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You're passing the trigger to the script(this) and the condition for the trigger requires a player to be present, even though the script only does anything on a server. Player is undefined on a dedicated server. I'd also use other dummy variable names than null, or in this case none at all.
Well, the premise is quite transparent as you can guess by now. It's to have the AI soldier join the player (or player group) when the player is within the trigger at lower than 2 (meters) from ground. So the helo or other flying vehicles will not activate it.
So if I edit the "null = this execVM "join.sqf"; to "test = execVM "join.sqf" would that work?
(I haven't tested it yet on my end also for this)
The script is okay right? or the one you've streamlined rather.
TGU Instructor · Irregulars · TG Pathfinder
Former TGU Dean · Former ARMA Admin · Former Irregulars Officer
"Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold