Announcement

Collapse
No announcement yet.

Scripting q's

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Scripting q's

    Eylo, I'm on a severly limited timeframe to prepare a mission for the event on friday, so here's a couple of things id really appreciate some answers / guidance / tips for to hopefully avoid me spending ages troubleshooting stuff / finding answers / how to's


    Public variables - can I setup a trigger to activate when one say, = 3? Can I add 1 onto this variable at will, say as part of a trigger or event handler? Would I be fine to have more than one check, I.e at 3, 5 and 10 it activates triggers? Any advice regarding?

    Action progress bars - ones that fill up showing how % complete current action is - how to?

    Adding actions to ai units / objects for player to activate - I've given this a quick go but obviously didn't work, any advice on how to get it to work? Just need it to activate a script that adds the unit and all units in it's group to a the callers group.

    There's one or two more, will post when I'm off work!

  • #2
    Re: Scripting q's

    If your on TS tonight, i'll give you a hand.


    Comment

    Connect

    Collapse

    TeamSpeak 3 Server

    Collapse

    Advertisement

    Collapse

    Twitter Feed

    Collapse

    Working...
    X