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  • Ideas and Brainstorming for Missions

    My first Armed Assault thread!

    I would like this thread to be for those who want to

    A. Tryout an idea for a mission

    B. Ask questions about making a mission with regards to it being realistic.

    Note, this thread will not discuss computer talk and programing about missions.

    This thread will be about joining minds and creating the best Settings and Plots and brief Elements about missions that the TG community can produce.
    More of a writer aspect if you will.

    Granted you could highjack the thread and turn it into a programing conversation, no one is stopping you. Please post tech questions here: http://www.tacticalgamer.com/armed-a...ssion-tip.html

    Also, try not to give away the body of the mission and the conclusion. Remember, we are trying to make the best gameplay on-line as a finised product, not tell the story in the forums.
    Last edited by Rick_the_new_guy; 01-13-2007, 12:51 AM.
    (PO3) Marcinko_R. (BF2 PR .509) Squad Member
    (CPO) Marcinko_R. (BF2 PR .509) Squad Leader
    (LCDR) Marcinko_R. (BF2 PR .509) Commander

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  • #2
    Re: Ideas and Brainstorming for Missions

    Here is idea for a mission.

    There are atcually three differnt variations on this mission.
    Alpaha
    Bravo
    Charlie

    Mission name: Down, behind enemy lines!

    12 player mission.
    One squad leader
    One pilot
    10 grunts.
    (no medics)

    Setting:
    (Read in the mission brief but with better grammar and style): You and your squad mates are flying back from leave on board a transport chopper (High Altitude).
    The time is late evening. The mission starts with about one hour of day light left.

    Suddenly the Chopper begins to spin out of control and the pilot loses control and the chopper begins to slowly drift to the commi side of the Island. The pilot lands the chopper but it is junked and you are in enemy territory. About 500 meters inland. However, 500 meters on the coast to your west is a well known enemy encampment.

    Currently a cease fire is going on in this location of the Island and the Corp cannot come in and pick you up. You’re basically on your own thanks to diplomatic maneuvering. You have to assume the enemy saw your chopper land in the Forest and is heading to your position.

    Your orders are to destroy the chopper and head to a certain town were “friendlies” are located (this is marked on the map).

    Spawing in (starting the mission)
    The beginning will begin with all of you spawning in on a chopper. The person who is the pilot is injured and cannot run, some players are lightly injured but can run, some are at full health (note, this never changes form the three variations in order not to give it away).
    All are equipped with basic rifles, but the chopper is also equipped (all three missions have the same equipment and start out the same) with weapons. So you have chose of traveling light and getting on the move quicker or sticking around the chopper and picking up gear and setting up the explosives to destroy the chopper.

    Also you have the decision to leave the injured pilot to the enemy and move out without him in order to make good time and elude the enemy and head for the friendly town.
    (if the player can only play so long, they may elect to stay and break Rambo on the enemy and take out as many as they can before going down.
    But seeing how we are roleplaying, the chopper pilot will come with you, right?
    Right!?

    Mission Alpaha, Secret code name: “inset secret code name here.”
    Ending is easiest

    Mission Bravo. Secret code name: “ “
    Ending is moderate


    Mission Charlie. Secret code name: “ “
    Ending is the most hard.





    ____________
    The idea is for the team to not really know what mission varient it is until the last part. So if they play the game conservatively they stand a better chance in succeeding if lady luck is against them.
    If they play the mission with less focus, they make take more casualties.
    So if luck is on their side they may still make it out alive. But if luck is not their side, they are most likely screwed.



    The idea here is for the Squad leader to make a call on instinct and the situation at hand rather than how the bots will show up because you played the mission before. The bots will generally behavie similarly in the first parts of the mission, but as the game goes on, things change more and more until the end, were you clearly know what mission you are playing (only if you have played the others first).

    ____


    How this is done: The Admin randomly picks the coop mission “Down, behind enemy lines!” Alpah, Bravo, Charlie, to be played on the server for the day and decides to leave it up for a few days or hours or what ever. They are sort of like a Dungeon Master. If they are in a bad mood, Break out Charlie and wish Doom on others.


    What would be really cool, would be to have a bunch of friends play the mission and schedule the private server or what ever and have the admin (DM) role a dice and pick the mission level by chance.


    Does anyone like the mission setting I created?
    Do you think the three variations would be great gameplay.
    Last edited by Rick_the_new_guy; 01-13-2007, 01:11 AM.
    (PO3) Marcinko_R. (BF2 PR .509) Squad Member
    (CPO) Marcinko_R. (BF2 PR .509) Squad Leader
    (LCDR) Marcinko_R. (BF2 PR .509) Commander

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    • #3
      Re: Ideas and Brainstorming for Missions

      This idea for a coop mission is 100% taken from the “Choose your own Adventure” books. They are really really cool, Even though sometimes the writers were really hard on you.

