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  • [INFO] Bravo Missions List

    Admins will update the first post & delete the replies.
    Mission makers should also reply here when posting new missions to save the admins from going cross eyed.


    Last edited by WarFairy; 04-27-2012, 12:52 PM. Reason: edited mission list
    |TG-189th| Unkl
    ArmA 3 Game Officer
    Dean of Tactical Gamer University
    189th Infantry Brigade Member
    SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
    "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

  • #2
    Re: Bravo Missions List

    Missions in Chernarus

    • AAS24_Blind%20Man's%20Bluff_v2.Chernarus.pbo
      JIP/Respawn
      After a successful push by US forces onto the Chernarusian Mainland, the US forces have setup a HQ at the Bolata Airstrip. They have set their eyes on controlling Chernogorsk, an unprotected town and gaining the support of its inhabitants, as their next task in the attack phase. The US plan to assualt Chernogorsk in the early morning has unknowingly been intercepted by Russia intelligence. With this transmission in their hands the Russians plan to intercept the advancing US forces, and gain control of Chernogorsk and gain the support of the local Chernogorskians. Let the blood bath begin.
    • CO06_SEALs85_Pulkovo_v1.Chernarus.pbo
      JIP/Respawn
      Recon the artillery position and destroy the guns. If possible destroy their ammunition for the guns. The GMV HMMWV must survive or else the mission fails.
    • CO06_SEALs85_Tank_Farm_v1.Chernarus.pbo
      JIP/Respawn
      Recon the tank park and destroy the tanks. The GMV HMMWV must survive or else the mission fails.
    • CO06_SEALs85_Vlad_Grad_v1.Chernarus.pbo
      JIP/Respawn
      Move into the town of Gvozdno and take out any and all assets which might be used against US and Coalition forces. The GMV HMMWV must survive or else the mission fails.
    • CO08_RECON_Oreshka_Pass_v3.Chernarus.pbo
      JIP/Respawn
      Clear the crash site and destroy the drone before it gets salvaged. The M113 must survive or else the mission fails.
    • CO09_CASARTYTRAINER_v7[TG].Chernarus.pbo
      Trainer mission?
    • CO09_Cher68_Hill_290_v1.Chernarus.pbo
      JIP/Respawn
      Defend the radio relay tower, should this site fall into hostile hands we will lose a key station in our chain.
    • CO10_Cherpocolypse_Part1_v2.Chernarus.pbo
      Uknown
    • CO10_Cherpocolypse_Part2_v2.Chernarus.pbo
      Uknown
    • CO10_Cherpocolypse_Part3_v2.Chernarus.pbo
      Uknown
    • CO10_Op_ClearFog_v2.Chernarus.pbo
      Your mission is to destroy a US Marine Command and Control (C2) Asset that lays near the border of the Russian homeland. Your squad has been given a Mi-24 Hind to act as CAS and transport. The Hind MUST survive for the mission to succeed. Troops MUST cross the border at all costs, we are not to allow the Marines intel on our country.
    • Co10_Op_Easy_1_v10.Chernarus.pbo
      Primary task is to destroy the URAL with Zu23 mounted. An anti-air gun used by the insurgent forces in Kozlovka
    • Co10_Op_Zap_v1.Chernarus.pbo
      JIP/Respawn
      Attack an industrial complex to the west of Zelenogorsk. Clear the two marked compounds of all enemy forces. You can expect around a platoon of US army soldiers equipped with heavy weapons to be guarding them. Your forces consist of a squad of infantry and a BMP-2 for transport.
    • CO10_SVD_Klen_v1.Chernarus.pbo
      JIP/Respawn
      After paradropping, move to and secure Klen Mt. Destroy all US Anti Air vehicles and radars. The Vodnik must survive or else the mission fails.
    • CO10_SVD_Kozlovka_v1.Chernarus.pbo
      JIP/Respawn
      After paradropping, move to the town of Kozlovka and eliminate the Platoon and its transport vechiles. The Vodnik must survive or else the mission fails.
    • CO11_UN_Patrol_v1.Chernarus.pbo
      JIP/Respawn
      Follow the pre-planned patrol route. Only fire if fired upon. Avoid civillian casualties. The BTR must survive or else the mission fails.
    • CO12R_Navy_Seals_Part2_v1.Chernarus.pbo
      JIP/Respawn
      Infiltrate to the secured beach head at 0116 0219. Destroy the Stinger Missile crates at the Port of Komarovo. If possible, make a dent in gun running activities by destroying all aircraft at the airfield.
    • CO13_Cherpocolypse_Part1_v3.Chernarus.pbo
      uknown
    • CO13_Windy_Escape_v2.Chernarus.pbo
      JIP/Respawn
      Move south toward the coast and attempt to find any transport you can to get your squad off Chernarus. The US Navy isn't due to leave station until later today, and they should pick you up on radar.
    • CO14_Cher68_Dawn_Patrol_v2.Chernarus.pbo
      JIP/Respawn
      Following the checkpoints, patrol to the town Nadezhdino. You will be picked up by Huey on the northern side of town at the end of your patrol.
    • CO14_Cher68_Eve_Patrol_v3.Chernarus.pbo
      JIP/Respawn
      Patrol along MSR Orlando and investigate the AAA sighting.
    • CO15_Cher68_Guglovo_v2.Chernarus.pbo
      Using all available means Alpha squad is tasked with a force recon and if possible seizure of the town of Guglovo. Be advised the civilian population has not been evacuated, take all measures to prevent the loss of civillians.
    • CO15_Cher68_Night_Raid_v2.Chernarus.pbo
      JIP/Respawn
      Using all available means Alpha is tasked with a force recon and if possible seizure of the town of Polana. Be advised the civilian population has not been evacuated, take all measures to prevent the loss of civillians.
    • CO15_Red_Dawn_OP1_Village_v4.Chernarus.pbo
      JIP/Respawn
      Yesterday the forces of the Peoples Republic of Uzjerkistan invaded the country. The local army units were quickly over run. Last night the a PRU unit came into the town and started shooting everyone. Some of the local men managed to escape to Devil's Castle. After some discussion we have decided to attack the local unit and make them pay for their crimes. It's not going to be easy, we raided the local militia armory before the pru could get to it. We got some clothing and a few sks rifles, but were going to need a lot more. We scouted out the western end of town and noticed a supply truck guarded by a few men. The truck is expected to have radios, arms, ammo, and medical supplies for use by the local unit. Our first objective is to attack the men guarding the truck and return it to Devil's Castle. Once the truck is safe and we have the arms and ammo we need out of it were going to attack the other two sections of town here and here. Our job isn't done until all the bastards are dead.
    • CO15_Red_Dawn_OP2_Aziz_v4.Chernarus.pbo
      JIP/Respawn
      We're here to kill Col. Aziz the local commander. It's not going to be easy he's hold up on the old airfield in a fire base. We've relocated to a local farm house near the airfield. We kick of the missions at 5:30 am so we should have cover of darkness for awhile. Once Aziz is dead, were going to high tail it back to Devil's Castle. We have a few vehicles located at the farm house and all of them have been loaded with extra supplies.
    • CO15_Red_Dawn_OP3_Devil's_v4.Chernarus.pbo
      JIP/Respawn
      One of our informants just radioed us. PRU forces have located our strong hold at <marker name='home'>Devil's Castle</marker> . We don't have time to evacuate so were going to hold and defend. Some of our brothers are already at the strong points on the guns.(Friendly AI)
    • CO15_Red_Dawn_OP4_Gorka_v4.Chernarus.pbo
      JIP/Respawn
      We've gotten Intel that the PRU are planning a raid on Gorka. During the night we set up defenses around the town. Each team has been setup at an outer defensive position. Team 1 is here, Team 2 here, and the squad leaders team has been set up here. Each position has extra ammo in it. The fall back defensive line is here. It is currently being defended by our brother(AI), but we may have to fall back to it.
    • CO15_Red_Dawn_OP5_Tower_v4.Chernarus.pbo
      JIP/Respawn
      The mission today is straight forward. PRU have been spewing propaganda from a local radio tower. We are going to destroy the tower on the hill here. Once this is done we have to hot foot it out of the area before PRU forces can react. Minimum safe distance is marked on the map in red.
    • Co16_Nadezhdino_v1a.Chernarus.pbo
      Today you will be destroying three ammo caches recently used to furnish attack on our bases in southern Chernarus. There positions have been roughly marked on the map. You will need satchels to destroy them, which are in the box at your starting position along with other extra supplies. You can expect enemy infantry and light vehicles, good luck!
