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Capture & Hold Mission Template

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  • Capture & Hold Mission Template

    This was just posted front page on
    Looks pretty interesting.

    He says "Do you like the Capture and Hold Gameplay, but don't like the arcade / BF2 style of other C&H mission types for ArmA?

    Here's a brand new template that caters to the crowd looking a more realistic pace and flow. This template allows new missions to be made as simple as possible with lots of room for variety and configuration by the creator.

    I like some of the tricks he uses and they might be cool to fit into some of the missions people are working on right now, like:

    Forced Weapon Loadouts Based on Player Class - Tired of having every player choose any type of kit they wish with versatile load-outs to make them 1-Man armies? The template works best when no ammo crates are placed in the mission. Upon respawn a player will be given a custom weapon load-out selected by the mission creator based on the Type of slot they picked on the lobby screen. By default some slots are assistant based and will carry extra ammo for specialty slots like Anti-Armor soldiers and Machine-gunners.
    Wave Based Respawn - When players die they will respawn to an isolated area outside of the AO where they must await the respawn wave countdown. At this time all dead players will be respawned. The advantage to this is that you respawn with your teammates and are able to leave based as a group and with proper teamwork will have a greater impact upon re-entering the objective areas.


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    Stoop and you'll be stepped on; stand tall and you'll be shot at.

    -Carlos A. Urbizo-



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