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ACE 1.08 Released

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  • ACE 1.08 Released

    ACE 1.08 was released about ten minutes ago.

    "Can't waste a day when the night brings a hearse
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  • #2
    Re: ACE 1.08 Released


    • #3
      Re: ACE 1.08 Released

      changelog wont work. it just takes me to 1.07 patch changelog

      "im free of all predjudices, i hate everyone equally" -Brad
      "Fine, ill just talk to my fellow corpses!"-Chris G-AKA Miles Tegg


      • #4
        Re: ACE 1.08 Released

        Originally posted by Vikk|TG-Regulars| View Post
        changelog wont work. it just takes me to 1.07 patch changelog
        Changelog is here:

        Release Purpose

        Known Issues
        Please check the Issue Tracker

        Important Additions / Changes:
        •Fixed FACEBUG (Finally!)
        •Optimized Performance
        •Removed broken / problematic scripts

        Mon May 18 08:49:51 +0200 2009

        •@ACE, Revision: a0ca49510e141e067a2c6c8c6ffaf79113dc670d - d6106f91c1565e057b73c3d3b34c86fbd28ba75c


        ■"Bipod deployed" msg on deployment | refs #1053 [Pufu]
        ■Accuracy International AS50 [Rocko]
        ■Ace_sys_eject - ejection seats models and configs [Zguba]
        ■Attempt to fix the headbug when respawn while being dragged [Rocko]
        ■Calibrated optics for RPG29 [Q1184]
        ■Flag to suppress special mags from some missions and tools. Fixes # 1242 [Squelch]
        ■Round parachute model (t10) [Pufu]
        ■Rpg29 by Dasquade/Planck [Q1184]
        ■Russian Hind Textures [Aushilfe]
        ■Start up sequence for helis and planes | fixes #1229 [Pufu]
        ■Weight for non ACE weapons and magazines. refs #961 [Aushilfe]
        ■You can downgrade BIS sandbag walls now to single sandbags [Rocko]


        ■Ace_config_core_movement; duplicate of data in ace_config_core_ai [Sickboy]
        ■Ace_sys_suppression; due to performance and AI issues [Sickboy]


        ■Ace version text now high contrast for better visibility. Fixes #1170 [Squelch]
        ■Ace_sys_backblast and ace_sys_crew_dmg using ACE_Sys_Wounds_HitEH only if present, ace_sys_backblast not requiring ace_sys_wound to run [Zguba]
        ■Ace_sys_tracking now keeps track of units added or removed from the group since previous cycle [Sickboy]
        ■Ace_sys_tracking now uses input buffer to process inited units [Sickboy]
        ■Arma Version text and ACE version text now high contrast for better visibility. Fixes #1170" [Squelch]
        ■Bis Civilians will now show in editor. Fixes #1335 [Squelch]
        ■Bis SLA units uses vanilla models| fixes #1062 [Pufu]
        ■Bis classes hidden from RTE and BC Refs#1384 #1378 [Squelch]
        ■Bizon now has library description for gear dialogue (by rocko) Fixes #1043 [Squelch]
        ■Car class vehicles no longher explode [Maddmatt]
        ■Deploying bipods now gives visual confirmation in upper left of screen (by rocko) Fixes #1053 [Squelch]
        ■Different implementation for ace_sys_tracking Laser Markers. New function: ace_sys_tracking_findLaser, returns array of two arrays, first array: Local Laser Markers, second array: Not-Local Laser Markers. Function uses waitUntil, do not use directly from Engine Events (spawned/execVM'ed instance is fine). [Sickboy]
        ■Disabled Accuracy and Camouflage adjustments, leaving only Sensitivity [Sickboy]
        ■Disabled add/remove weapon/magazine arma.rpt debug messages [Sickboy]
        ■Disabled gunTurnAI settings; AI's ability to properly aim and fire was seriously degraded [Sickboy]
        ■Disabled minRange midRange and maxRange overrides; leaving only aiRateOfFire [Sickboy]
        ■Eject_sys to incorporate the new round chute [thanks Homer Johnston] [Pufu]
        ■Geometry changed for better handling Refs #1350 (by rocko) [Squelch]
        ■Guerilla class men set to hidden in editor. [Squelch]
        ■Helicopter Fuel to ~50 minutes [Rocko]
        ■Helicopter manoeuvre distance increased by 50%. Less likely to pan after a sudden speed change at low altitude. Fixes #1064 [Squelch]
        ■Increased MinRange for grenade launchers from 10m to 50m due to ineffectiveness at anything closer, plus blowing himself up. [Sickboy]
        ■Increased bleed divisor to prolong pain Fixes #889 [Squelch]
        ■Increased fuel capacity for helicopters by 15% [Aushilfe]
        ■Ir Flares are now named according to launcher type. Fixes #1383 [Squelch]
        ■Ir Strobe should be now better visible from a distance [Rocko]
        ■M40 now uses M24 sounds [Tpm]
        ■Made WoundTimeMultiplier private var Refs #889 #1332 [Squelch]
        ■New M249 sound [Tpm]
        ■New: ace_sys_disposal - handles disposable launchers, added 3-staged M136 models (safe, armed, used) [Zguba]
        ■Opticszoommax and Init reduced to 0.5. AI Scopeless engagement ranges increased from ~150m to ~250m [Sickboy]
        ■Optimized the ace_sys_tracking system [Sickboy]
        ■Quantity is now in front of rucksack items to help seeing how many items are still left. [Rocko]
        ■Reverted WoundTimeMultiplier fix back to 1 Refs #889 Fixes #1332 [Squelch]
        ■Reverted changes to weather sync system, changes were based on false data. Properly fixed the problem now. [Sickboy]
        ■Reworked T-90 model . refs #513 [Aushilfe]
        ■Side of Sandbox set to Civilian Side. Fixes ~1122 [Sickboy]
        ■Slightly reduced AI Stun effects [Sickboy]
        ■Stamina influence of Player firing has now been moved to ace_sys_stamina [Sickboy]
        ■T-72/90 Commander HMG elevatingspeed [Aushilfe]
        ■T90 turret rotation speed Fixes #1013 [Squelch]
        ■Type of display resource used for bleeding indicator changed from title to cut Fixes #1247 [Squelch]
        ■Weather sync does overCast * 10 on server due to weird 1/10th bug [Sickboy]
        ■Wounded Dragger model does not damage other objects Fixes #1183 (by rocko) [Squelch]