    • Co16_Op_Forward_v2.Chernarus.pbo
      JIP/Respawn
      CLEAR THE TOWN OF ROGOVO.
    • CO20_Homeward%20Bound%20v%2e98.Chernarus.pbo
      JIP/Respawn
      The town of Gorka to the SW may have a small contingent of insurgents. Sounds of vehicles to the north indicate a fast approaching group of vehicles. A Russian military fanatic group has dropped off the grid in the area as well. These groups are to be considered hostile. Civilians angry towards the insurgency may be a valuable asset in future
    • CO22_Cher68_LZ_Troy_v1.Chernarus.pbo
      JIP/Respawn
      Using Super 6, Move to <marker name='obj1'>LZ Troy</marker> and secure an LZ. Hold this LZ and patrol the area for the next 24 hours. Report all contacts to HQ.
    • Co24_AirAssault_v1.Chernarus.pbo
      JIP/Respawn
      A. SECURE AIRSTRIP
      B. CLEAR BALOTA
      C. CLEAR KOMAROVO
    • CO26R_Dawn_Rescue_V1.Chernarus.pbo
      JIP/Respawn
      Find the downed pilots and secure their Aircraft, returning it to Krasnostav for recovery before the CDF can salvage it. The pilots last radio transmission located them within 500 meters of 1111 0847
    • CO26_Op_Hera_v01.Chernarus.pbo
      JIP/Respawn
      A. Conduct an Ambush.
      B. Return to base.
    • CO27_Natural_Selection_sm_v4.Chernarus.pbo
      JIP/Respawn
      Multi-objective mission
    • CO30Little_Bear_Part_1_v3.Chernarus.pbo
      JIP/Respawn
      Sweep and Secure Stary Sobor and Novy Sobor
    • CO30Little_Bear_Part_2_v2.Chernarus.pbo
      JIP/Respawn
      Clear Zelenogorsk and the suburbs of insurgents.<br/>Seize the power station W of Zelenogorsk.
    • CO30Little_Bear_Part_3_v2.Chernarus.pbo
      JIP/Respawn
      Patrol the blacktrack between Myshkino and Lopatino
    • CO30Little_Bear_Part_4_v1.Chernarus.pbo
      JIP/Respawn
      Find the strongpoint and destroy all ammunition and vehicles
    • co30_Domination_2_60w_West_ACE.Chernarus.pbo
    • CO32R_Dawn_Cav_v4.Chernarus.pbo
      JIP/Respawn
      Prevent the Americans from gaining a foothold on Chernarus by defending the settlement of Pusta. Expect fierce attack by American units. Unknown if Americans have air support at this time.
    • CO32_Cher68_Deployment_v3.Chernarus.pbo
      JIP/Respawn
      Secure Balota and the surrounding area. Destroy any and all equipment found. Expect Anti-Air capability from the enemy and heavy patrols. Expect counterattack.
    • CO33_Air_Bear_Part_1_v2.Chernarus.pbo
      JIP/Respawn
      Seize and Demolish the two radio towers
    • CO33_Air_Bear_Part_2_v1.Chernarus.pbo
      JIP/Respawn
      Find the enemy's supply camp and destroy all vehicles and ammunition crates in it
    • CO33_Air_Bear_Part_3_v1.Chernarus.pbo
      JIP/Respawn
      Carry out a patrol in the AO<br/>Seek and destroy the ammunition truck.
    • CO34R_Vertical_Envelopment_v3.Chernarus.pbo
      JIP/Respawn
      Destroy two AA emplacements just south of Krasnostav and clear the town proper. Seize the airfield at all costs. Expect multiple armor as well as air contacts.
    • CO35_HuntWaldo_2_ACE.Chernarus.pbo
      JIP/Respawn
      Complete missions to collect intel in order to find Waldo
    • CO39_Holdingdown_V1.Chernarus.pbo
      JIP/Respawn
      War has been declared between the US and UK, ending the Coalition and plunging the world into another WW.
      USMC Forces holding on Chernarus have since become engaged with BAF forces in the area. You are stationed at Electrozavordsk alongside the rest of your company and are expecting an assault by BAF infantry and Mechanised units from the North.
      Company HQ has instructed your Platoon to advance to the dam north of your position immediately to secure it and repel the BAF assault. You must move immediately as the enemy is believed to already be en route.
    • CO39_Holdingdown_V1.Chernarus.pbo
      JIP/Respawn
      War has been declared between the US and UK, ending the Coalition and plunging the world into another WW.
      USMC Forces holding on Chernarus have since become engaged with BAF forces in the area. You are stationed at Electrozavordsk alongside the rest of your company and are expecting an assault by BAF infantry and Mechanised units from the North.
      Company HQ has instructed your Platoon to advance to the dam north of your position immediately to secure it and repel the BAF assault. You must move immediately as the enemy is believed to already be en route.
    • CO45_Natural_Selection_lg_v4.Chernarus.pbo
      JIP/Respawn
      Multi objective mission
    • CO49_Operation_Pignose_v1.Chernarus.pbo
      JIP/Respawn
      2nd Platoon of Gryphon Company, stationed at FOS Ricochet, are tasked with leading the assault on the now Russian controlled airfield. The first step of the assault is for 2nd platoon to take control of Gorka, a town near the airfield. The team is to move out in their squad trucks and engage any hostiles in there area.
    • CO67_IaDrang_TG1%2e0.Chernarus.pbo
      JIP/Respawn
    • CO_40_The_Ambassador_V1%2e4.Chernarus.pbo
      JIP/Respawn
      The Platoon is to evacuate the US embassador to Chernarus from his residence
    • CO49_Great_Bear_Part_1_v1.Chernarus.pbo
      JIP/Respawn.
      The continous success of COIN-operations in the N and NE of Chernarus has forced the insurgents even further E. This has caused the insurgents to become concentrated because of limited operational space and the support they recieve from towns throughout the countryside. Intensified intelligence gathering has lead to identifying three major targets of opportunity. A supply depot in Gorka with weapons and trucks, a high-level commander in Polana and a factory used for manufacturing of IEDs and repair/storage for weapons. Own Forces: One mechnanized infantry platoon with 3x BTR-70. One Spetsnaz Assault Squad. 1xMi-8MT Hip-H helicopters armed with 2xPKM. 1xMi-24V Hind-E.
    • coTVT25_Behind_Enemy_Lines..Chernarus.pbo
      JIP/Respawn
      OPFOR: After army of Chernarus with BLUFOR force's help to impeach the president and took control of the country. Guerillas who wanted democracy, disappeared and scattered throughout the woods in Chernarus. They attacked military from inside. They asked OPFOR to help the little country bring back to its former state. OPFOR did not want to get into the internal politics of Chernarus by means of war, and they do not need Chernarus's natural reserves; such as crude oil and mineral. However, OPFOR sent ammo and several Spec Ops teams to train guerillas. To train them for self protection from the CDF. Soon after productive attacks from Guerilla forces and Insurgents. Chernarus Defence Force called BLUFORs help and BLUFOR sent soldiers from other continent with heavy armor to find and destroy Guerillas. So you're here to preserve the balance between sides and help civilians clear military bases and destroy armored forces.
      BLUFOR: You've come a long way to protect the interests of Chernarus and aid its Defense Forces. There are several guerilla groups, and possibly OPFOR saboteurs. Your task simple - find and destroy them.
    • TvT20_Mogilevka_Assault_V1.Chernarus.pbo
      Ticket system
      Unknown
    • TvT24_Amphibious_Solnichiyv2.Chernarus.pbo
      Unknown
    • TVT26_Op_Recycle_v1.Chernarus.pbo
      West: A Russian government figure has been identified nearby. Your mission is to find, secure, and bring him back to the Base.
      East: Your job as the civilian HVT is to survive the ordeal. You are to follow your superiors' orders no matter what. If they tell you to stop, then stop. If they tell you to hide, then hide.
    • TvT28_Capture_Barn_v1.Chernarus.pbo
      Unknown
    • TVT28_Fields_of_Fire_v1.Chernarus.pbo
      Your tank platoon has been called on an important mission. A hostile tank platoon is moving in your direction, intercept at all costs. Your radios are located in the Tank's cargo section. Get out of the tank and walk to the back to take a radio.
    • TVT40R_Krasnostav_v2.Chernarus.pbo
      AAS: Assault And Secure. You must take control of the control points in order. Blufor must capture points CP1 to CP3. Opfor must start at CP3 and work their way to CP1. The first two control points will take 40 seconds to capture but the third one for each team will take 90 seconds.
    • TVTR40R_Solnichniy_v2.Chernarus.pbo
      Take the town of Solnichniy at all costs. Repel the hostile agressors.
    Last edited by WarFairy; 04-28-2012, 08:34 AM.
    - - -