      As many of you know what the deal is, at one point in the book you decide to make a certain decision.
      You read off the choices and then after picking your choice you go to the page that will match up with what you picked.

      The same idea will work with the coop missions. Granted there will not be that many choices to be had.

      What is needed.

      1. Good admin who is like a Dungeon Master
      2. Mature players who like to role-play and a SL who has the time to write up farily accurate AAR .


      The idea is to have two chapters.
      Each Chapter is its own mission, but the idea is to have two chapters divided so that when added together, it becomes one big mission.

      Players do one chapter on one day, then they play the other some time later.

      Each chapter should vary in time of completion. Sort of like a movie (George Lucas does not like movies to be over 2 hours) the Chapters or episodes should be around one hour if the players are playing in-between real life tactics and Rambo gameplay.

      Chapter 1 is what everyone starts out with when they perform the mission. At the end of Chapter 1, the players make a AAR report on the forums and PM the report to their DM.

      Included in the AAR report the SL documents the following.

      A. the number of K.I.A. they had

      B. The number of wounded they had.


      C. a rough estimate of the number of enemy K.I.A. (I suppose players could just look at the stats at the end of the mission)

      D. A true list of the mission objectives completed. (example, one of the objectives was to blow a building up were the enemy is hiding.) If you did not do this, put it in the report. Another example (the squad is to raid a small farm that is secluded and out in the sticks and hunt down everyone there real stealth like without the making a lot of commotion.)
      The SL must be precise on certain matters. For example, if a house blew up on a stealth mission, report this please.


      E. Time it took to finish the chapter.

      F. The number of vehicles that were lost or damaged.


      G. A general idea of the amount of ammo you have left. Nothing accurate, but give the DM an idea.

      H. The time of day the mission ended.

      I. Other that is important to you.

      ____________
      O.k. here is the tricky part.

      After reading these AAR, the DM will already know the exact things that need to be done to complete a mission and how it will influence the next chapter. Example, if the AAR report shows that 15 enemies were killed at the farm back in the sticks, and the DM knows that there were in fact 16 there, then he/she must assume one got away, Or maybe they give the squad the benefit of the doubt and give them the kill, it really is up to the DM.

      Let’s say there are four choices to pick from in the second chapter.

      The creator of the mission clearly should have the description of the mission described for the DM to look over.

      Let’s say the primary mission objective is to take out the enemy at the old farm house real stealth like and then hike to an extraction point, again real stealth like.

      Chapter 2.
      Scenario Alpha.
      The team has performed all their objectives to the letter, and has taken little casualties and maybe one or two deaths. Furthermore, they have a good set of weapons and gear. They finished their objective about two hours before night fall. The squad was not discovered by the patrol and still has stealth and surprise to their advantage.

      They eliminated the enemy with stealth by:

      Taking out the phone lines before the assault began
      Taking out their radar satellite before the assault began
      Eliminating all 16 enemies at the farm before leaving.

      When the squad left to go to their extraction point, they choose well and kept themselves hidden and did not engage the patrolling enemy platoon.

      After deciding on Alpha for the second chapter, the DM would PM the SL and tell them the following:

      1. How many players will be playing with (with alpha, all the players are alive). How many players will be wounded (maybe one or two slightly injured).
      2. The weapons/equipment and ammo they will have. The DM cuts and pastes this.
      3. The time of day the second chapter begins.
      Note, the DM does not say anything about Alpah or the sub name of the mission.
      When the second chapter begins for this squad they are in good shape.


      Scenario Bravo.
      The team performed all their major tasks except (insert task here. Let’s say they did not take everyone out at the old farm house.) The team took very little casualties and maybe one or two deaths. Their weapons are high on ammo. They finished their objective about two hours before night fall. They too made good calls and eluded the enemy patrol.

      When the second chapter begins for this squad they are being stalked by an enemy platoon from a far but do not know it.





      o.k., you get the idea.

      Charlie would be more dangerous and challenging based upon the choices of the squad.
      Less players would be able to come back and play because less players will be int the squad when the chapter bings. Those who stayed alive will of course play unless they choose not to.

      Delta would be nearly impossible to play based upon the incompetence of the squad as judged from the AAR. Basically, one or two guys are left with little ammo and the enemy all over their six.


      For best results.

      Have a group of players get the private server or whatever reserved for this type of gameplay.

      Have these games pass worded.