        ■Ace bicycle steering [Rocko]
        ■Ace_sys_disposal - isNil applied to object [Zguba]
        ■Ace_sys_disposal - reverted to correct command order (changed one caused player to play weapon switch animation) [Zguba]
        ■Ace_sys_engine - possible fix for locality errors causing MP issues [Pufu]
        ■Ace_sys_missileguidance - addon dependency; ace_sys_disposal & ace_config_weapon - AI + autoReload + empty magazine CTD; cleanup [Zguba]
        ■All 20 rnd ammo uses the 20rnd picture | fixes #1156 [Pufu]
        ■Any bugs caused by untracked units and groups. (Most realtime spawned units were not tracked!) [Sickboy]
        ■Any bugs caused by untracked units, due to realtime group membership changes etc. [Sickboy]
        ■Any weather sync bugs [Sickboy]
        ■Blufor Snipers had M9SD with wrong Magazines. Fixes #1171 [Sickboy]
        ■Carlgustav didnt have HEAT_2 magazine assigned [Sickboy]
        ■Face melt bug caused by different languages used between model.cfg and model selections. Fixes #494 [Squelch]
        ■Ka-50 and Ka-52 armor-values too high. Fixes: #1150 [Aushilfe]
        ■Ka-52 gunner not engaging. Fixes #498 [Aushilfe]
        ■M1a2 SEP had only one Coax-MG box. Fixes #1168 [Aushilfe]
        ■Mission Resource documentation contained obsolete code statement for language replacement. Fixes #1092 [Squelch]
        ■Models for Stinger/Strela magazines | fixes #1042 [Pufu]
        ■Motorcycle_start.wss accidentally overwritten by other raw sound [Zguba]
        ■Parachute bugs landing on building/objects. fixes #1055 (thanks Homer Johnston) [Vipermaul]
        ■Parachute decent vector resets on pulling rip-cord. fixes #1044 (thanks Homer Johnston) [Vipermaul]
        ■Parachute eject issues. fixes #1016 (thanks Homer Johnston) [Vipermaul]
        ■Parachute moveInDriver bugs. fixes #1045 (thanks Homer Johnston) [Vipermaul]
        ■Scope for ACE_PackDummyMag and ACE_MagChecker_sm | fixes #1235 [Pufu]
        ■Some weapons with modeled bipods were missing the ability to deploy | refs #1039 [Pufu]
        ■Visible flares not really visible [Rocko]
        ■Wdl shadow lod 10 fixed [Pufu]
        ■Wrong path for pictures and icons for East Weapons Fixes #1230 [Squelch]