    Comment


    • #3
      Re: Bravo Missions List

      Missions in Takistan

      • ACE[TVT20]TakisPatrol_v2.Takistan.pbo
        JIP/Respawn
        U.S. intelligence reported that the area Fallujah Taliban are hiding. Command of the United States sent two patrols to destroy the Taliban in the area.
      • CO02_Assasinate_v1.Takistan.pbo
        Kill the US General at the Base near Feruz Abad and escape undetected
      • CO04_HVT_v1.Takistan.pbo
        Clear the town of Hazar Bagh, make sure there is no one left alive in the immediate area.
      • CO08_Insurgents_Folly_v1.Takistan.pbo
        JIP/Respawn
        Stop the Convoy at all costs, then attack the US Fuel Depot.
      • CO08_RECON_Crisis_v3.Takistan.pbo
        JIP/Respawn
        After paradropping, secure the town of Ravanay and the Sagram Oil Production facility. The M113 must survive or else the mission fails.
      • CO08_RECON_Nur_v3.Takistan.pbo
        JIP/Respawn
        Move into and secure the town of Nur. Destroy any weapons caches or armored vehicles, including GRAD's. The M113 must survive or else the mission fails.
      • CO08_RECON_Road_Block_v1.Takistan.pbo
        JIP/Respawn
        Clear the pass of all Russians so the supplies may move north again. The M113 must survive or else the mission fails.
      • CO14_MARPAT_Chaman_v4.Takistan.pbo
        JIP/Respawn
        Intel has word the town of Chaman is under insurgent control. The squad has been dropped of to the east of the town <marker name='start'>here</marker> . We are to enter the town and secure it. Extra supplies are in the MTVR at our step off point.
      • CO14_MARPAT_Falar_v4.Takistan.pbo
        JIP/Respawn
        Intel has word the town of Falar is under insurgent control. The squad has been dropped of to the north of the town <marker name='start'>here</marker> . We are to enter the town and secure it. Extra supplies are in the MTVR at our step off point.
      • CO14_MARPAT_Garmsar_v4.Takistan.pbo
        JIP/Respawn
        Intel has word the town of Garmsar is under insurgent control. The squad has been dropped of to the west of the town here. We are to enter the town and secure it. Extra supplies are in the MTVR at our step off point.
      • CO14_MARPAT_Karachinar_v4.Takistan.pbo
        JIP/Respawn
        Intel has word the town of Karachinar is under insurgent control. The squad has been dropped of to the north of the town here. We are to enter the town and secure it. Extra supplies are in the MTVR at our step off point.
      • CO14_MARPAT_Sultansafe_v4.Takistan.pbo
        JIP/Respawn
        Intel has word the town of Sultansafeis under insurgent control. The squad has been dropped of to the south of the town here. We are to enter the town and secure it. Extra supplies are in the MTVR at our step off point.
      • CO18_Silent_Strike_v3.Takistan.pbo
        The insurgency has been growing lately, claiming lives of our fellow comrades. IEDs and ammo caches have been popping up everywhere, and the top brass want to nip this insurgency in the bud.
        We finally got a local villager to come forward pointing us to a local weapons and ammo cache located in Feruz Abad. We do not know exactly where they are located but he was able to given us rough estimates, zoned in blue. we were told that is one weapon cache and one ammo cache. We will strike early in the morning when they least expect it, and the fewest people should be patrolling the region.
        We have solid Intel that an attack is brewing and we must strike quickly tonight. You must finish this operation within two (2) hours. By 0330 hours, our window will close. Stealth will be key. Our informant also tells us that there are IEDs in the area. Unknown on quantity and placement, but they are out there. We can not call in EOD for this mission, so avoid IEDs when possible.
        Our informant has also given us Intel that the local insurgent leader is near the town, just north holding up in an old local mine facility. He is in the final stages of planning his attack. Take him out. He will most likely be guarded well.
      • Co20_Operation_Crevice_pt1_v3a.Takistan.pbo
        JIP/Respawn
        Today the Russian army will begin its assault on the breakaway Talas Province of Northern Kyrgyzstan. The area has become a center for radicalization and supplies a large number of fighters to the Chechen conflict. Our platoon will be moving down the Nol Valley to capture objective Zeus. The main objective has been broken down into six smaller objectives we must complete in order to take control of the town. We can complete these in any order and more details about each one can be found in the objectives tab of your briefing. Kyrgyzstan has no official army and instead relies on the loyalty of tribal warlords to supply troops. We can expected the fighters to be poorly trained civilians who have be hastily armed. It is believed there are anywhere from 25-80 hostiles in the Nol Valley. Additionally the government has failed to evacuate civilians in the hope of turning international opinion against our actions. We must use caution and try to minimize civilian casualties. For this reason we will have no artillery or air support for now. To help us complete the mission we have 2 squads, command, 2 PKT Vodniks, and a medevac Vodnik. Good luck.
      • Co20_Operation_Crevice_pt2_v2a.Takistan.pbo
        JIP/Respawn
        The beginning of the invasion produced mixed results yesterday, Russian forces managed to secure the Rasman valley and the important town of Nur, but were halted at Zavarak and forced to lay siege to Nagara. The failure to capture Zavarak leaves us cut off from the main push down the Rasman valley to our west, but overnight the majority of enemy forces were seen to be evacuating Zavarak and it was decided that an attack from the rear on the now lightly defended town would be sufficient. We were given the job. First we will have to clear out objective delta to the south of Zavarak then launch our assault on the city. Objective delta is mostly farmland with scattered compounds. Objective Delta is a dense city with many building going up the sides of the valley walls and exposed approaches from the East and West. We can expect 40-50 hostiles at either objective with the Kyrgyzstanish forces at echo being significantly better armed. All civilians have left the area after our assault began yesterday. To help us complete the mission we have 2 squads, command, 2 PKT Vodniks, and a medevac Vodnik. Good luck.
      • CO23_Spur_Ride_v5.Takistan.pbo
        JIP/Respawn
      • CO24_Insurgency_ACE_v0_75.Takistan.pbo
        JIP/Respawn
      • CO33_Patrol_Ops_MSO_V110.Takistan.pbo
        JIP/Respawn
        Randomly generated mission using a class based system (seeder mission)
      • CO35_BravoUnderFire_V1.Takistan.pbo
        JIP/Respawn
        Charlie Plt is to take over Bravo's objective, securing Objective White and attempt to resuce whatever remains of Bravo.
      • CO35_Meettheneighbours_v1.Takistan.pbo
        JIP/Respawn
        Scots 4th Paras are to establish contact with Local Elders in the area of Landay and gather intel on Taliban operations and positions in the area before retreating north back to friendly lines. Elders are expecting Scots 4th's arrival.
      • CO36R_BCT_Recon_v3.Takistan.pbo
        JIP/Respawn
        Prevent the Insurgents from entering Chak Chak at all costs. If we lose Chak Chak, we run the risk of being pushed all the way back to Zargabad.
      • CO41R_British_Rout_v3.Takistan.pbo
        JIP/Respawn
        Harbinger Platoon is to evac the american ambassador, currently held within the mansion to the North East of Zargabad and eliminate the three propaganda transmitters.
      • co30_Domination_2_57zOA_West_W_ACE_OA.Takistan.pbo
        Seeder mission
      • co30_Domination_2_60zc_West_ACE_OA.Takistan.pbo
        Seeder mission
      • CO_33_CQB_Clear.Takistan_.pbo
        JIP/respawn
        Uknown
      • TVT16_Air_Superiority_v2[TG].Takistan.pbo
        Unknown
      • TvT26_Rescue_Harris_v2.Takistan.pbo
        Ticket system
      • TVTR46_Garmarud_v2.Takistan.pbo
        Take the town of Garmarud at all costs. Repel the hostile agressors.
      Last edited by WarFairy; 04-27-2012, 12:26 PM.
      - - -

