Announcement

Collapse
No announcement yet.

Operations Order : OPORD

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • [GUIDE] Operations Order : OPORD

    I know that it some players just wants to jump in and get a game going. Nothing wrong with that.
    But to give players, specially the leaders the necessary tools (i.e. information) to get the mission done is critical.

    Here is a mission briefing template that we can use:

    Also, Tactical Gamers are worldwide. So think about that before using other nations names in your OPORD.
    Yes, it is a game which denotes that some nation is the bad guy.
    But let's try to be civil and diplomatic/politically correct about this.

    Try to stick with; BLUFOR, OPFOR, etc if possible.



    // ================================================== ==================================

    // FACTION: BLUFOR, OPFOR, INDEPENDENT, CIVILIAN, ETC

    // ================================================== ==================================

    // TASKS
    // The code below creates tasks. A (commented-out) sample task is included.

    // _task1 = player createSimpleTask ["OBJ_1"];
    // _task1 setSimpleTaskDescription ["IN DEPTH OBJECTIVE DESCRIPTION", "SHORT OBJECTIVE DESCRIPTION", "WAYPOINT TEXT"];
    // _task1 setSimpleTaskDestination WAYPOINTLOCATION;
    // _task1 setTaskState "Created";

    // ================================================== ==================================

    // NOTES: ETC

    _cre = player createDiaryRecord ["diary", [" Misc. Mission features","
    <br/>
    ***Include any other game specific stuff here***

    <br/>
    "]];

    // ================================================== ==================================

    // NOTES: ROE

    _cre = player createDiaryRecord ["diary", [" Rules of Engagement (ROE)","
    <br/>
    ***Example Below***
    JTF FOR IRAQ OPERATION
    <br/>
    GROUND FORCES RULES OF ENGAGEMENT
    <br/>
    <br/>
    Nothing in these rules of engagement limits your rights to take appropriate action to defend yourself and your unit.
    <br/>
    A. You have the right to use force to defend yourself against attacks or threats of attack.
    <br/>
    B. Hostile fire may be returned effectively and promptly to stop a hostile act.
    <br/>
    C. You may not seize the property of others to accomplish your mission.
    <br/>
    D. Detention of civilians is authorised for security reasons or in self-defense.
    <br/>
    E. Civilians if carrying a weapon is considered hostile.
    <br/><br/>
    REMEMBER
    <br/>
    1. Threat all persons with dignity and respect.
    <br/>
    2. Use minimum force to carry out the mission.
    <br/>
    3. Always be prepared to act in self-defense.
    <br/>

    "]];

    // ================================================== ==================================

    // NOTES: COMSIG

    _cre = player createDiaryRecord ["diary", ["* Command and Signal","
    <br/>
    COMMAND
    <br/>
    ***Includes the location of the platoon leader and platoon sergeant. May include succession of command if this is not in the SOP (standard operating procedures). ***
    <br/><br/>
    SIGNAL
    <br/>
    ***Includes any communications or electronics instructions to be used during the operation. At a minimum, it contains call signs and frequencies. It may also contain challenge and password, pyrotechnics, and signal restrictions.***
    <br/>
    "]];

    // ================================================== ==================================

    // NOTES: SERVICE

    _adm = player createDiaryRecord ["diary", ["* Service Support","
    <br/>
    *** It should cover supply (ammunition, fuel, oil, lubricant [POL], and rations. Spare parts, services, (hot water), medical evacuation, and handling prisoners.. ***
    <br/>
    "]];

    // ================================================== ==================================

    // NOTES: EXECUTION

    _exe = player createDiaryRecord ["diary", ["* Execution","
    <br/>
    CONCEPT OF OPERATION
    <br/>
    *** States briefly the leaderís intent and tactical plan. It describes the scheme of maneuver and plan of fire support. Although brief, it must be detailed enough to insure correct action ***
    <br/><br/>
    1. Scheme of maneuver
    <br/>
    *** Insert movement instructions here. The companyís ultimate objective. The platoon mission, movement technique, direction, order of march, primary mission for each squad, and position in company order of march. ***
    <br/><br/>
    2. Fire support
    <br/>
    *** Preparation fires/ final protective fires: priority of fires.***
    <br/><br/>
    MISSIONS FOR SUBORDINATE UNITS
    <br/>
    *** Only units organic or attached are listed. Details of specific missions for each squad (Platoon order), or teams or individuals (squad orders), are discussed. ***
    <br/><br/>
    COORDINATING INSTRUCTIONS
    <br/>
    ***Is the last subparagraph of paragraph three of the OPORD. It lists tactical instructions and details of coordination (other than signal teams) that apply to two or more elements. When there are not coordinating instructions, this fact will be noted.***
    <br/><br/>
    "]];

