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Things to know about the Lingor Units

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  • [INFO] Things to know about the Lingor Units

    Hey guys, I just thought I'd pass on a note here for mission makers so that they can implement Lingor Units properly without hassles on the lines of ACE. Currently, Lingor Units (and possible the BB_OA Units) do not have ACE configs set up. What this means is that they will not inherit the special properties that ACE provides for medics, crewmen, and pilots. As a result, medics will not be equipped with medical gear and they will not be able to preform medical duties (if medics are the only ones allowed to), crewman will be affected by over-pressure more easily, and pilots will be more susceptible to G-Force effects.

    To get around these restrictions, ACE has a few handy API functions that allow us to manually set these special properties. It is highly suggested that when using these units you use the following to ensure that the class you are assigning inherits everything they need to.

    For Medics:
    Code:
    this setVariable ["ace_w_ismedic",true];
    For crewman or pilots:
    Code:
    nul = [*unit name (or 'this' if in the units init line)*, true] call ace_fnc_setCrewProtection;
    Blackpython / ZephyrDark
    Former 31st RECCE Member

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