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  • Mission Framework/Templates/Loadouts

    I'm just wondering if you guys cranking out missions are using any mission frameworks (such as F2)?

    What about gear load outs? Do you have a standardized list, or redo it on a mission by mission basis?


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  • #2
    Re: Mission Framework/Templates/Loadouts

    I don't use any standardized framework per se. I use the basic BIS way of doing things. So far as loadouts, I mostly stick with the default kits (aside from adding radios), but when I do a mission where it calls for it like my Vietnam or Seals 1985 missions, I use a kit script.




    "Great spirits have always encountered violent opposition from mediocre minds. " - Albert Einstein

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    • #3
      Re: Mission Framework/Templates/Loadouts

      I don't use F2, or Betas framework, but I do use the same scripts in most of my missions. I guess you could say I have my own mini-framework of scripts I have borrowed from around the arma community and modified to do what I want.

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      • #4
        Re: Mission Framework/Templates/Loadouts

        Like tralic, I kind of have my own framework that I've developed. As for loadouts I change mine all the time, I tend to hate the standard loadouts, that being said my loadouts tend to stay the same throught a series of missons such as MARPAT. I also include a text document in the missions with all loudouts if you happen to unpbo any of my missions.

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        • #5
          Re: Mission Framework/Templates/Loadouts

          I'm lazy, I don't necessarily keep the basic loadouts - but I do have a few scripts I typically keep handy, ammo crate, vehicle respawns and spectator stuff etc as well as one or two I've taken from other places, beita's trench script for example. I usually keep these in all missions I do, none of them are really extensive and are pretty small, makes things easier ;p

          But yeah, If I want the whole team carrying ironsighted weapons or only one of x rifles, I'll remove all equipment and place everything they'll need in a nearby crate when they spawn

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          • #6
            Re: Mission Framework/Templates/Loadouts

            same with the basic loadouts, though if like ACOG i want to make specific based missions like Vietnam or WW2 then i would use the correct load outs for that time-zone using scripts, configs and functions etc.
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            • #7
              Re: Mission Framework/Templates/Loadouts

              just a though, could be interesting if we could have some kind of centralized depot for all our stuff.
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              • #8
                Re: Mission Framework/Templates/Loadouts

                I'll see about putting my stuff up here, give me a bit.




                "Great spirits have always encountered violent opposition from mediocre minds. " - Albert Einstein

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                • #9
                  Re: Mission Framework/Templates/Loadouts

                  I had a look at the kit script Acog posted. Will have to mess around with it. I had that Fillbox script working but it doesn't load a lot of the updated Ace items anymore. Specifically, satchels, c4, batteries for different binos.
                  I don't know. I keep checking the sixbrowser page for updated object names but not sure what's wrong. When I get back to my computer I'll pull the init code I was trying to add c4 to a unit with. I think it was:
                  this addWeaponCargo ["ace_c4",2]; this addWeaponCargo ["ace_pipebomb",1];
                  |TG-189th| Unkl
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