive and fun.
    Last edited by Sleepdoc; 07-14-2007, 06:51 PM.

  • Knight-135
    replied
    Re: Flying Heli's is just good clean fun

    Originally posted by ednos View Post
    Well, one banks and one turns... banking and pulling back will turn you much quicker though.
    i accidently had both set to L/R on my joystick figuring they were needed, now those are super fast turns.. its a bad combo btw. i was just wondering if there was an advantge or difference between them as in the choppers bank and turn radius. I noticed when in auto hover you can only use the turn feature or your rudders for an effective turn. bank and turn seems natural for a heli though. I only speak from sim experience of course, which doesnt account for much.

    Leave a comment:


  • jex
    replied
    Re: Flying Heli's is just good clean fun

    Flying choppers in arma is great fun. For landing, I usually come in low and then drop the collective. I then maintain level flight by pulling back on the stick which slows the bird down. Once I'm down to under 50 kts I then go for a landing.

    If you need to slow down fast, bank 60 and pull back on the stick for a 180 turn - this should bleed of a lot of speed.

    For low level flight, use the collective, not the stick. Once you are moving drop the collective gradually and you'll descend. Once you're at a comfortable height, add more collective to maintain level flight. Using this method I was able to skim above trees in the KA-50 and even low enough to fly between some. I highly recommend doing this as it is great fun and the sense of speed and the scenery rushing by is a blast (and the canyons are even better!)

    Auto-rotation is possible in arma. This happens when your engine is shot out but you need to be quick. As soon as the engine dies, bottom the collective and try to keep around 100kmh. As you approach the ground slow your speed by pulling back on the stick and then when you are about to hit the ground pull up on the collective which should slow you down and allow you to survive the crash. Practice on the airfield by paraiso - get to 200 alt, turn the engine off and bottom collective and then try it. The hardest part about auto-rotation is actually knowing your engine is out. You'll notice when you hear the rotors slow down but usually it's too late by then.

    Leave a comment:


  • ednos
    replied
    Re: Flying Heli's is just good clean fun

    Well, one banks and one turns... banking and pulling back will turn you much quicker though.

    Leave a comment:


  • Knight-135
    replied
    Re: Flying Heli's is just good clean fun

    Ive just picked up a copy of the game and aside from trudging through countless loads as a die repeatedly in singleplayer (want to practice before going multiplayer) I take a few flights. Although im confused as to how to set the right flight controls for turning in choppers. They have a turn control as well as a bank control. I suppose both get the job done but sometimes it seems ackward to turn. then again i am usually travelling much too fast. does anyone know the diff. between bank and turn for the choppers?

    Leave a comment:


  • USARMY_JeonJiHyeon
    replied
    Re: Flying Heli's is just good clean fun

    Originally posted by Shafik View Post
    One thing that I'd say was confusing was the fact that pilots communicated through whisper to CC's, which means I, as SL, heard everything that was going on between them. Pilots should communicate in the channel amongst themselves, with whispers only to outside elements.
    We were using channel chat to speak to each other other. I can't really speak for anybody else, but when we use Channel Commander chat, we usually believe that we are saying something that the other CC's want to hear. If there are things we are saying that related CC's do not want to hear, we need to know about it. :)


    John, the thing I was talking about with starting from LZ20 the other day... I was suggesting that even if we delete the previous LZ01-LZ09, that we should start with new numbers so that there is absolutely no confusion between landing zones. If we have already landed at LZ06 six times and then replace LZ06 at a different point on the map, some pilots (me? :)) may not remember that LZ06 is now in a completely different position next to a completely different town. Going in numerical sequence or starting the next town at 20, 30, 40, and so on would alleviate this. I have had more than one run-in with this kind of thing, causing me to have to hover or slow down while I look at my map and take them to the correct 'new' LZ.

    Also, I think it would be more efficient if we just placed safe LZs on our own accord around the city, as opposed to assigning each pilot with a certain sector to come up with LZs in. As long as the person uses the next number in the LZ sequence and they make sure they don't place a duplicate number LZ, everything will work smoothly. I have never had an issue with people placing same-number LZs as me in the past. Does anybody have strong feelings about anything in this post?

    Leave a comment:


  • Gill
    replied
    Re: Flying Heli's is just good clean fun

    And then, if you're on the Evo server, after that great experience you get to hear the wonderful Banana Phone.

    I just love that addition to the server. :|

    Leave a comment:


  • J.Agnew7
    replied
    Re: Flying Heli's is just good clean fun

    Well. Waht can i say. I just finished..well died in a campaign mission, but it was by far the best experience i ever had. I want you all to go back to watching Black Hawk Down. Well it happened to me.

    I was on my way to pick up an observer. And all of the sudden i hear TINK, and my LB starts spinning like mad. I pull full left rudder and straighten out but im flying sideway. I start to tilt my LB to get straight and WHAM right then and there i hit a spin again and go down. I'm assuming it was the tail rotor, but wow was it a great experience. I just did instinct, drop collective and pull full opp rudder. Amazing experience and if u haven't hit it yet, just wait. You wont know what happened, you'll just know your outa control and will be saying "this is Super Six Four we've been hit, going down hard.. BRACE".

    just thought id point out another amazing feature in the world of flying.

