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  • [INFO] Mission Submission Thread

    Mission Submission Template
    • * DATE: Date of submission
    • * MISSION MAKER: Your Forum Name
    • * MISSION NAME: Mission Name
    • * FILE NAME: CO##_MissionName_V#.landmass.pbo.
    • * VERSION: Final Version #
    • * # PLAYER SLOTS: ##/## - Total Slots, Suggested Minimum
    • * DOWNLOAD LINK: Where it is hosted
    • * REQUIRED CONTENT: ex. [A2] [A2/OA] [A2/OA/ACE] [OA/ACE]
    • * PREVIOUS VERSION REMOVAL: ex. yes or no
    • * UPLOAD TO: ex. [A2 Bravo][A3 server 1][A3 Server 2]
    • * DETAILED DESCRIPTION: Copy your briefing if it's not too long. JIP/Respawn. Infantry/Combined Arms ect...
    • * Please include information about JIP and respawn options



    --------------------------
    Mission Naming Standards
    --------------------------

    TYPE##_NAME_VERSION.LANDMASS.PBO

    -- Examples
    CO30_Operation_Goat_Time_v6.utes.pbo
    TVT45_A_Bad_Day_v1.eden.pbo
    ADV15_Balance_of_Power_v4.isle_duala.pbo


    --------------------------
    Mission Uploading
    --------------------------

    Missions that are submitted are expected to be tested on a Dedicated Server running the same Modset/Files as our current Game servers.


    --------------------------
    Mission Rules/Backend Notes
    --------------------------

    1. Test your missions on a Dedicated Server before Submision.
    Continued submission of missions with errors when running on Dedicated Servers will cause content that you submit to be delayed and or rejected untill proven to run on a Dedicated Server [Charlie].

    2. Mission Intro/Videos, make them optinal.
    If you enjoy making intro videos make them optional at the mission start via a paramater.

    3. Mission Content, Please adhere to the TG primer and standards for content.
    Fun missions are great, but please adhere to TG's Primer and Standards.
    Silly naming, Racial, and Offensive content is not to be used. Given the nature of the game about shooting things, there is some leeway.
    This however is not an excuse to bring in topics considered bad form, or openly hostile/offensive.

    4. Mission Naming, must meet the criteria mentioned above.
    Resubmission of Missions with the same name/version is not permitted, submission of a mission with a same version as a previous, or other test build will not be accepted.
    Mission names are encouraged to be in the following format: CO05_NAME_v##.landmass.pbo TVT64_NAME_R##B##.landmass.pbo

    5. Mission Addon Requirements.
    Missions should adherer to TG's existing modpack, exceptions are permitted by request thru the mission development form but each will be on a case by case basis. If needed, integrate the content into the mission but keep the file size manageable (under 2mb).

    6. Win/Lose Conditions.
    Win and Lose conditions must be present, and working.
    • Coop missions are highly encouraged to have Lose conditions, that do not degrade the quality of gameplay.
    • TVT's with out a Victory or Lose condition are not permitted. Highly imbalanced TVT conditions are not encouraged.



    7. Mission Descriptions
    Missions must contain a detailed description of the mission in the submission post.
    IE: Copy and paste your mission briefing into your submission post.
    • The admins are doing this because we are making a mission description thread in the forums of every mission we host.
    • Any missions without a detailed description will not be accepted.



    8. TG reserves the right to not host any mission it does not want for any reason.
    We will make every effort to host your mission.
    However, if we do not host your mission, we will gladly explain what is the reasoning behind our decision.
    TG also reserves the right to alter these rules at any time.

    Note: Posts will be archived (read: soft deleted) when the enclosed missions are uploaded to the server.
    Last edited by woesterudolf; 01-08-2014, 01:40 PM. Reason: updated

    TGU Instructor · TG Pathfinder

    Former TGU Dean · Former ARMA Admin · Former Irregulars Officer

    "Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold

  • #2
    Re: Mission Submission Thread

    * DATE: 03/17/2016
    * MISSION MAKER: Cody
    * MISSION NAME: CO10 QuickHits - EMP v2
    * FILE NAME: CO10 QuickHits - EMP v2.altis
    * VERSION: v2
    * PLAYER SLOTS: 10 - Total Slots + 1 ZUES, Suggested Minimum - 4
    * DOWNLOAD LINK: https://www.dropbox.com/s/sz0i5r32hp...Altis.pbo?dl=0
    * REQUIRED CONTENT: NONE (TFAR auto detects if not, vanilla)
    * PREVIOUS VERSION REMOVAL: Please remove V1 if you haven't already
    * UPLOAD TO: arma 3 server
    * DETAILED DESCRIPTION: 50 Min Limit/no Arsenal Get in,Get out Quick and Dirty Style Revive but No Respawn -- Zues slot to help keep it from getting stale
    Last edited by Unkl; 03-19-2016, 07:09 AM. Reason: uploaded
    May God have mercy upon my enemies, because I won’t.
    -- Gen. George S. Patton