    // ================================================== ==================================

    // NOTES: MISSION

    _mis = player createDiaryRecord ["diary", ["* Mission","
    <br/>
    *** Concise statement of the tasks to be accomplished. ***
    <br/>
    It contains the;
    <br/>
    WHO (unit)<br/>
    WHAT (attack, defend, delay, etc.)<br/>
    WHEN (date-time group) <br/>
    WHY (seize. Prevent penetration of positions) <br/>
    and WHERE (generally grid coordinates.)
    <br/>
    "]];

    // ================================================== ==================================

    // NOTES: SITUATION

    _sit = player createDiaryRecord ["diary", ["* Situation","
    <br/>
    <br/>
    ENEMY FORCES
    <br/>
    ***(All available information.)***
    <br/><br/>
    FRIENDLY FORCES
    <br/>
    1. Higher Unit
    <br/>
    ***(At least the mission of the next higher unit.)***
    <br/>
    2. Adjacent Units
    <br/>
    ***(Listed in order: left, right, front, and rear.)***
    <br/>
    3. Supporting Units
    <br/>
    ***(Mortar, field artillery, etc.)***
    <br/><br/>
    ATTACHMENTS AND DETACHMENTS
    <br/>
    ***(Availability and the time these attachments and detachments are effective.)***
    <br/><br/>
    "]];

    // ================================================== ==================================
    Enjoy!

    TGU InstructorTG Pathfinder

    Former TGU Dean ∑ Former ARMA Admin ∑ Former Irregulars Officer

    "Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold

  • #2
    Re: Operations Order : OPORD

    Small question here. In my Bear mission series it is said that we play as Russian soldier, but the enemy is just named as insurgents. Does that work?
    |
    | |




    "Kirov is boss"
    CO49 Great Bear Part 1, 28APR2012.

    Comment


    • #3
      Re: Operations Order : OPORD

      Lets go with "Ok" for this one. In the future we shall endeavor to not use real countries. I don't know, it's gets silly no matter how you look at it but hey, silly shouldn't cause offense.
      |TG-189th| Unkl
      ArmA 3 Game Officer
      Dean of Tactical Gamer University
      189th Infantry Brigade Member
      SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
      "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

      Comment


      • #4
        Re: Operations Order : OPORD

        Originally posted by Unk View Post
        Lets go with "Ok" for this one. In the future we shall endeavor to not use real countries. I don't know, it's gets silly no matter how you look at it but hey, silly shouldn't cause offense.
        Please tell me this rash of Political Correctness isn't because of one highly opinionated player. ArmA is a realistic game, modeling real world equipment, real world militaries. Are you seriously telling me I should be renaming my "British Patrol" mission to "BLUFOR Patrol", or something equally silly?

        If someone is genuinely offended by the use of "British" "German" "American" "Russian" in a computer game, then there should be some discussion about it, to see if it is a common perception or a lone one. Ramming down Political Correctness is the worst possible move and is an excellent way to alienate a much larger group of people.

        Trying (and failing) to put this in context of:
        "1. Create an environment conducive for mature gamers to enjoy the games they play without the everyday interference from the less-than-mature gamers."
        "3. Support game play in a near-simulation environment. "

        I'm really hoping this is a late April Fool's post.
        sigpic
        [squadl][conduct]



        Comment


        • #5
          Re: Operations Order : OPORD

          Woof come & talk to me. That goes for anybody, come & talk to me. This is not some all reaching over arching PC declaration for Pete's sake.
          |TG-189th| Unkl
          ArmA 3 Game Officer
          Dean of Tactical Gamer University
          189th Infantry Brigade Member
          SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
          "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

          Comment

          Connect

          Collapse

          TeamSpeak 3 Server

          Collapse

          Advertisement

          Collapse

          Twitter Feed

          Collapse

          Working...
          X