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The Post Processing Conundrum

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  • The Post Processing Conundrum

    Do you guys use this? If so, at what level?

    I've got mine at very high but can't decide if I like it or not. Sometimes I think it makes the game look really great but othertimes I feel it makes things too blurry.

    Also, when hiding in plants it's occasionally hard to see out.

  • #2
    Re: The Post Processing Conundrum

    I don't use it when I try to aim with any of the pistols I can't see the sight cause it's all blurry looking.
    "Gentlemen you can't fight in here this is the war room!"

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    • #3
      Re: The Post Processing Conundrum

      I use it but keep it low. I found on high when my system was taxed, things got blurry.

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      • #4
        Re: The Post Processing Conundrum

        on high all the time...because I read somewhere that fps actually improved with settings jacked up.
        sigpic
        |TG-1st|Grunt
        ARMA Admin (retired)
        Pathfinder-Spartan 5

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        • #5
          Re: The Post Processing Conundrum

          ^Really? What are your system specs and how are your frames?

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          • #6
            Re: The Post Processing Conundrum

            Originally posted by Jimmy_Smack View Post
            ^Really? What are your system specs and how are your frames?
            That would be helpful, eh?

            Basic set up is :

            Win XP SP2
            Athlon X2 4800+ dual core Processor
            EVGA 7900GT
            2 X 1 Gb Corsair XMS RAM
            80Gb 10000 RPM Raptor HD



            I've got just about every video setting jacked up as much as possible, except for AF and shaddows, which are disabled. I haven't recorded my FPS's in a very long time. For the most part I run fairly smooth in the open but experience significant slowdown in forests and wooded terrain.

            I'm looking at picking up a new vid card in the next few weeks...been looking at the 8800 GT...less than $200 with rebates now.
            sigpic
            |TG-1st|Grunt
            ARMA Admin (retired)
            Pathfinder-Spartan 5

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            • #7
              Re: The Post Processing Conundrum

              Cool, the reason I was wondering is because I just got a 9600GT Superclocked and basically the exact same system as you and I feel its performance is "lacking". Other games I can run FAR better than ArmA and I was curious when you said it runs better on higher settings(mine are low at the moment). I'll try out some higher settings and let you all know whats up. Thanks Grunt.

              BTW, just got the game a week ago and I popped into the TG server and played a round with you all and it was GREAT! Awesome teamwork and coordination, especially with the VON working well now. The map was "Fields of fire" I think, I was(JDCHAMB) in Bravo in M2 hummer. Great fun! You'll definitely be seeing more of me in the days to come. : )

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              • #8
                Re: The Post Processing Conundrum

                I use post processing on high. It does seem to take some of the sharpness off distant objects and definitely gives a bit of a blur when sighting a rifle. It kind of creates tunnel vision when sighting. I think it's mostly a matter of taste.

                "I'm looking at picking up a new vid card in the next few weeks...been looking at the 8800 GT...less than $200 with rebates now."

                Very good card. I have one and it runs ARMA well. Between nVidia and BIS, they have solved the fog bug that plagued 8800 series cards. View distance looks very good now. Get the 500 MB version though, much larger frame buffer.

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                • #9
                  Re: The Post Processing Conundrum

                  Ok, the (unofficial) results are in :

                  Original Settings:
                  -Terrain detail high
                  -Object detail norm.
                  -Texture detail norm.
                  -Shading detail very low.
                  -Postprocessing detail low.
                  -Antistrophic filtering off.
                  -Shadow detail off.
                  -Antialiasing norm.
                  -Blood high.

                  visibility on 2300 both tests

                  Test Settings:

                  -Terrain detail high
                  -Object detail high
                  -Texture detail high
                  -Shading detail norm.
                  -Postprocessing detail high
                  -Antistrophic filtering off.
                  -Shadow detail norm.
                  -Antialiasing norm.
                  -Blood high.

                  The performance took a serious hit with Postprocessing enabled. Shadows hurt too but not as much. From what I can tell, texture, object, and terrain detail really dont do much soo...go ahead and crank them up if you want.

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