      Comment


      • #4
        Re: Bravo Missions List

        Missions in Fallujah

        • ACE[TVT20] fallujahPatrol_v2.fallujah.pbo
          JIP/Respawn
          U.S. intelligence reported that the area Fallujah Taliban are hiding. Command of the United States sent two patrols to destroy the Taliban in the area.
        • C027_Under_Fire.fallujah.pbo
          Insurgents have been ambushing our supply convoys. We are sending your squad to patrol the highway.
        • CO10_Raging_Alamo_2_v1.fallujah.pbo
          Simple mission, defend the buildings. If enemy breach building, game over.
        • CO10_Speedy_Night_v1.fallujah.pbo
          We have stumbled across a hotel infested with insurgents. Simple mission, clear the Hotel room by room. The cover of darkness with help cover your approach. Stealth his highly advised. We are also under a rare but intense desert thunderstorm. Good luck. Side Note: This mission was designed for intense CQB combat and to stress team work while using tactics to clear rooms. Hint: Always take a buddy.
        • CO13_Dire_Straights_v2.fallujah.pbo
          JIP/Respawn
          Alright, we just got a flash message from command. A high ranking USMC official was just kidnapped by force from his convoy. Last known Intel said he was being driven away in a white Toyota Corolla. Sources tell us he has been tied up and left in said vehicle. We are going to go find him and bring him home.
          The area in red is where the VIP is believed to be. We must search every square inch, release him, and get him back in one piece. Time is against us, because the insurgents may execute him. So lets get moving! Double time!
        • CO14_ARMex_Alfallujahri_v2.fallujah.pbo
          JIP/Respawn
          Intel estimates that the insurgents are of under strength platoon size.
          Expect patrols surrounding the major places of interest. Such as, fuel stations, bus stops, etc. The city of Fallujah still has some supporters sympathetic towards the Insurgent groups.
          Intel also spotted 3x DshK techical roaming around the area. It is believed that they are quick to respond to the threats in their areas.
          Their uniform is a mix of civilian clothings to BDUs of various types. Predominantly using AK47-74s and heavily equipped with RPG shoulder fired launchers.
          Their moral is expected to be high, due to their recent successes with IED attacks on our coalition forces.
          Also note that your AO (Area of Operation) is still a city occupied by the local people. Predominently farmers and shop keepers.
          Remember your ROE (Rules of Engagement), basic stance on this is that if they have a weapon you are cleared to engage.
        • CO14_ARMex_Jolan_v2.fallujah.pbo
          JIP/Respawn
          Intel estimates that the insurgents are of under strength platoon size.
          Expect patrols surrounding the major places of interest. Such as, fuel stations, bus stops, etc. The city of Fallujah still has some supporters sympathetic towards the Insurgent groups.
          Intel also spotted 3x DshK techical roaming around the area. It is believed that they are quick to respond to the threats in their areas.
          Their uniform is a mix of civilian clothings to BDUs of various types. Predominantly using AK47-74s and heavily equipped with RPG shoulder fired launchers.
          Their moral is expected to be high, due to their recent successes with IED attacks on our coalition forces.
          Also note that your AO (Area of Operation) is still a city occupied by the local people. Predominently farmers and shop keepers.
          Remember your ROE (Rules of Engagement), basic stance on this is that if they have a weapon you are cleared to engage.<br/>
        • CO14_ARMex_Nazal_v2.fallujah.pbo
          JIP/Respawn
          Insurgents have taken control of JOLAN You and your squad will start <marker here. Enter into JOLAN and clear it. Ammunition and medkits supplied at COP.
        • CO16_Unknown_Light_v5.fallujah.pbo
          JIP/Respawn
          Sweep your sector for IEDs.
        • CO18_Lazy_Sunday_Small_v5.fallujah.pbo
          JIP/Respawn
          Patrol the Marked area
        • Co18CityDrive.fallujah.pbo
          JIP/Respawn
          Don the Dealer is out of control! He has got himself an army and locked down the streets shooting anyone who tries to get near. <br/> The mission is simple Kill him, we have a UAV overhead and know he has a large number of infantry and weapons guarding him, but we are the best in the area (although we may be the only ones in the area) anyway go kill him and make this place better for the children and such!
        • CO24_Butter_Fingers_v2.fallujah.pbo[/B]
          JIP/Respawn
          Deliver the supplies crate.
        • Co25_Op_Silver_Dagger_v5.fallujah.pbo
          JIP/Respawn
          A. DESTROY ENEMY ANTI-AIR RADAR.
          B. SEEK AND DESTROY ENEMY NORTHERN AAA SITES.
          C. DESTROY ENEMY ARTILLERY GUNS.
          C. DESTROY ENEMY COMMAND POST.
          E. RETURN TO BASE.
        • CO27_Natural_Selection_sm_v4.fallujah.pbo
          JIP/Respawn
          Multi-objective mission
        • CO29_Op_SwiftStrike_v1a.fallujah.pbo
          JIP/Respawn
          A. Secure the intelligence Briefcases.
          B. Capture or kill the enemy intelligence Officer.
        • CO30_Fast_Hammer_v3.fallujah.pbo
          JIP/Respawn
          Seek and destroy one (1) weapons cache.
        • CO30_Lazy_Sunday_Large_v2.fallujah.pbo
          JIP/Respawn
          Our hard work over the last few months seems to have paid off, and the insurgency in fallujah has been considerably weakened. We need to mop up the stragglers though, and your mechanized unit has been tasked with clearing up the remaining insurgents in the district of Shuhada.
          You are to patrol the area marked on your map and clear out any insurgents you find. It should be an easy job, as intel suggests that only a few and ill equipped insurgents remain.
          An Apache helicopter will also be on standby to provide air support in the unlikely event that things escalate. Some insurgents carrying mobile AA has been spotted in the city though, so advise the pilot to be cautious.
          Luckily all civilians seem to have evacuated at this point in time, so it is unlikely we will encounter any in the city.
        • CO30_SML_v4.fallujah.pbo
          JIP/Respawn
          Patrol Fallujah. Fallujah is considered hostile territory.
        • CO_30_Steel_Nightmares_v1. fallujah.pbo[/
          We are going to have to fight our way to Cougar 1-2's position north of the Fallujah International Aiport where they have a FOB set up. Once you arrive, quickly secure the immediate area, rearm, reful and make your push on the airport. The airport is to be taken at all costs, leave no soul alive. Good luck and god speed.
        • CO_30_Sunday_Drive_v1.fallujah.pbo
          JIP/Respawn
          Sequel to Steel Nightmares. Tank division attached to a mechanized infantry unit clear out the forest area south of the city of Fallujah.
        • Co31_Op_Mythos_v2.fallujah.pbo
          JIP/Respawn
          A. LOCATE THE DOWNED PMC HELICOPTER.
          B. DESTROY THE ABANDONDED WARHEAD.
          C. LOCATE AND KILL PMC HVT.
        • CO33_United_Front_v3.fallujah.pbo
          JIP/Respawn
          This group of Iraqis have been doing quite well in their training. Command wants us to take them out of their first run. We shall see if they are here for the right reasons.
          We got intel that the insurgents are storing an ammo and fuel truck that they use for their operations across the city somewhere in the Industrial Park area. You are to seek and destroy both trucks and then return to base.
          Expect heavy resistance in the region that is mostly insurgent controlled. We also heard of the risk of booby traps, so use extreme caution in the Area of Operations (AO).
          Locate and destroy: Fuel truck, Ammo truck.
        • CO37_Snatch_Back_v3.fallujah.pbo
          JIP/Respawn
          We just got a flash message from command. One of our convoys was ambushed while transporting weapons and ammo. On that convoy was also an ordnance crate.
          The convoy was hit in an intersection, and the insurgents overwhelmed the convoy. The weapons and ammo they can keep, but this ordnance crate we need back and in one piece. It is heavy and hard to move, so it could not have gone far.Go in, search the area, load it into a vehicle, and bring it back to base.
        • CO45_Natural_Selection_lg_v4.fallujah.pbo
          JIP/Respawn
          Multi objective mission
        • CO47_Rising_Hope_v3.fallujah.pbo
          JIP/Respawn
          Capture both the religious site and FOB.
        • CO49_Quick_Slash_v2.fallujah.pbo
          JIP/Respawn
          Locate and secure Principal. Bring Principal back to the airport.
        • CO66_SML_v4.fallujah.pbo
          JIP/Respawn
          Patrol Fallujah. Fallujah is considered hostile territory.
        • TvT22_Cops_And_Robbers_v2[TG]. fallujah.pbo
          Unknown
          How It will Go Down", "We are going to drive in our stolen vehicles from our staging area at 049-985 to the bank located at 021-004. There are still armed guards at the bank along with the armored trucks so chances are we are going to get into a firefight. We will only have a matter of minutes before the cops show up and we have a real fight on our hands. Once we get the cash and make it free we are to rally at the safe house located at 015972. If you dont know how to get there, best study the map of Fallujah so you dont get lost. If you are captured by the police, you are on your own. Once you make it back to the rally hold there a few minutes and make sure you arent followed. If you are, kill them. Good luck gentle men, for tonight we will be wealthy!
        • TVT37_OpCrescentKnight_v1-2.fallujah.pbo
          JIP/Respawn
          You have been dispatched to Fallujah to handle a situation of nuclear proportions. A small terrorist organization has snuck a 10 kt nuke into the center of Fallujah. Estimated death tolls will be in the millions if this nuke goes off. The terrorists have also take two hostages as another bargaining chip to ensure they have their demands met. We have an hour before the nuke goes off, so we will have to work with haste. Our objective is to get in there, find the hostages as well as the nuke, and get them out safely.
          The enemy is expected to be in the number of about twenty-five to thirty. They are equipped with mostly soviet-era weapons, but chances are they’ve got their hands on some of the more modern versions of them. There is no intel of them having any sort of night vision capability. Chances are they have brought equipment to assist them in lighting up the dark, so watch your step and keep to the shadows as much as possible
          We will be brought out by a UH-60 and dropped within the city. After a while we should have an MQ-9 in the air for aerial recon.
        • TvT40_Wishing_Well_v002.fallujah.pbo
          Unknown
        Last edited by WarFairy; 05-03-2012, 03:31 PM.
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        Comment


