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1.11 Beta Released!

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  • 1.11 Beta Released!

    From the Biki entry on 1.11. It is available now. Changelog was updated slightly, check the link for the full version.

    1.11 HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES
    * Fixed compatibility issues with Vista x64 platform
    * Voice over net and multiplayer related fixes and improvements
    * Fixed Out Of Memory problems caused by exhausting 32b virtual address space
    * Significant optimizations with large view distances
    * AI bridge pathfinding much improved
    * Fixed some bugs in the AI target recognition both visually and aurally
    * Improved airplane turn dynamics simulation (including improved rudder simulation)
    * Fixed clipping issues with 16:9 or TrippleHead displays

    SPECIAL THANKS
    * Dslyecxi and Shack Tactical for their invaluable support with VON testing
    * the entire ARMA community for testing 1.09 beta

    ENGINE CHANGELOG
    5164 - Fixed: spinning in select() on Linux Dedicated Server
    5164 - Fixed: Handling of invalid CD keys on dedicated servers improved
    5164 - Fixed: Signature verification timeout significantly relaxed.
    5164 - Fixed: System audio mixer settings no longer changed by ingame volume options.
    5164 - Fixed: Vehicle channel no longer transforms to a side channel when not in the vehicle.
    5164 - Fixed: assignToAirport did the same as landAt. Now it assigns for purpose of future getout commands.
    5164 - Fixed: MP: Player driving motorcycle could die suddenly with no apparent reason.
    5164 - Fixed: Building ruins were not visible for JIP-ed players.
    5164 - Improved: UI - better detection of focused buttons
    5170 - New: Scripting: Full object orientation can be set now using new function setVectorDirAndUp
    5170 - Fixed: Handling of duplicate CD key improved
    5170 - Added: Improved anti-cheat measures
    5170 - New: Command line argument -ranking=... was removed. MP mission statistics can be written to file specified by logFile entry in the server config.
    5170 - Fixed: Memory leak on dedicated server (several KB per a mission played).
    5170 - Fixed: leader, AI tanks subordinate to a player sometimes did not open fire against some enemy tanks.
    5170 - Fixed: AI was not able to fire over sandbags unless the enemy came very near.
    5170 - Fixed: Recoil was working badly (moving in unexpected directions) when fps was low.
    5170 - Fixed: AI was able to pinpoint enemy by ear after seeing him for a while.
    5170 - Fixed: Fixed: Fog on DX10 cards (nVidia 8800, ATI X2900) was too dense.
    5170 - Fixed: AI was sometimes unable to move when seeing enemy very near.
    5170 - Fixed: Error when loading a save from a complex mission (containing a lot of variables).
    5170 - Fixed: Possible crash caused by malformed resize scripting command.
    5175 - Fixed: Chat message length limited to 150 characters
    5175 - Added: After 3 wrong attempts to log in as an admin further attempts are ignored for some time
    5175 - Fixed: Reduced loading time for large textures.
    5178 - Fixed: Default handling of different data detected was stricter then intended, resulting in a kick of players.
    5178 - Fixed: Dedicated server sometimes crashes after downloading Squad.xml.
    5178 - Experimental: Depth only pass used to reduce pixel shader load on some GPUs.
    5178 - New: Improved Voice over Net packet re-translation (voice is re-translated when no direct Peer to Peer connection is available or to spare some network bandwidth).
    5179 - Fixed: VoN loudness is sometimes not matching selected voice channel (too quiet on Global channel or too loud on Direct channel).
    5180 - New: BattlEye protection integration (server admin can enable it using battlEye = 1; in server config)
    5180 - New: Better NAT traversal for VoN.
    5180 - Optimized: Reduced GPU load of shore area rendering.
    5181 - Fixed: NAT traversal for VoN makes dedicated server crashing.
    5184 - Fixed: AI units in safe mode could randomly stop
    5190 - Fixed: Bad object ID after loading a game - caused frequent crashes when loading Rahmadi Conflict saves.
    5191 - New: publicVariable now works for all types of variables
    5191 - Added: function addPublicVariableEventHandler
    5191 - Fixed: Airplanes bombing laser designated targets.
    5193 - Changed: aiDispersionCoef now used scaled by unit skill, high skill units always having low dispersion.
    5194 - Fixed: Airplanes with tail wheel were placed with the tail in the air when mission was started.
    5195 - Added: functions toUpper, toLower, toArray, toString
    5196 - Fixed: Airplanes standing on the ground sometimes oscillated (observed esp. with DC3)
    5196 - New: Added difficulty option VonID (VON ID), allowing to see in-game who is currently speaking over the radio.
    5196 - New: Added difficulty option DeathMessages (KILL MSG), allowing disabling of XXX killed by YYY messages.
    5196 - Fixed: Improved dynamic range handling for vehicle interior sounds (reduces their loudness)
    5196 - New: Added difficulty option NetStats (MP SCORE), allowing disabling of scoreboard functionality.
    5198 - Fixed: Dead players can no longer talk or write to in-game players unless they are admins.
    5199 - Fixed: Further reduced virtual address space usage. Should reduce frequency of out of memory errors.
