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When trying to dynamically create spawnable units for Multi Player missions, the command setPlayable always crashes the server, or it simply doesn't work. So I tried using addSwitchableUnit, which I thought was only for single player Team Switching. And guess what, it works just fine for MP too....
That is a huge find if it works as I think it might... I was trying to put in a system that allows a character to change class (medic, engineer, sf, rifleman, officer, pilot) at the direction of the squad leader.
If I can get this to work I might be back on track for my SL command interface for domination!