        • #5
          Re: Bravo Missions List

          Missions in Lingor

          • CO06_CZ_Fanaverde_v1.Lingor.pbo
            JIP/Respawn
            There are three local towns which have fallen into Rebel hands, Lagosa, Negrosa, and Faunaverde. All three towns could be used as a jump off point for an attack on the southern airfield. It is imperative that these three towns are cleared of all hostiles.
          • Co08_SOC_Spectre_v1.Lingor.pbo
            JIP/Respawn
            A. GRAB INTEL
            B. KILL INTELLIGENCE OFFICER
            C. KILL CARTEL ADVISOR<
            D. TARGET OF OPPORTUNITY: LOCATE AND DESTROY ENEMY GRAD MOVING AS A CONVOY.
          • CO08_SOG_Operation_v4.Lingor.pbo
            Following days of drugged up rebels fighting the glorious leader Gaddafi two of our SU-25 pilots drank the coolaid and defected to the rebel side. The glorious leader has personally ordered us to destroy these aircraft in the name of himself. We will land East of Shahbaz, a loyal village, and move Northwest to the airfield where the planes are parked. Areas controlled by rebels have been marked based on the concentration of rebel forces. Outlines are lightly populated with rebel forces and diagonal fills and highly dangerous and must be avoided. Additionally town have been marked with green circles if they are loyal and red circles if they are rebel. We should attempt to move to the airfield without engaging any rebel forces unless we must. Upon reaching the airfield we will kill the guards, blow the Frogs, and escape to the west on an AN-2 that has been left at the airfield. Originally the plan called for use to land around 12am local time, but do to delays it is currently around 4:30am. We need to work fast and escape within the hour or the sun will rise and we will be doomed. Civilian casualties are insignificant and any civilians suspected to be informing on us to rebel forces should be dispatched to prevent exposure of our operations.
          • CO10_OPMorass_1_Paveway_v1.Lingor.pbo
            JIP/Respawn
            Harbinger company is currently standing by on board the USS Grey Knight approx 40 clicks south of the Island. The Navy is currently unable to provide fire support as coastal guns are keeping them at bay. Jaguar teams are therefore tasked with the elimination of enemy costal guns, marked on the map at 037 010. Alongside the coastal guns there are several groups of enemy infantry and static weaponry, however the coastal guns are our only concern, providing they are taken down the Navy can bombard the rest.
            Attacking the Guns head on would be ineffective with the force we are able to dedicate, hence sneaking around the rear to take the hostile mortar base at 033 016 and turning their own guns back onto them has been identified as the best course of action. Satellite imagery suggests there is one squad strength element defending it, however should they come under fire nearby elements will likely move to reinforce.<br/><br/>
            Jaguar teams will therefore move under cover of night, assault and clear the Mortar base, use the weaponry there to destroy the coastal guns and then exfil from the area.
            Jaguar teams are not however to return to the USS Grey Knight on task completion, but are to remain in country. We have a man gathering intel who is currently at the small abode at 024 017, Jaguar teams are therefore to reach that position and await further tasking.
          • CO10_OPMorass_4_commsblack_v1.Lingor.pbo
            JIP/Respawn
            Jaguar teams are to infiltrate Los Peligron and eliminate a hostile general at that position - intercepted comms have pinpointed him to be staying within a wooden building within that town. Jaguar teams are then to move on the location of an enemy comms trailer and destroy it. It is believed to be linking a large portion of the enemy comms net on the central island and would be very advantageous to the push north tomorrow if hostiles were unable to communicate. After completion of these two objective Jaguar teams are to move swiftly to Exfil at 035 042. Teams should expect to stay in country and await further tasking.
          • CO10_OPMorass_5_Intercept_v1.Lingor.pbo
            JIP/Respawn
            13th AAC Harbinger company has begun moving north in a general push and has thus far succeeded in pushing the enemy line back, most notably at Victorin where the enemy are in a general retreat, Faunaverde and Montehofo are proving difficult however and more reinforcements are en route to them.
            Jaguar teams are therefore to hit the hostile back line and remove their ability to supply further reinforcements to the front by taking the village of Pancho. There is currently a small hostile convoy making its way from Calapedro, estimated to be making its way from that location to Pancho in the next few minutes and will likely arrive at it's destination within five to ten minutes. Taking this convoy out via an ambush would prove highly advantageous to Jaguar teams assault of Pancho.
          • CO10_OPMorass_8_heartmonitr_v1.Lingor.pbo
            JIP/Respawn
            After the pushes north earlier today we have lost contact with the Lingorian President, who was previously being held hostage within the Presidential Palace in Maruko.
            The President is important to the stability of the island going forward after the Czech PMC have been removed, hence Jaguar teams are to covertly infiltrate the city, verify the current status of the President and exfil back to friendly lines.
          • Co10_Op_Peligra_v1.Lingor.pbo
            JIP/Respawn
            Attack an Airport on Mt. Peligra. Destroy the two Black Hawks stationed there. You can expect around a platoon of US army soldiers to be guarding them. Your forces consist of a squad of infantry and a Shilka for fire support.
          • CO11_Ling68_Madron_Run_v1.Lingor.pbo
            JIP/Respawn
            Patrol the Southern, Eastern, and Northern settlements. Clear all hostiles from within.
          • CO12_Ling68_Vidora_v1.Lingor.pbo
            Uknown
          • CO13_MVD_Smash_v1.Lingor.pbo
            JIP/Respawn
            The UN Forces are contained within a small area just to the north west of Guayucca. These forces consist of Coalition Aircraft and Armor. The HQ is located in the town of Fernando. This is a lightly defended garrison as most of the units prefer to stay at the Airfield just to the north. Your mission is to destroy the Aircraft, the Armor, and the HQ.