        •Bug #494: Face-melting bug is back
        •Bug #495: Automatically blurting out contacts
        •Bug #498: Bug AI gunner in KA-52
        •Bug #795: Warfare MHQ still can't load rucksack
        •Bug #1013: t-72 and t-90 bugs
        •Bug #1016: Parachute script is taking control over the currently used Aircraft
        •Bug #1042: No Stinger ammo model
        •Bug #1043: Bison lacks the information in the gear dialog
        •Bug #1044: Pulling the Rip Cord Resets Your Current Decent Vector
        •Bug #1045: Parachutes: moveInDriver no longer works since 1.07
        •Bug #1050: Parachutes: when ejecting from a plane you end up without a parachute
        •Bug #1055: Parachute landing on Buildings causes glitches
        •Bug #1064: AI Helos still crash when attacking
        •Bug #1114: No M136 HEAT Model anymore
        •Bug #1122: Sandbags
        •Bug #1143: Ruined gameplay with ACE107 and/or ArmA1.16 beta.
        •Bug #1150: Kamov armor too strong
        •Bug #1153: Performance (FPS) loss on client
        •Bug #1168: M1A2 SEP only has one coax mag
        •Bug #1170: Arma Version # Difficult to read from Main Menu
        •Bug #1183: dragging wounded damage
        •Bug #1208: SCAR H (CAR H) weapons use the wrong magazine picture.
        •Bug #1230: Missing picture in Infantry Weapons East
        •Bug #1240: Injured state does not deny actions
        •Bug #1242: Scope on specialed magazines
        •Bug #1247: Bleeding effects not full screen on Full HD resolution
        •Bug #1250: Problem Respawn ACE
        •Bug #1276: Fuel consumption rates for choppers too high!!!!!
        •Bug #1281: Heat 751 with Heat 551 rocket bug for Carl Gustaf M3
        •Bug #1332: 1.07 Wound-system is bugged due to raise in multiplier-variables.
        •Bug #1335: Civilians
        •Bug #1348: Update did not update fog-definition in clientside config file
        •Bug #1358: Bike steering ability is very poor with 1.16
        •Bug #1383: IR Flares for GP25 and M203 are indistinguishable by name
        •Bug #1392: Disposable M136
        •Bug #1394: Headbug when dragged and respawn at the same time
        •Bug #1407: Download not working - log-in required
        •Feature #889: Pain vanishes way way to quickly
        •Feature #961: Defined weight for non-ACE weapons, ammo.
        •Feature #1000: Disable: Civillian Vehicles Exploding on max. damage
        •Feature #1053: bipod visual feedback
        •Feature #1062: SLA Soldiers should have SLA Models
        •Feature #1117: Reduce Sandbag deployment time or add animation
        •Feature #1229: Startup sound/time also for choppers and planes?
        •Feature #1290: IR strobe
        •Feature #1380: Resize gear GUI a bit more
        •Feature #1384: Hide BIS classes from RTE and some missions
        •Support #778: Getting "<NullObj>" instead of playername
        •Support #1092: Russian voices
        •Support #1108: Independent Classes
        •Task #513: T90 Overhaulin 2
        •Task #1265: Produce "engine starting" sounds for different aircraft
        •Task #1337: Update FAQ information with ACE Group / Group filtering
        •Task #1388: A.C.E. Mod Update v1.08 PRIVATE Test Release


        • #5
          Re: ACE 1.08 Released

          Finally disposable AT4s? WOW!
          Last edited by sparks50; 05-18-2009, 09:36 AM.

          Playername Sparks444 in BF2


          • #6
            Re: ACE 1.08 Released

            Servers and DL links updated, have at it......

            A.C.E v1.08 PATCH TG download


            • #7
              Re: ACE 1.08 Released



              • #8
                Re: ACE 1.08 Released

                Something that isn't quite obvious in the changelog:

                Yay :)


                • #9
                  Re: ACE 1.08 Released

                  disposible AT4!
                  TG Pathfinder

                  "I travel alone through the valley of the shadow of death, yet in my heart I carry no fear, for Gods hands will guide me to Truth and Honor."


                  • #10
                    Re: ACE 1.08 Released


                    The Scientist can finally have the Parachute insertion that I first envisioned! Nice!


                    "What we do in life... echoes in eternity!"


                    • #11
                      Re: ACE 1.08 Released

                      Has the server been updated? Want to know If im clear to install the update.

                      -- I always wanted TG to be different than anyone else out there. We need to be unique in what we offer and how we play, if not we are simply competing with everyone else. --
                      The BigC


                      • #12
                        Re: ACE 1.08 Released

                        I think they are xmaster.

                        Originally posted by Jeepo_SAS View Post
                        Servers and DL links updated, have at it......

                        A.C.E v1.08 PATCH TG download

                        PR BF2 Alias: NewOrder_JoyDivision


                        • #13
                          Re: ACE 1.08 Released

                          Anyone else getting a download error (NCIS) from the TG link?

                          I have tried to download it 3 times now with nothing else running in the background and when I try to install it says the media is broken?

                          "What we do in life... echoes in eternity!"


                          • #14
                            Re: ACE 1.08 Released

                            i downloaded from here
                            from the link on ace's website


                            • #15
                              Re: ACE 1.08 Released

                              Yes TG link also gave me incomplete file error.




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