Announcement

Collapse
No announcement yet.

Weapon items

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Weapon items

    I am creating a bunch of custom crates and I was wondering if anybody has a listing or link to all the weapons available to ArmA? I have the BI link but I know that you are supposedly allowed to use OFP weapons in some form. I have seen a couple maps where they went retro and I would like to do the same.
    "The chief foundations of all states, new as well as old or composite, are good laws and good arms; and as there cannot be good laws where the state is not well armed, it follows that where they are well armed they have good laws." -Machiavelli

  • #2
    Re: Weapon items

    The reason I started this thread was to find out why most ammo trucks and crates are worthless to players because they hold nothing. I am tired of trying to rearm a vehicle or person and there is nothing I can do. That being said, I have a simple fix for those who do not know. I created "super crates" that every thing currently unlocked in the game. From some reading there are still items that are not published , like vehiles and things like that. Anyway, look at the picture and you can visualize how to add items to a vehicle or crates.



    Now for a quick cut and paste. Just copy and add these items exactly as they are written to "Initiallization" block for the specified crate. You do not need to have weapons crates and ammo ones, just ammo, because this adds the items to the crates. You can modify the string to reflect more/less ammo or weapons depending on your mission

    Ammo box West:
    this addweaponcargo ["M9",10]; this addweaponcargo ["M9SD",10]; this addweaponcargo ["M16A2",10]; this addweaponcargo ["M16A2GL",10]; this addweaponcargo ["M4",10]; this addweaponcargo ["M4A1SD",15]; this addweaponcargo ["M4GL",10]; this addweaponcargo ["M4A1",10]; this addweaponcargo ["M4A1GL",10]; this addweaponcargo ["M4AIM",10]; this addweaponcargo ["M4SPR",10]; this addweaponcargo ["G36a",10]; this addweaponcargo ["g36c",10]; this addweaponcargo ["g36k",10]; this addweaponcargo ["m24",10]; this addweaponcargo ["mp5A5",10]; this addweaponcargo ["MP5SD",10]; this addweaponcargo ["M240",10]; this addweaponcargo ["M249",10]; this addweaponcargo ["Stinger",10]; this addweaponcargo ["M136",10]; this addweaponcargo ["Binocular",15]; this addweaponcargo ["NVGoggles",15]; this addmagazinecargo ["Handgrenade",100]; this addmagazinecargo ["Smokeshell",100]; this addmagazinecargo ["Smokeshellred",100]; this addmagazinecargo ["Smokeshellgreen",100]; this addmagazinecargo ["30Rnd_9x19_MP5",100]; this addmagazinecargo ["30Rnd_9x19_MP5SD",100]; this addmagazinecargo ["15Rnd_9x19_M9",100]; this addmagazinecargo ["15Rnd_9x19_M9SD",100]; this addmagazinecargo ["30Rnd_556x45_Stanag",200]; this addmagazinecargo ["20Rnd_556x45_Stanag",200]; this addmagazinecargo ["30Rnd_556x45_StanagSD",200]; this addmagazinecargo ["30Rnd_556x45_G36",200]; this addmagazinecargo ["200Rnd_556x45_M249",100]; this addmagazinecargo ["5Rnd_762x51_M24",100]; this addmagazinecargo ["100Rnd_762x51_M240",100]; this addmagazinecargo ["FlareWhite_M203",100]; this addmagazinecargo ["FlareGreen_M203",100]; this addmagazinecargo ["FlareRed_M203",100]; this addmagazinecargo ["FlareYellow_M203",100]; this addmagazinecargo ["1Rnd_HE_M203",100]; this addmagazinecargo ["M136",100]; this addmagazinecargo ["Stinger",100]; this addmagazinecargo ["Pipebomb",100]; this addmagazinecargo ["Mine",100];



    Ammo box RACS (East):

    this addweaponcargo ["M9",10]; this addweaponcargo ["M9SD",10]; this addweaponcargo ["M16A2",10]; this addweaponcargo ["M16A2GL",10]; this addweaponcargo ["M4",10]; this addweaponcargo ["M4A1SD",15]; this addweaponcargo ["M4GL",10]; this addweaponcargo ["M4A1",10]; this addweaponcargo ["M4A1GL",10]; this addweaponcargo ["M4AIM",10]; this addweaponcargo ["M4SPR",10]; this addweaponcargo ["G36a",10]; this addweaponcargo ["g36c",10]; this addweaponcargo ["g36k",10]; this addweaponcargo ["m24",10]; this addweaponcargo ["mp5A5",10]; this addweaponcargo ["MP5SD",10]; this addweaponcargo ["M240",10]; this addweaponcargo ["M249",10]; this addweaponcargo ["Stinger",10]; this addweaponcargo ["M136",10]; this addweaponcargo ["Binocular",15]; this addweaponcargo ["NVGoggles",15]; this addmagazinecargo ["Handgrenade",100]; this addmagazinecargo ["Smokeshell",100]; this addmagazinecargo ["Smokeshellred",100]; this addmagazinecargo ["Smokeshellgreen",100]; this addmagazinecargo ["30Rnd_9x19_MP5",100]; this addmagazinecargo ["30Rnd_9x19_MP5SD",100]; this addmagazinecargo ["15Rnd_9x19_M9",100]; this addmagazinecargo ["15Rnd_9x19_M9SD",100]; this addmagazinecargo ["30Rnd_556x45_Stanag",200]; this addmagazinecargo ["20Rnd_556x45_Stanag",200]; this addmagazinecargo ["30Rnd_556x45_StanagSD",200]; this addmagazinecargo ["30Rnd_556x45_G36",200]; this addmagazinecargo ["200Rnd_556x45_M249",100]; this addmagazinecargo ["5Rnd_762x51_M24",100]; this addmagazinecargo ["100Rnd_762x51_M240",100]; this addmagazinecargo ["FlareWhite_M203",100]; this addmagazinecargo ["FlareGreen_M203",100]; this addmagazinecargo ["FlareRed_M203",100]; this addmagazinecargo ["FlareYellow_M203",100]; this addmagazinecargo ["1Rnd_HE_M203",100]; this addmagazinecargo ["M136",100]; this addmagazinecargo ["Stinger",100]; this addmagazinecargo ["Pipebomb",100]; this addmagazinecargo ["Mine",100];

    Have fun with it!

    I also have ammo trucks properly loaded if you desire, just shoot me a PM if you need them.
    "The chief foundations of all states, new as well as old or composite, are good laws and good arms; and as there cannot be good laws where the state is not well armed, it follows that where they are well armed they have good laws." -Machiavelli

    Comment


    • #3
      Re: Weapon items

      And this works the same way for adding items to a person or vehicle. You can "kit out" something the way you like, versus the default loads.
      "The chief foundations of all states, new as well as old or composite, are good laws and good arms; and as there cannot be good laws where the state is not well armed, it follows that where they are well armed they have good laws." -Machiavelli

      Comment


      • #4
        Re: Weapon items

        hey BiGC,

        Looks good!! Thanks.

        Chappie

        Comment


        • #5
          Re: Weapon items

          Very nice.

          Comment

          Connect

          Collapse

          TeamSpeak 3 Server

          Collapse

          Advertisement

          Collapse

          Twitter Feed

          Collapse

          Working...
          X