          • CO14_M01_SOAR_v1.Lingor.pbo
            JIP/Respawn
            Destroy the planes which account for over half of the Cartels transportation ability on both Isla Pista and Conoteta. Intel has advised us that a high ranking official might be somewhere on Conoteta. We are to take him out if at all possible.
          • CO14_M02_SOAR_v1.Lingor.pbo
            JIP/Respawn
            A Caretl Drug factory has been found hiding in the jungle by aerial intel. You mission is to destroy the barrels with the drugs in them. Intel has also discovered that the Cartel is using an old Soviet era gun truck as an anti air emplacement. Check your map for intel on both targets.
          • CO14_RECON_Pancho_v1.Lingor.pbo
            JIP/Respawn
            Right now the Takistanis hold one of the key routes connecting North and South. This route is a main trade route between the cities. Intel reports that the Takistanis have set up in an abandoned settlement just up the road from us overnight. The Takistanis also hold the towns of Pedro and Faunaverde, where the Takistanis reportedly have an ammo cache.
          • CO16_OpPelican_v2.Lingor.pbo
            JIP/Respawn
          • co16_SEAL%20TEAM%20Villa%20Gomez_v1.Lingor.pbo
            Intel has discovered the where abouts of a Somalian pirate warlord. The warlord is beleived to be visiting his summer villa for the weekend. SEAL Team One has been tasked to infiltrate the island and move to Villa Gomez under the cover of night, and kill the warlord in his villa. Intell also reports sightings of an ammo truck the pirates are using to support their attacks on unarmed shipping vessels. Although the first priority is killing the warlord, Command has advised SEAL Team One to attempt to destroy the ammo truck in the town of Conoteta if they have the ability to.
          • CO16_Swift_Night_v3.Lingor.pbo
            Assault the bunker and retrieve the intel. Then bring it back to HQ.
          • CO17_OPMorass_3_VillPatrol_v1.Lingor.pbo
            JIP/Respawn
            Harbinger company has landed on the south side of Lingor at Sargentas Airport, ahead of the main body of the battallion arriving in one week Harbinger company is to secure the southern section of the island and ensure freedom of movement is available for reinforcing friendlies.
          • CO17_OPMorass_7_junglehunt_v1.Lingor.pbo
            JIP/Respawn
            Harbinger 4th Plt, 1st Squad is to conduct a combat patrol of the area marked in red, centering 024 039 and eliminate any hostile prescence encounterred.
          • CO20_Ling68_Assault_v2.Lingor.pbo
            JIP/Respawn
            Recapture both the research facility and the town of San Isabel
          • CO20_SOCOM_Cartel_Shipment_v4.Lingor.pbo
            JIP/Respawn
            Intel is good. Sattelite imagery and ground contacts have determined the exact location of the shipment facility and the parked helicopter. Additional intelligence regarding the positions of favorable LZ's, air defenses, and enemy towns have also been provided.
          • CO24_SEAL%20Team%20Public%20Trans_v3.Lingor.pbo
            JIP/Respawn
            Intel has discovered a Somalian pirate town, Calamar. SEAL Team One is tasked to infiltrate the town and kill any hostile pirates. To accomplish this, command has enlisted the help of a local collaborator. The collaborator has provided us with needed weapons and fake IDs in order for us to pass through the check point.
          • CO25_OPMorass_6_Linebreakin_v1.Lingor.pbo
            JIP/Respawn
            Harbinger 4th Plt is to assault enemy emplacements on the road to Los Peligron then move to secure the town and nearby airport..
          • CO27_abandoncastle_v1.Lingor.pbo
            JIP/Respawn
            US army and seals must secure and extract a VIP from lingor. A large revoluiton is on going and about to attack the Palace the VIP is located at, Seal teams must secure the area ahead of the convoy and hold until they arrive, after they must extract the VIP back to base for transport by chinook off lingor.
          • CO32_TACDOMI_BAFGER_260_v1.Lingor_1.pbo
            unknown
          • CO36_OPMorass_2_BeachLand_v1.Lingor.pbo
            JIP/Respawn
            Harbinger 1st Plt is to assault the beach head at Calamar and thenceforth move to capture the town, clearing it of all hostile elements.
          • co43_TheTowns_v0_6.Lingor.pbo
            JIP/Respawn
            This seeder mission is designed to be playable by a small squad to turn into larger group and is designed for infantry combat but expect some enemy armor. There is respawn available for the infantry. Helicopters respawn after 3 minutes. Land Rovers after 15 seconds. Other vehicles have various timers. Be prepared for Join In Progress players.
          • CO60_Bloody_Knuckles_v1.Lingor.pbo
            JIP/Respawn
            Locate and destroy: Huey wreck<, Radar System, Tunguska
          • insurgency0_76.Lingor.pbo
            JIP/Respawn
            Clear areas and destroy enemy weapons caches
          • TVT18_Stalkers_V1.Lingor.pbo
            JIP/No respawn
            Blufor / USMC must escort an HVT to Villa Gomez marked Hideout, the HVT has a civillian helicopter at 071 058 for extraction, however a BAF Commandos unit has moved into the area with intent to assasinate the HVT. On top of this the USMC forces are badly equipped, with only a few rifles to go around, no NVs and only 4 TWS rifles to share. Both sides get 300s prep time. Mission ends when HVT is killed or extracted, chopper is allowdamage false to avoid BAF forces cheating by blowing it.
          • TVT25_Just_Another_Day_v3..Lingor.pbo
            BluFor is to destroy the two objectives noted under their 'Tasks'
          • TVT34_Conoteta_Rumble_V1.Lingor.pbo
            USMC Harbinger 1st AAVP Plt assault and attempt to capture BAF Lancer Infantry Plt's held positions in Conoteta. USMC must either kill all BAF units or take and hold Conoteta for 5mins, BAF must kill all USMC units.
          • TvT52_CSAR_v1a.Lingor.pbo
            Take the town of Krasnostav away from the opposition. Expect fierce close quarters fighting, and long range MG fire. Good Luck.