      Pros: Awesome gameplay to be had by all.

      Con: With so many missions (five in this example), it is more of a chore to create these missions. Granted, Chapter 1 is the same. And the different scenarios will not be a huge variation. It’s not like they are created five totally diffent missions. But if they want to make a lot of changes, cool!.

      Con: Just like in real life, SL and players may get mad at the DM for their calls and how they picked certain sceneries. This could cause others to dislike each other.

      What do you guys think?
      I am trying to add more of a human appraoch to these missions, instead of having just one mission and the bots being the factor that determines if the mission is done.

      I want the actions of the players to have more importance, just like in real life.
      I believe the mature community of TG will allow this to happen.
      Last edited by Rick_the_new_guy; 01-13-2007, 06:15 PM.
      (PO3) Marcinko_R. (BF2 PR .509) Squad Member
      (CPO) Marcinko_R. (BF2 PR .509) Squad Leader
      (LCDR) Marcinko_R. (BF2 PR .509) Commander

      Squad Member pledge to their SL:
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      • #4
        Re: Ideas and Brainstorming for Missions

        I like your ideas and approach a lot Rick... You are the type of guy I would like to work with in coop session organization. I have some backbone procedural things I want to finish. Then I will contact you and see what great things we can do if we join forces and focus one thing at a time...

        Comment


        • #5
          Re: Ideas and Brainstorming for Missions

          Thanks champ.

          Inspite of the fact that my nametag is High-Tech, I am not computer savy.

          My name is one of those deals were it is like the opposite of what you are.

          You know, sort of like calling someone who is hyperobese, "slim."

          Yeah, I hope to work with others on making some realistic missions that make sence and allow great gameplay.
          (PO3) Marcinko_R. (BF2 PR .509) Squad Member
          (CPO) Marcinko_R. (BF2 PR .509) Squad Leader
          (LCDR) Marcinko_R. (BF2 PR .509) Commander

          Squad Member pledge to their SL:
          Squad Leader pledge to their team:
          Commander pledge to their SL:

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          • #6
            Re: Ideas and Brainstorming for Missions

            I thought it would be cool to add a nice twist to some of the missions.

            Seeing how it is a stand up army and all, thought it would be cool to have an enemy civilian pro Communist force.

            Maybe TG can come up with a name for this type of faction found on the Island if not already existing in-game.

            Sort of like the Viet Cong in the Nam Conflict.

            The missions can have a little different feel.

            Example: Mission were the setting is when a squad or what ever is on R.R. and the enemy (Charlie) tries to ambush them or something.

            So the mission briefing will be to take your squad to go see a movie while on RR and watch a movie and relax.

            When the mission starts you are in civis and most are packing pistols, and a couple have rifles, and maybe two or three frags are in the group, and you head out to the location in the city/whatever to watch the movie.

            Ofcourse, your objective then is to defend yourself and get back to base.

            Mature players will need to play this and role play here for best immersion.
            (PO3) Marcinko_R. (BF2 PR .509) Squad Member
            (CPO) Marcinko_R. (BF2 PR .509) Squad Leader
            (LCDR) Marcinko_R. (BF2 PR .509) Commander

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            • #7
              Re: Ideas and Brainstorming for Missions

              Another missions were civilian Communist sympathizers are in the map. For simplicity, they will be called “VC:”

              Mission briefing written by Company Leader: Your sister platoon, 2nd Platoon, has just arrested and taken prisoner numerous “VC” at x town/village. As they clear out, your platoon, the 1st, moves in to search the village and police the weapons and look out for suspicious persons.

              Squads Alpha and Bravo will do the actual searching, while Charlie does security from inside the town, and Delta does security from outside the town.

              All enemy weapons are to be put in a supply truck. Due to the lateness in the day, you will have 40 mins to search the town, after that do not stay in the area after dark.

              Once the search is completed, move your platoon to x base.

              Support/vehicles:
              Three humvees
              One support truck
              One troop transport truck

              Remember not to appear hostle to the civilian population; Even though we arrested plenty, more most likely are around. Repeat, this is not a hostile situation, so don't make it one by being careless. Keep your Platoon tight.

              __________________________________________________ _______________________________


              Setting for those making the mission. These are just my ideas, no biggy.

              1. 45 mins before dark.
              2. Platoon layout.
              A Platoon Leader
              B.. Platoon Sergeant
              C. One platoon medic
              D. four squads, 8-9 members

              3. a few players have NV goggles. Make the high ranking personnel have these.

              4. Mission begins with the player spawning in outside of their vehicles. The idea is to have 2nd Platoon leave as you pull in, but they leave on the other side of the town/village and you do not see them.

