Ok, I want to point something out to you guys about mission editing here. Currently there are not a whole lot of peeps doing it, ok I have received 3 in the last 3 months (it was BlackDog and Beita). That means that all of you are sitting back sharpshooting missions like Domination saying you want this or you want that....... Well go and do it!!! I can count on one hand the TG creators of missions. On the server we have at best a dozen missions from people here at TG and half of them are mine. So what does that say for the other 170+ missions we are running that are not ours?
What made OFP great was that lots of people were contributing all the time to making missions, some more complex than others. *Note- elaborate and complex does not always mean a great game. But no matter the basis, people were always doing something. There was so much variety of missions that the game never got boring for years, it is still not. People were always trying to “out do” other creators by making something people would enjoy playing.
For some reason I have failed to convey to you guys the importance of mission creation/editing. We created a special forum to help people out and even introduced the ability to get mentored if needed. We have gone so far as to offer classes, where we had only two people showed any interest. I do not know where we went wrong, but I sit here every day and listen to people literally complain about certain works by outside creators. The only solution to it is to start digging into how a mission is designed, tear it apart and learn. You guys cannot conceive how difficult it is to make some of these things you call “minor”. Most of them are complete overhauls to an already functioning mission. Plus, it is hard to understand what the original creator had in mind when he designed these things. So for someone to go through and look at endless pages of scripting is a nightmare. I am here to tell you that I am no guru in that area and it becomes extremely complex and difficult at times. Changing values in the init.sqf and description.ext is in itself a is still a lot of work. Every time you want to change 1 minor value, you have to decompile, edit, recompile and finally test to see if there was not some script linked to one of the values. It takes effort and time.
I can adjust some other peoples work, but there becomes a point where it is not theirs anymore. It takes on a new life and by all means should become something different. Let me give you an example of just some of the ideas for Domination: Turn off Mobile CP, Adjust AI respawning, change comms, remove side missions, e.t.c. Well what is left of the original Domination by Xeno? Why not make something else from the ground up? You are taking out the original ideas the mission creator had and all the time he spent making this mission. It probably would be a whole allot easier than deciphering what is going on as well is it would not destroy one the best overall campaigns in years.
I am done ranting for now. What I want you guys to understand that no one here gets paid to do any work here for TG, let alone create missions, which is extremely time consuming albeit rewarding. This means that as a community, if we want to see fresh content or something unique to us, it takes time on our parts. The more people contribute, the more variety you will see. As a whole the ArmA community has sucked really bad (not just TG) with decent content. We have been relegated to a limited number of contributors for missions, just look on the BI and other websites. People are not pumping out missions like they did for OFP.
The Big C -sends