          Last edited by WarFairy; 04-28-2012, 08:36 AM.
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          Comment


          • #6
            Re: Bravo Missions List

            Missions in Clafghan
            • CO10_Lotohafaz_Assault_v3.clafghan.pbo
              JIP/Respawn
              You are to head to Lotohafaz and clear out the hostile presence and destroy their ammo dump found somewhere within the town.
            • CO15_Yanotabir_Assault_v3.clafghan.pbo
              JIP/Respawn
              Orders are to secure the region of Yanotabir. This includes the villages of Yanotabir, Scarzirah, and Agresorαn. Any persons in possesion of a weapon in the area is to be considered hostile. Civilians have been cleared from the area.
            • CO18_Demenazhir_Assault_v3.clafghan.pbo
              JIP/Respawn
              You are to head to Demenazhir and clear out the hostile presence and destroy their ammo dump found somewhere within the town.
            • Co21_SPECTRE_2_v1.clafghan.pbo
              JIP/Respawn
              A. GRAB INTEL
              B. KILL CARTEL ADVISOR
              C. TARGET OF OPPORTUNITY: LOCATE AND DESTROY ENEMY SUPPLY ELEMENTS.
            • Co21_Yanotabir_v1a.clafghan.pbo
              JIP/Respawn
              Raid the town of Yanotabir and the surrounding villages of Scarzirah, Agresotan, and Sulakhira. Capture all 7 marked objectives in any order. You have 2 squad, command element, an Mi-8, and a UAZ DSHKM at your disposal. The insurgents will be spread out over the AO, they are armed mostly with small arms and will use ambushes as you move through the area.
            • Co22_Spectre_3_v1.clafghan.pbo
              JIP/Respawn
              A. FIND AND KILL ABDUL AL SALAMI
              B. TARGET OF OPPORTUNITY: LOCATE AND DESTROY ENEMY SUPPLY ELEMENTS.
            • TVT18_SniperOps_v2.clafghan.pbo
              JIP/Respawn
              You will either start in the North, the East, or the West; the bikes at your startpoint point towards the valley in the center of the play area. Either kill all opposing sniper teams in the area or capture the base in the center of the valley to succeed. In order to capture the base you must keep control of it for fifteen (15) minutes. When someone enters the base, the timer will start counting down. The team inside the compound when the timer counts down to zero wins. If there are multiple teams in the compound, the team with the most players within the capture radius will be declared the winner. Enemy sniper teams will be dressed similarly, but not exactly the same, so make sure to check your targets before engaging. Good Luck!
            • TVT37_GonzalabadFreedom_v1.clafghan.pbo
              Unknown

            Last edited by WarFairy; 04-27-2012, 12:39 PM.
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            Comment


