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AI Upper limit on Bravo

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  • AI Upper limit on Bravo

    Anybody know roughly how many AI troops Bravo can handle before performance starts to tank? I seem to remember hearing a figure of ~200ish.

  • #2
    Re: AI Upper limit on Bravo

    150-200 depending on what else you've got running in there, the 36 player beach landing has about 170 in there, but a lot of them run for it on easier difficulty settings, hence why we only seem to be killing ~100 of them

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    • #3
      Re: AI Upper limit on Bravo

      It really depends on the amount of clients connected to the server, and the amount of objects (read: ammo crates, campfires, tents, etc.) placed. for a 15 player mission, the server should handle 150-200 (if minimal objects are placed). For the same amount of players and AI you can balance it out like so: for every 10 AI you can place 1.5 objects. It's not an exact science. I would recommend spawn scripts which dynamically spawn the AI in when you approach an area. This way at mission start the server does not get bogged down.




      "Great spirits have always encountered violent opposition from mediocre minds. " - Albert Einstein

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      • #4
        Re: AI Upper limit on Bravo

        It is also ACE so take that into the factor as well

        TGU Instructor TG Pathfinder

        Former TGU Dean Former ARMA Admin Former Irregulars Officer

        "Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold

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        • #5
          Re: AI Upper limit on Bravo

          You could install a AT cache to your mission. This would allow you to place or even script spawn AI without effecting the performance.
          A good example of this is the MSO.
          It spawns hundreds of AI and puts them in a cache untill a player goes near their location.


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