    Use command line switch -vm108 to mimic the behaviour of 1.08 version if the new scheme does not work for you.
    5201 - New: Command line option -noPause to allow the game running even when its window does not have a focus.
    5203 - New: Option to mute individual players in the Players screen (key P)
    5203 - Fixed: Thrust vectoring was not transferred in MP, causing warping of hovering airplanes.
    5203 - Fixed: Possible crashes with VoN used with HW acceleration.
    5203 - Improved: Some ingame .rpt messages removed or clarified to make them more useful
    5205 - Fixed: MP "Head bug" - when two players were boarding passenger space of the vehicle simultaneously, one of them
    might end outside of the vehicle with no control over direction of his character.
    5207 - Problem was with mouse movement adaptive filtering, which handled badly transition from fast to slow motion, causing the fast motion to leak into the slow motion region.
    A barrier was placed to rejected samples so that sample once rejected is not considered in any more computations.
    5207 - Fixed: When fast moving with mouse, cursor sometimes jumped once more after turning was stopped.
    5207 - Fixed: Players in Seagull mode cannot hear direct speech of others properly.
    5209 - Fixed: When switching VON channels quickly, the VON ID indication could still show the old channel.
    5209 - Fixed: Improved handling of situations where graphical card VRAM is completely exhausted.
    5209 - Fixed: In some complex MP missions the memory space for network messages could be exhausted, resulting in CTD.
    5209 - Fixed: Direct speech inside vehicles was not hearable often.
    5209 - Fixed: Tank which crew has ejected might sometimes continue spinning forever.
    5209 - Fixed: Seized by trigger was mission a hint in the mission editor.
    5209 - Fixed: nearTargets returned position more accurate than known by AI.
    5209 - New: nearTargets now returns approximate assumed position accuracy as well.
    5209 - Fixed: Bad weapon selection by some armored units when engaging some target types (e.g. Mi17 with FFARs)
    5209 - Fixed: Sometimes AI might wrongly favor audible information over a visual one after not seeing the target for a while.
    5209 - Fixed: AI was unable to destroy empty targets on Destroy WP using full auto weapons (mguns, cannons).
    5211 - Fixed: AI detected IR / radar targets very late compared to human players.
    5211 - Improved: AI: Better weapon selection when target is far away.
    5211 - Fixed: Label on map with map info enabled sometimes revealed real target location even when it was not known.
    5211 - Fixed: Improved airplane turn dynamics, including improved rudder dynamics model and fixed auto coordination.
    5211 - Fixed: Improved recovery from "VB Lock failed, E_OUTOFMEMORY" error
    5212 - Fixed: Further reduced virtual address space usage.
    5213 - Fixed: AI tank/APC/ZSU ballistics computation when firing at distant targets.
    5213 - Fixed: MP freeze opportunity fixed.
    5214 - Fixed: ArmA is now compatible with Vista x64 with 4 GB RAM.
    5214 - Fixed: Possible crash when moving fast with high visibility set (like in airplane).
    5215 - Fixed: Possible low framerate when rendering with a large viewdistance (introduced in 5180)
    5217 - Improved: Water rendering now uses LOD for finer wave animation and better performance with large viewdistances.
    5218 - Fixed: VoN - VOID channel indication.
    5218 - Fixed: VoN - mouth is moving but no voice is heard.
    5218 - Fixed: VoN - voice crackling reduced.
    5219 - Fixed: Possible crash in scene loading when mission was started.
    5219 - Fixed: Improved handling of missing or old OpenAL32.dll
    5219 - Optimized: Improved grass LOD selection with high terrain detail settings.
    5220 - Fixed: Night sky background was too black, now slightly brighter.
    5224 - Optimized: Faster texture loading when starting mission with large view distance.
    5225 - Fixed: Several crash opportunities with malformed addons.
    5226 - Fixed: Improved text clarity.
    5226 - Fixed: VoN - Unable to hear other players issue.
    5226 - Fixed: Reduced AI eye sensitivity during night time.
    5227 - Fixed: MP: Head movement for players in cargo is now visible.
    5229 - Fixed: Improved AI pathfinding on bridges.
    5231 - Fixed: VoN - Direct channel volume is louder now.
    5231 - Fixed: Parts of terrain were sometimes clipped with wide viewing angles.
    5231 - Fixed: Objects were sometimes disappearing with wide viewing angles.
    5232 - Fixed: Dynamically added static object might sometimes be disappearing when viewed from some angles.
    5232 - Fixed: Some object shadows could be incorrectly ignored when corresponding objects were occluded.
    5232 - Fixed: VoN - P2P connection was not established sometimes.
    5232 - Fixed: Reduced network traffic caused by hovering seagulls.
    5234 - Fixed: For players in driver and gunner position of the vehicle, obsolete network transfer was generated
    5240 - Fixed: More than 64 players can use VoN now.
    5241 - Optimized: Reduced CPU load of shore area rendering.
    5241 - Fixed: Too large update messages (caused by unusual weapon setups) were not sent.
    5241 - Fixed: Paused streaming sounds resumed from a bad position after Alt-Tab or after resuming the game from pause.
    5241 - Fixed: Parameter -nopause caused some sounds not to advance when the game did not have a focus.
    Last edited by Dslyecxi; 03-20-2008, 10:56 AM.