              5. Civilians will be around the town sitting around and standing around and looking at you. Some will be in houses and on ruff tops checking out what is going on.

              6. The Platoon will be well equipped for anything, so try to give them various types of weapons.

              In order to best role-play the players should keep the situation calm by walking and jogging at the most. They should have their weapons in their hands but not walking around aimming at civilians.

              ___________________________________________

              Feel free to PM about how to make the body and conclusion of the mission cool to play through, if interested in making this mission.
              Last edited by Rick_the_new_guy; 01-20-2007, 12:50 PM. Reason: Re read please for editions !!!!!!!!!!!!!!!!!!!!!!!!!!
              (PO3) Marcinko_R. (BF2 PR .509) Squad Member
              (CPO) Marcinko_R. (BF2 PR .509) Squad Leader
              (LCDR) Marcinko_R. (BF2 PR .509) Commander

              Squad Member pledge to their SL:
              Squad Leader pledge to their team:
              Commander pledge to their SL:

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              • #8
                Re: Ideas and Brainstorming for Missions

                Type of mission: Search and Destroy. Particularly, a enemy sniper.
                You are Captain X, one of the Marines most respected sniper/spotters. You are reading a briefing from your superior.

                Brief: As you know Base X has been receiving sporadic sniper fire east of our base. Due to the effectiveness of the sniper and based upon the only geographical locations that would allow for such shots, we believe we are up against one of (insert name of enemy army) best snipers.

                As you know, due to diplomatic and political issues, arty/gunships/fastmovers/ are restricted in this area.

                At 05:30 hours you and Gunnery X , with the help of a Marine recon unit will be going outside the wire on foot to find and destroy this sniper. We have plotted the most likely locations for the enemy sniper perch.

                Furthermore, known enemy patrols and concentrations have been plotted on your map in order for best stealth and safety. Once the objective is completed, make your way back to base. You will be in command of this unit. Good luck.

                ____________________________

                When you spawn in:
                1. The spotter will lead the team. He and his sniper partner will be team white by default. The six man recon team will be team red.
                2. It will be about 15 minutes before sunrise
                3. I would actually like this unit to do some good role-playing and do some marching. I am talking about a good hike here people so lets try to make the estimated enemy sniper perches some distance away (2 Kilometers sound fair).

                The Sniper team: White fire team:

                Spotter has M4. Sniper has a awesome sniper rifle of some kind.
                They have plenty of ammo, no frags. Both have bionics.

                The Recon team: Red fire team.
                Caring heavy machine guns, and M4. Also carrying a few sniper cartridges. Lots of frags. Be cool to have a AT guy. Seeing how a recon team works away and in dangerous places, a medic should be in the team. Most players have binocs (Medic would not).
                Last edited by Rick_the_new_guy; 01-20-2007, 02:50 PM.
                (PO3) Marcinko_R. (BF2 PR .509) Squad Member
                (CPO) Marcinko_R. (BF2 PR .509) Squad Leader
                (LCDR) Marcinko_R. (BF2 PR .509) Commander

                Squad Member pledge to their SL:
                Squad Leader pledge to their team:
                Commander pledge to their SL:

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                • #9
                  Re: Ideas and Brainstorming for Missions

                  Type of mission: Clandestine. So Navy Seals or C.I.A. or what ever.

                  Brief: leave the town of x that you have been staying in and head to town x and drop off a package to one of our local couriers, he will in turn deliver this package to his boss. The contact person is a native of Sahrani and will be wearing x clothing and waiting on a motorbike.

                  Follow the courier to his destination without being detected. From there assassinate his boss and all those in the immediate area by what ever means possible. Be careful on tailing the courier, we have never followed him before, so doing so now may spook him.

                  Vehicle:
                  One car
                  One truck
                  One motorbike.

                  Dress: Civilian.

                  Weapons:
                  A fair amount. Particularly loaded in the truck and car.


                  __________________

                  Setting: plenty of day light.
                  Spawn in at a building next to vehicles that are in the backyard.
                  On map is courier meeting place.
                  The vehicles will have plenty of ammo inside them.
                  About 8-9 players is good, maybe a little less.

                  Again, if interested in making this mission, please PM me, I have a lot of tight ideas on how to make this an awesome mission.
                  (PO3) Marcinko_R. (BF2 PR .509) Squad Member
                  (CPO) Marcinko_R. (BF2 PR .509) Squad Leader
                  (LCDR) Marcinko_R. (BF2 PR .509) Commander

                  Squad Member pledge to their SL:
                  Squad Leader pledge to their team:
                  Commander pledge to their SL:

                  Comment

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