    Agnew

    Leave a comment:


  • boudreux
    replied
    Re: Flying Heli's is just good clean fun

    Evil Koala, you tell me when and where for your training module, and I'm there.

    Also, that chopper campaign that Agnew pointed out, is a great learning tool. (from what i've seen so far).

    Leave a comment:


  • Mosely
    replied
    Re: Flying Heli's is just good clean fun

    While I am fairly competent at the little bird now (yes even in fog), I could definitely use some training on the armed helicopters. I think that these are underutilized in-game, hopefully we'll have more in the way of CAS squads in the future.

    I also think that everyone should be using lights anytime there is other friendly traffic in the area and concealment/stealth is unnecessary - as in the base. I've seen a lot of close calls and a couple of wrecks that could have been avoided if the pilots had their lights on. This also goes for vehicles on base.

    Leave a comment:


  • Shafik
    replied
    Re: Flying Heli's is just good clean fun

    Originally posted by John CANavar View Post
    Today I learnt an excellent planning method from Laguna. When he was waiting at the main base for the next transport call, he marked several landing zones around the island (LZ01, LZ02....), especially around the actively engaged city. This gave ground SLs several options to choose for their insertion. It will be an SOP I will use in my future Blackhawk/Littlebird services.
    This was perfect. As SL, I had no need to mark anything, no need to explain where AA is or where hot zones are. I simply open my map, have a selection of 2 (sometimes more) LZ's that are close to our ASA, and choose. The pilot himself chose the LZ, knows the best approach and layout of the flight, and marked it. Much smaller chance of errors and missed LZ's. Kudos to Laguna for this one.

    I'd also say it was great to see pilots agreeing to shift a bit when the situation called for it.

    One thing that I'd say was confusing was the fact that pilots communicated through whisper to CC's, which means I, as SL, heard everything that was going on between them. Pilots should communicate in the channel amongst themselves, with whispers only to outside elements.

    Leave a comment:


  • John CANavar
    replied
    Re: Flying Heli's is just good clean fun

    Agnew, I will check that campaign. Thx for posting.

    Nice discussion here flyboys. Lets continue to share the little secrets :)

    Today I learnt an excellent planning method from Laguna. When he was waiting at the main base for the next transport call, he marked several landing zones around the island (LZ01, LZ02....), especially around the actively engaged city. This gave ground SLs several options to choose for their insertion. It will be an SOP I will use in my future Blackhawk/Littlebird services.

    Also, we organized Air element as:

    Blackhawk 1: John
    Blackhawk 2: Laguna
    Blackhawk 3: Viper

    , separated CAS (Razor, Six and Sloppy) into another squad to reduce comm load and shared all transport (troops/supply) requests so that no chopper pilot was left behind sitting and waiting while others get all the job done.

    I love the persistent nature of Evolution mission which makes it a full-time "virtual" job to be a support unit. Playing Evo gets better and better on our server as we all develop our communication/coordination skills and overall organization... everyone identifying himself with a unit code and becoming a functional part of a large-scale virtual mil op. Keep up the good work folks !

    Thanks to E-male for stepping up as PL and making things even more organized, Khan and Shafik (our infantry SLs) for their cooperation with blackhawk units.
    Last edited by John CANavar; 07-15-2007, 04:41 AM.

    Leave a comment:


  • Dizlor
    replied
    Re: Flying Heli's is just good clean fun

    Originally posted by Atomic Dog View Post
    Niiiiiice. Count me in man! I just can't seem to ever get the handle on flight. In ArmA I can at least get the birds off the ground and maneuver them pretty effortlessly...but those landings are a killer!
    Heres a tip Atomic... Be sure to, when your descending, dont lock your sights on the terrain.... keep a close eye on your altitude and speed top left, this will help you learn your awareness of the ground ;)... Also, tapping the lean left/right keys(not turn left/right) helps you balance out....

    Leave a comment:


  • J.Agnew7
    replied
    Re: Flying Heli's is just good clean fun

    Hey Guys.

    I just downloaded this Great campaign. Check out the post i made about it in the Mission folder.

    http://www.tacticalgamer.com/armed-a...-campaign.html

    Leave a comment:


  • Boot
    replied
    Re: Flying Heli's is just good clean fun

    Originally posted by WhiskeySix View Post
    Also - add a hot key to "toggle Auto-Hover"... I use Q. It saves lives... especially in fog. ;)
    I toggled the same key to Auto Hover On and Auto Hover Off, since obviously only one will be appropriate at a time. It saves having to remember two keys and I could put it on a key convenient to reach.

    As a bit of a LB newbie, I do find auto hover helpful when finding the right landing spot. You can twist and move a bit in AH, without sacrificing level flight. Its like training wheels ... hope I don't need it long but for now it helps: I've flown enough off line to trust myself to transport myself to the front, but when other guys jump in (as they're welcome to do) I don't want to risk their lives so much. Ring ring ring ring ring ring ring ring...

    Originally posted by Evil Koala View Post
    For those interested in learning to fly the helicopters or become more proficient at it, there is a TGU ArmA Rotary Wing Training Module in the works :D
    Please!
    Last edited by Boot; 07-15-2007, 12:21 AM.

    Leave a comment:

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