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Briefing Problem: Run and Hide NO MODS

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  • Briefing Problem: Run and Hide NO MODS

    Map Guru's

    I cannot get the RACS (Iraqi Police) mission briefing to display? The Blufor notes come up but no notes for the iraqi's.

    Here is the section from the briefing ext, any ideas as why not?

    <! --- INDEPENDENT Notes --->


    <h2><a name="Main.independent"></a>Gameplay Notes</h2>
    <br>
    <p>
    <br><br>
    FOR INTENDED EFFECTS ENSURE YOUR "MUSIC" LEVEL SETTING IS BETWEEN 30-50% IN OPTIONS
    <br><br>
    The Infidels have hit one of our glorious mines! Praise be to Allah! We will not tolerate them coming back into our town!
    <br><br>
    Find any survivors and kill them, before they can call in reinforcements!
    <br><br>

    <br><br><br><br>
    Version: 1 (18 OCT 2008)
    <br>
    Designer: Blackdog1 - TG 22nd Rapid Reaction Regiment
    </p>
    <hr>


    <! --- INDEPENDENT Plan --->


    <p><a name="plan.independent"></a>
    From: Police Commander - Abdul Bin Theeven
    <br><br>
    Those Western swine have entered our town for the last time! We just spotted an American M113 vehicle seems to have hit one of our glorious mines!
    <br><br>
    It's time we showed the Western world that their time here has come to an end! If need be we will make examples of any infidel we find, to show them that we aim to clear them out of our country!
    <br><br>
    If any of them come into this town it is your job to kill them all, use all the training we have provided you and Allah will be with you. You know you should fear nothing, a greater domain awaits you.
    <br><br>
    <br><br>
    Allahu Ackbar! Allahu Ackbar! Allahu Ackbar!
    </p>
    <hr>
    BlackDog1




    "What we do in life... echoes in eternity!"

  • #2
    Re: Briefing Problem: Run and Hide NO MODS

    Try... <p><a name="plan.guerrila"></a> instead of

    <p><a name="plan.independent"></a>

    maybe..

    Comment


    • #3
      Re: Briefing Problem: Run and Hide NO MODS

      Nope that didnt work either?
      BlackDog1




      "What we do in life... echoes in eternity!"

      Comment


      • #4
        Re: Briefing Problem: Run and Hide NO MODS

        Is this from using ArmA Edit?

        It looks right to me after quickly making a test briefing with ArmA Edit. Although, it puts the gameplay notes section after the plan.

        - It's who you game with.

        Comment


        • #5
          Re: Briefing Problem: Run and Hide NO MODS

          This is the page I use for briefing info: http://www.flashpoint1985.com/docs/briefing.html


          According to it, you need:

          Code:
          <a name="Main.guerrila"></a>
          and

          Code:
          <a name="plan.guerrila"></a>
          Which would make:

          Code:
          <! --- INDEPENDENT Notes --->
          
          
          <h2><a name="Main.guerrila"></a>Gameplay Notes</h2>
          <br>
          <p>
          <br><br>
          FOR INTENDED EFFECTS ENSURE YOUR "MUSIC" LEVEL SETTING IS BETWEEN 30-50% IN OPTIONS
          <br><br>
          The Infidels have hit one of our glorious mines! Praise be to Allah! We will not tolerate them coming back into our town!
          <br><br>
          Find any survivors and kill them, before they can call in reinforcements!
          <br><br>
          
          <br><br><br><br>
          Version: 1 (18 OCT 2008)
          <br>
          Designer: Blackdog1 - TG 22nd Rapid Reaction Regiment
          </p>
          <hr>
          
          
          <! --- INDEPENDENT Plan --->
          
          
          <p><a name="plan.guerrila"></a>
          From: Police Commander - Abdul Bin Theeven
          <br><br>
          Those Western swine have entered our town for the last time! We just spotted an American M113 vehicle seems to have hit one of our glorious mines!
          <br><br>
          It's time we showed the Western world that their time here has come to an end! If need be we will make examples of any infidel we find, to show them that we aim to clear them out of our country!
          <br><br>
          If any of them come into this town it is your job to kill them all, use all the training we have provided you and Allah will be with you. You know you should fear nothing, a greater domain awaits you.
          <br><br>
          <br><br>
          Allahu Ackbar! Allahu Ackbar! Allahu Ackbar!
          </p>
          <hr>

          Never made a briefing for Independent before though ..

          Comment


          • #6
            Re: Briefing Problem: Run and Hide NO MODS

            Yeah, looks like it should be "plan.guerrila" instead of "plan.independent". I updated ArmA Edit and it produces the "plan.guerrila" briefing.

            If that doesn't work, I'd double-check that you're not using some old briefing. Maybe you were testing from the editor then exported to SP or MP for testing and the briefing didn't get exported.

            - It's who you game with.

            Comment


            • #7
              Re: Briefing Problem: Run and Hide NO MODS

              Well done chaps! I copied what Beta suggested and hey presto...now works!

              Ta muchly!

              BD1
              BlackDog1




              "What we do in life... echoes in eternity!"

              Comment

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