            • #7
              Re: Bravo Missions List

              Missions in Zargabad
              • CO05_German_Fury_v1.Zargabad.pbo
                JIP/Respawn
                Move to the crash site and secure the documents. They should be stowed in the gear of the chopper. Return the documents to your base for further transport back to Coalition HQ. The Land Rover must survive or else the mission fails.
              • CO05_German_Thunder_v1.Zargabad.pbo
                JIP/Respawn
                Search the outskirts of southern Zargabad for the leaders, once you find them you are to kill them. The Land Rover must survive or else the mission fails.
              • CO12_Rampant_Fire_v2.Zargabad.pbo
                We have been pushed out of our own mosque! OpFor now is in control and refuse to let ANYONE in for any purpose. They have come into our home, tell us what to do, and push us around. We have had ENOUGH.
                We got a regional contact to bring a small cache of weapons, whatever he could get, put them into a Red Land Rover, and parked it around a group of buildings near the marked location. Get there, grab weapons, and retake what is rightfully ours! We will show OpFor that we mean business!
              • CO14_Loud_Peace_v2.Zargabad.pbo
                IEDs are becoming a real problem for Zargabad. We have discovered that there is a single bomb maker somewhere in Zargabad feeding this problem. We are still trying to locate him.
                Until then, this is just a standard patrol of the area to maintain faith with the locals. You designated patrol zone is marked in black. Find and destroy any IEDs you come across with C4. While VBIEDs (Vehicle Born IEDs) have not been used yet, they have been found around vehicles. Proceed with caution. Try to engage with the locals to see if any of them know anything. The mosque is a no-go zone. DO NOT ENTER.
                Yesterday, a patrol was attacked by hit and run elements. They are dressed as civilians but carrying rifles. Make sure they have hostile intent before engaging. There are civlians in the area.
              • CO14_Raging_Alamo_v2.Zargabad.pbo
                JIP/Respawn
                Insurgents have had a heavy presence in the Zargabad region and have been harrasing the local population. Late last week, coalition forces swept Zargabad and killed all hostile forces with no civilian casulaties. However, intel has found a group of insurgents who are planning to assault the city and cripple the local mosque. This is in retaliation for the locals being supportive of the coalition forces. The local government and command has authorized one squad to enter and defend the mosque from within. Intel says that the insurgents are planning on bringing in explosives to level the place. We can not let that happen. Your squad is being dispatched as a QRF (Quick Reaction Force) to set up before insurgents reach the mosque. While most of the population fled Zargabad during the heavy fighting the week before, there are still civilians in the area. Some of which may be loyal to the insurgents.
              • CO14_Shadow_Sword_v2.Zargabad.pbo
                You are to escort the UN official to meeting at the Zargabad town hall. Once the meeting is over, escort him back to the base.
              • CO21R_Russian_Hang_v2.Zargabad.pbo
                JIP/Respawn
                Move north to the Villa and eliminate the officer and any troops which stand in your way.
              • CO22_Fish_n_Chips_Part_1.Zargabad.pbo
                JIP/Respawn
                Things have been stirring up a little - civilians are mostly happy enough with the British presence, but there has been increased activity in the surrounding areas. A recent SF raid on a suspected drugs and gun dealer destroyed a large cache of weapons and explosives - although chances are some of these have got out to the general public.
              • CO34_Fish_n_Chips_Part_2.Zargabad.pbo
                JIP/Respawn
                Intel suggests there's a large gathering of hostiles over to the East - in the area of Nango. Given the resistance on the earlier patrol, it's definitely worth heading over and nipping this in bud before it gets out of hand.
              • CO34_Fish_n_Chips_Part_3.Zargabad.pbo
                JIP/Respawn
                Despite our best efforts over the last few weeks, insurgents have managed to gain a foothold within Zargabad - we need to get them out now. As with all previous missions, keep civilian casualties to an absolute minimum.
              • CO35_OP_BEAUCOUP_FISH_V1.Zargabad.pbo
                Unknown
              • TVT24_Zargabad_Infiltration_v1.Zargabad.pbo
                Unknown

              Missions in Shapur
              • CO12_USSOCOM_OpDamsel_v9.Shapur_BAF.pbo
                JIP/Respawn
                You are to proceed to each of the designated objectives/tasks and complete each in order.
                Secondary Objectives are not key to mission success; however, completion of these objectives will assist the main forces back on the front lines.
                Recon units ahead of you have cleared a path through the minefield marked near position 01740179Caution should be stressed in this minefield as there may be munitions missed or still active through the marked path. Straying away from the marked path will guarantee contact with the minefield. You have been warned! Your explosives expert is equipped with an AN/PSS-14 Mine detector.

              Missions in Proving Grounds
              • Co14_Op_Pegasus1_v5.ProvingGrounds_PMC.pbo
                JIP/Respawn
                A. Search for dropped Crate and secure it.
                B. Kill HVT at the Gas station.
                C. Destroy the Nuke.
                C. Get to Extraction site.
                E. Mission is Time sensitive. You have 1.5 hours to complete the objectives.
              • CO20_Op_Pegasus_II_v5.ProvingGrounds_PMC.pbo
                JIP/Respawn
                A. GRAB INTEL BRIEFCASE
                B. DESTROY THE ABANDONDED WARHEAD
                C. DESTROY THE SCUD LAUNCHER
                D. TARGET OF OPPORTUNITY: KILL THE CRAZY SCIENTIST
              • CO20_SOCOM_Broken_Chains_v4.ProvingGrounds_PMC.pbo
                JIP/Respawn
                Our intelligence is extremely limited at this time. We have recieved word that there is a Taliban prison in the AO where the Navy SEALs are in captivity. Because the Navy SEALs likely escaped from prison, our forces should check the countryside, then the prison, for the location of the Navy SEALs. They have limited knowledge of where the Pakistani border is and will most likely be making their way to it. The sniper team should be used to recon enemy positions and engage the CIA Priority Target, the indigenous shepherd. Locals have provided us with a picture of him.
              • Co28_Moleskin_v0.ProvingGrounds_PMC.pbo
                JIP/Respawn
                A. Clear Warehouse
                B. FIND AND DESTROY NUKE CONTAINERS
                C. CLEAR THE BARRACKS
              • Co28_Op_Pegasus1_v4.ProvingGrounds_PMC.pbo
                JIP/Respawn
                A. Search for dropped Crate and secure it.
                B. Kill HVT at the Gas station.
                C. Destroy the Nuke.
                C. Get to Extraction site.
                E. Mission is Time sensitive. You have 2 hours to complete the objectives.

              Missions in Utes

              • Co24_Op_Broken_Dagger_v2.utes.pbo
                JIP/Respawn
                A. DESTROY ANTI-AIR RADAR
                B. DESTROY COMMS TOWER
                C. DESTROY SHILKAS
                D. KILL HVT.
              • CO25_Operation_Crazy_Horse_v1.pbo
                JIP/Respawn
                You are currently at FOB Gunslinger, filled with various assets. Attack a repurposed French POW camp captured by the NVA, and destroy a Anti-Air Radar. You are also tasked with assasinating a retired NVA General, in doing so you'll be making a statement to every Vietnamese civilian in this hell hole: If you cooperate with the NVA, deadly force will follow.
              Last edited by WarFairy; 04-27-2012, 12:47 PM.
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