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ACE 1.09 Released

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  • ACE 1.09 Released



    important Additions / Changes:

    * Fixed CTD's caused by disposable systems


    Tue May 26 16:06:53 +0200 2009

    * @ACE, Revision: d6106f91c1565e057b73c3d3b34c86fbd28ba75c - 7745b303e3420784c6ae1fefa751c500d288539a
    o ADDED:
    + 3d craters (only for bomb explosions) [Rocko]
    + Fancy ejection effects [Zguba]
    o CHANGED:
    + A bit more powerful M249 and M240 fire sounds [Tpm]
    + Ace tag is now represented by "" to shorten class names in Editor tabs [Rocko]
    + Added support for HIND tailrotor to ace_sys_tailrotor, should fix instant killing oneself when running IN FRONT of aircraft. Refs #1466 [Rocko]
    + Adjusted reverbs on weapon fire sounds [Tpm]
    + Bipods for RPK74s [Rocko]
    + Fixed round parachute fold animation, now similar to BIS square one, Refs #1412 [Rocko]
    + Flares packable now [Rocko]
    + Grenade starts in the center of the screen in 'precise mode', to further improve control [Q1184]
    + Lowered earring and flash ranges for softlaunched missiles [Rocko]
    + Mi-24V uses 2 types of rockets, Mi-24P has more Spirals but manual guidance limits have been revised. Phalanga and Kokon are easier to handle. Ref #1429. Fixes #1502 [Zguba]
    + Reintroduced free aim zone from 1.07, probably [Rocko]
    + Resistance side insurgents using Iraq insurgents models [Zguba]
    o FIXED:
    + Ace_sys_disposal - occasional CTDs on AI shooting disposable launchers, caused by autoReload = 1 [Zguba]
    + Ace_sys_disposal related CTD. Fixes #1458 [Zguba]
    + Ace_sys_engine - sound is played additionally when inside vehicle. Fixes #1411 [Zguba]
    + Error message when firing HuntIR round [Rocko]
    + Hk 416/417 SD versions light up too much [Rocko]
    + Incorrect magazine calibre used for AS50 Sniper rifle Fixes #1414 [Squelch]
    + Ir Flare designation [Rocko]
    + Missing M168 modes [Zguba]
    + Smaw & CG autoreload, fixes #1415 [Rocko]
    + Smaw muzzles. Fixes #1415 [Zguba]
    + Smaw weightless, fixes #1420 [Rocko]
    + Stationary tailrotor killing bug [Rocko]
    + Wrong models for russian army rpg soldier and ammo bearer [Rocko]

    Related issues

    * Bug #527: Failure of AI to engage in a human controlled vehicle
    * Bug #1284: CH47D Sound too weak.
    * Bug #1411: Engine start sounds not audible
    * Bug #1412: MC-5 chute / ejection seat
    * Bug #1414: AS50 magazine calibre
    * Bug #1415: Mk153 Mod0 SMAW instant reload
    * Bug #1420: SMAW launcher is weightless + missing reload animation.
    * Bug #1438: Localization of ACE mod in Russian
    * Bug #1446: sound of M249 and M240
    * Bug #1458: Disposable M136 AI crash
    * Bug #1459: Some Russian Army units use BIS models
    * Bug #1465: Dragon range
    * Bug #1466: Hind D bug
    * Bug #1467: RPG-29
    * Bug #1469: HK417 SDs have unsupressed muzzleflashes
    * Bug #1490: Ace_Sys_Engine - Error unexpected )
    * Bug #1499: Problems with other AT weapons since disposable
    * Bug #1502: Hind gunner optics are worthless and unusable
    * Bug #1503: Hind gunner turret turning angles too small
    * Bug #1513: RPK7M's bipods non-functional
    * Bug #1518: Killed by stationary tail rotor
    * Bug #1536: ACE_SoldierEAR has AK74, not RPK74
    * Bug #1539: Free-Aim zone limited in 1.08
    * Bug #1540: M203 IR/ HuntIR/ Sandbags
    * Bug #1548: Flarguns Flares cant be packed
    * Feature #1252: Localization of ACE MOD in Italian
    * Feature #1264: Use to represent ACE for ingame text
    * Feature #1363: 3d Crater Models
    * Task #510: Localization of ACE MOD in Polish
    * Task #1437: Cobra-like gunner optics for Mi-24D/V
    A lot of fixes and a few cool new features! :D

    Playername Sparks444 in BF2

  • #2
    Re: ACE 1.09 Released

    Sparks you sneaky ninja you beat me to it :P
    |TG-73rd Member| Former TG Irregular ArmA Platoon Leader| Former TG ArmA Admin XO| TG Pathfinder - Spartan 1 |TGU ArmA Instructor |Former TG-18th Member| |Former TG-1st Member|

    "Its easy to argue about issues from afar. But until you have experienced the issue first hand, you have not seen all the facts."

    Carver you will be cut off for a long time before reinforcements can reach you "I am the reinforcements the main force is only coming to bring me body bags and to clean up the mess Im about to make" - General Carver


    • #3
      Re: ACE 1.09 Released

      I cant wait to see the 3D craters, Imagine the cover capabilities it will give after artillery etc. Unfortunately they probably wont make craters go below ground, because of engine limitations.

      Playername Sparks444 in BF2


      • #4
        Re: ACE 1.09 Released

        Link is up:

        ACE v 1.09 (Update)

        PLEASE NOTE: Servers are updated and running 1.09 ACE now.


        • #5
          Re: ACE 1.09 Released

          Look mum, I made craters!

          Unfortunately they wont stop bullets, and if you look really close, they are partly transparent.

          Last edited by sparks50; 05-26-2009, 04:17 PM.

          Playername Sparks444 in BF2


          • #6
            Re: ACE 1.09 Released

            what an add let down the craters aren't looking half decent except from a distance and are useless as cover. if there useless as cover and are aesthetically horrible then whats the point? and i just realized this could cause havoc for the ending of one of my ission where your bombed by harriers.
            Gregos also known as Sir Jones

            "War can only be abolished through war, and in order to get rid of the gun it is necessary to take up the gun." - Mao Zedong


            • #7
              Re: ACE 1.09 Released

              Ouch those craters look horrible, Im sure the ACE team could have spent their time on something a little more important :).
              PR ingame name - |TG-Irr| SilverJohn


              • #8
                Re: ACE 1.09 Released

                Looks like a nice patch. A pity with the craters not being bullet proof though. Let's just hope AI can't see through them. As long as that doesn't happen I suppose they are _okay_




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