  • #2
    Re: 1.11 Beta Changelog

    Can't wait!
    The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~
    I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~
    Feel free to quote me. ~

    Comment


    • #3
      Re: 1.11 Beta Changelog

      Excellent news
      | | |

      Comment


      • #4
        Re: 1.11 Beta Changelog

        Very sexy change log. Can't wait.
        |TG-12th| tHa_KhAn

        XBL GT: Khan58

        Comment


        • #5
          Re: 1.11 Beta Changelog

          Originally posted by tHa_KhAn View Post
          Very sexy change log. Can't wait.
          You must be happy with this one:

          5203 - Fixed: Possible crashes with VoN used with HW acceleration.
          :)

          Comment


          • #6
            Re: 1.11 Beta Changelog

            First post updated, this patch is available now. Can a mod update the topic title to reflect that it is out?

            Comment


            • #7
              Re: 1.11 Beta Released!

              AWESOME NEWS!!!!!!!!!!!!!

              Who else is ready to try it out tonight?

              LINKS

              * *


              Stoop and you'll be stepped on; stand tall and you'll be shot at.

              -Carlos A. Urbizo-

              Comment


              • #8
                Re: 1.11 Beta Released!

                Hell yeah! When will our server be updated?
                The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~
                I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~
                Feel free to quote me. ~

                Comment


                • #9
                  Re: 1.11 Beta Released!

                  Oh wow this is excellent new!! Thanks Dsl!
                  Dizlor


                  Comment


                  • #10
                    Re: 1.11 Beta Released!

                    Already got it installed, woohoo.
                    "A Veteran is someone who , at one point in their life, wrote a blank check made payable to
                    'The United states of America' for an amount of 'upto and including my life'. That is honor, and there are way to many people in this country who no longer understand it."-Author Unknown

                    "I got kicked out of barnes and noble once for moving all the bibles into the fiction section" -Any.

                    Comment


                    • #11
                      Re: 1.11 Beta Released!

                      If the server is not going to use the BattlEye protection, make sure it has:
                      battleye = 0;
                      in the server config file. This will save on headaches.

                      Comment


                      • #12
                        Re: 1.11 Beta Released!

                        YYYYYEEEEEEEAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!!!!!!!! !!!!!!!!!!!!!!!

                        I am running with 4 full gigs of RAM again.

                        LINKS

                        * *


                        Stoop and you'll be stepped on; stand tall and you'll be shot at.

                        -Carlos A. Urbizo-

                        Comment


                        • #13
                          Re: 1.11 Beta Released!

                          5242 - Fixed: AI can spell the whole alphabet now.

                          Aww so proud of the AI :P

                          My name: Adept a skilled or proficient person Abyss a deep, immeasurable space, gulf, or cavity
                          So I'm a very skilled deep hole :D

                          Comment


                          • #14
                            Re: 1.11 Beta Released!

                            Is it safe to say that with this patch VON is 100% viable at all times?

                            Comment


                            • #15
                              Re: 1.11 Beta Released!

                              Originally posted by bobik View Post
                              Is it safe to say that with this patch VON is 100% viable at all times?
                              Pretty much, yes. It's tremendously improved over the 1.09 public version.

                              Comment

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