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  • sahrani life

    Anyone played the sahrani life mission yet? Its like a complete mod converting it into an RPG and its like GTA style game-play. The two side are cops and civilians and you go around making money both legally and illegally but if a cop catches you doing something against the law he can put you in prison/fine you or maybe kill you. Its really immersing and teamwork will help you progress quicker. The respawn time is 30 secs to start plus another 25 added for each death. So there's plenty or reason to ovoid gun fights. But getting a gun license and buying a gun may come in handy for protection, especially from trigger happy cops.

  • #2
    Re: sahrani life

    Sounds like an interesting use of the engine. I know someone posted a Jurassic Park style conversion but this could be a good fun type thing.
    |TG-12th| tHa_KhAn

    XBL GT: Khan58

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    • #3
      Re: sahrani life

      I don't know how many hours I put in on this mission today with Gogeta. It's pretty addictive...and fun. Cops and Robbers at it's best.
      | | |

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      • #4
        Re: sahrani life

        Originally posted by Atomic Dog View Post
        I don't know how many hours I put in on this mission today with Gogeta. It's pretty addictive...and fun. Cops and Robbers at it's best.
        about 9 LOL... damn that was awesome! Killing that cop as he hopped out of his MH-6.. then stealing it to deliver LSD!! xD too fun. Im ready to get back on there ;)
        Dizlor


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        • #5
          Re: sahrani life

          Maybe we should have this mod on sunday and host it up.

          The hungry, ignorant man immediately grasps that he is handed a fish, but is bewildered when handed a net. The man who shivers in the cold thinks happily of the man who invites him to sit by his fire, and somewhat poorly of the man who loans him an axe, flint and steel.

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          • #6
            Re: sahrani life

            *Cough* We have been testing it all night tonight on the SM server. By all means jump on and give it a whirl, the password is in the Supporting Member forum.
            "The chief foundations of all states, new as well as old or composite, are good laws and good arms; and as there cannot be good laws where the state is not well armed, it follows that where they are well armed they have good laws." -Machiavelli

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            • #7
              Re: sahrani life

              Here is as an early view at some of the changes for the next release (still a work in progress and subject to change: Source

              added: Hideout marker for the hideout owner
              - changed: Deadhandler -> Counts your kills (Cops, Civs, Suicides), changed messages, Cop-Teamkiller have to pay $5000, some other fixes
              - fixed: only illegal objects removed when arrested
              - added: Bounty set on bankrobber
              - changed: The cop who arrested a civ now writes the message in global chat (instead of the civ)
              - changed: Disarm message
              - changed: some prices
              - changed: Mission name standard
              - changed: ATM at Civhospital, Bank at Major Hall (Flag changed into a Computer inside the building)
              - added: vehicles near the helipads or the right hangar in the copbase are not deleted when inactive
              - added: Itemshop for items such as Medikit, Repairkit...
              - added: You can carry a total of 100kg, every item has its' own weight
              - added: Mobile Phone to write a PM to another player
              LoyalGuard

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              • #8
                Re: sahrani life

                wow, very nice fixes and additions.
                Dizlor


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                • #9
                  Re: sahrani life

                  Newer changelog:

                  player has to eat = awesome!

                  - added: Shop for items such as Medikit, Repairkit, Weapons, Vehicles
                  - added: The player can sell his Vehicles/Weapons/Items at shops
                  - added: Hideout marker for the hideout owner
                  - changed: Deadhandler -> Counts your kills (Cops, Civs, Suicides), changed messages, Cop-Teamkiller have to pay $5000, some other fixes
                  - fixed: only illegal objects removed when arrested
                  - added: Bounty set on bankrobber
                  - changed: The cop who arrested a civ now writes the message in global chat (instead of the civ)
                  - changed: Disarm message
                  - changed: some prices
                  - changed: Mission name standard
                  - changed: ATM at Civhospital, Bank at Major Hall
                  - added: vehicles near the helipads or the right hangar in the copbase are not deleted when inactive
                  - added: You can carry a total of 100kg, every item has its' own weight
                  - added: Mobile Phone to write a PM to another player
                  - added: Player has to eat
                  - fixed: Hideoutowner action for JIP people
                  - fixed: Weapons and ammo removed from vehicles for JIP people
                  - changed: M1A! in the cop-shop
                  - changed: Copmarker default: on
                  - added: weight info in Inventory
                  - changed: Stat hint is now a Stat dialog
                  - added: Hunger and weight added in Statdialog
                  - added: Rating resets to 0
                  - added: workplacejob
                  - fixed: prison release now works
                  LoyalGuard

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                  • #10
                    Re: sahrani life

                    I've been pretty busy as of late and saw this post...

                    Is this available on the COOP server?

                    And, if you kill the hookers, can you get your money back?
                    SADD - Soldiers Against Dumb Drivers - Campaign
                    Friends don't let friends drive enemy vehicles.


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                    • #11
                      Re: sahrani life

                      Its currently being run on the new SM only server, which will host alot of new stuff like this in appreciation of our SMs. Theres a post in the Members Forums about it from C.
                      Dizlor


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                      • #12
                        Re: sahrani life

                        So, if you don't eat does that affect your weight and enable you to carry more? lol



                        Atomic Dog: Do it, hit it with a crowbar!
                        Delta: I don't have a crowbar.
                        Atomic Dog: Hit it with the dog!

                        Ednos: I just need to man up and get ready to have a testicle removed (which is what using Vista feels like)

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                        • #13
                          Re: sahrani life

                          =|. seriously, this game isn't grand theft auto.

                          only 1 of the reasons im not playing this game, here.

                          and killing a cop to steal his helicopter to deliver Lysergic Acid Diethlyamide seems lame. In real life, and in a game.

                          I'm thouroughly dissapointed at this point that admin's and players alike are using a military simulation as a PS2 game. go buy GTA if you want that kind of gameplay so badly. bet you its 10 bucks on the bargain shelf used.

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                          • #14
                            Re: sahrani life

                            *shrugs*

                            Your call, sour-puss. However, the other server's up and running the standard COOP missions.

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                            • #15
                              Re: sahrani life

                              Originally posted by stickyjeans69 View Post
                              =|
                              I'm thouroughly dissapointed at this point that admin's and players alike are using a military simulation as a PS2 game. go buy GTA if you want that kind of gameplay so badly. bet you its 10 bucks on the bargain shelf used.
                              Sticky-

                              Another reason why this, and other unconventional missions, are being hosted is to see the other capabilities of the game engine that we might be able to bring to more conventional sim missions. For example, imagine if we could implement the requirement in a long coop mission the need for players to eat or drink after a long battle objective in order to maintain strength! Ideas like this come from pushing the envelope with missions like Sahrani Life even if they have nothing to do with milsim per se.
                              LoyalGuard

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