    |TG189th| Cody

    Comment


    • #3
      DATE: 2/8/17
      * MISSION MAKER: |TG-Irr|HotDogSymmetry
      * MISSION NAME: Takistani Tussle
      * FILE NAME:
      * VERSION: Final Version # version V.1
      * # PLAYER SLOTS: ##/## - 10 slots total min-5
      * DOWNLOAD LINK: https://www.dropbox.com/s/fyjsfupkbh...20V.1.pbo?dl=0
      * REQUIRED CONTENT:
      http://steamcommunity.com/sharedfile.../?id=866863176
      * PREVIOUS VERSION REMOVAL:
      * UPLOAD TO: Dev test server for testing
      * DETAILED DESCRIPTION:
      Local's in Nagara have given intel on insurgent forces. The peoples of Nagara are worried about warfare between NATO and the local warlord. Bravo 1-7 acted on a tip of a weapon's cache and have moved to location. They have gather further intel on possible local encampment's. Bravo 1-2 with bravo 1-9 will travel to the Nagara to assist.

      Bravo 1-2 and 1-9 set up
      Sqaud lead- AT specialist- Autorifleman-EOD enigneer-rifleman
      HMMWV M1151 M2 with resupply inside inventory
      No respawn on this mission.
      FAK will revive fallen member's.
      No vehicle respawn.
      -
      Last edited by Unkl; 04-16-2017, 06:21 AM. Reason: totally missed this one - SORRY - now uploaded
      http://www.tacticalsites.com/~cingular/TGDownloads/Irregulars%20Icons/arma.png
      http://www.tacticalsites.com/~cingular/TGDownloads/Irregulars%20Icons/seaman.png

      Comment


      • #4
        * DATE: 30 March 2017
        * MISSION MAKER: Stick
        * MISSION NAME: Wild Goose Chase
        * FILE NAME: [email protected]_GooseChase_v1_87.Altis.pbo
        * VERSION: 1.87
        * # PLAYER SLOTS: 20/03 (actual minimum reqmt is 1)
        * DOWNLOAD LINK: http://vatbrain.org/arma3/[email protected]_Goos....Altis_pbo.zip
        * REQUIRED CONTENT: [A3]
        * PREVIOUS VERSION REMOVAL: no
        * UPLOAD TO: ARMA 3 Custom COOP Server
        * DETAILED DESCRIPTION:
        Operative "Goose" is missing. Your JSOC team will operate across Altis, with land and sea objectives, to obtain intel on Goose's whereabouts, then use the obtained reference points to triangulate a best search area. Goose's condition is also unknown. OPFOR and Resistance forces are everywhere.

        Many scripted features are available, summarized in the briefing: ZLT Fastrope, VCOM AI, EOS AI, StickOps Engineer and Scout functions [nudge boat, cut fence, Dragonfly microUAV, enhanced SDV transport, build/deconstruct camo net/bag fence/low trench/flagpole], radio directed AI Medevac/Taxi with "hold 1 mike" for fastrope support, 10 laser overridable cruise missile calls, 10 crate paradrop support ops from the FOB, HALO (modified ATM Halo to save loadout), TG drag/map symbols/earplugs/CHVD, holster weapon, modified fatigue (pilot fatigue same as everyone else), TFAR support, vehicle nighttime interior lights, vehicle service, helipad lights, countermeasures on Hummingbirds and Pawnee, open/close doors on Ghosthawk, pilots-only piloting, civilian kill marking, med bldg heal, limited respawns, and special custom missions.

        Maximum randomization for maximum replayability without respawning OPFOR - true progress. *None of your assets respawn*. More OPFOR than in previous tests. Parameters: time of day (4 options), # respawns (0, 2, [5]), and Arsenal LOAD disable option. Already has the TG map markers and diary entry.

        With many players, separate teams can work separate objectives, including support objectives to hunt down enemy AA on the east side of the island, or at least destroy their AA cache that replenishes them, or to destroy fuel tank and aviation equipment assets that allow enemy helos to replenish, or just do multiple Intel missions at the same time.

        * JIP is supported
        * Tested on dedicated server. (minor tweaks afterward, but it doesn't crash a dedi)

        UPDATE: An hour after I posted this, Mik found that you can have Advanced Rappelling, Advanced Urban Rappelling, and Advanced Towing WITHOUT the need for the Mods, so I intend to update this mission with those, and with one more compatibility fix that makes it work on both Dedi and Hosted.-
        Last edited by Unkl; 03-31-2017, 04:53 AM. Reason: updated as is

        Comment


        • #5
          Date: April 2, 2017
          Mission Maker: Cody
          Required Content: CUP Terrains, RHSRFAF & RHSUSAF (TFAR Auto Detects)
          Player Slots: 1-31
          Previous Version Removal: N/A
          Upload To: ARMA 3 Modded COOP Server



          Mission Name: Platoon Strike Corazol v.1
          File Name: CO31_PLATOON_STRIKE_CORAZOL_V1
          Download Link: Here
          Detailed Description: Adaptation of Unkl's Platoon template moved to Sahrani, must clear the town of Corazol.

          1.5hr time limit, revive and respawn, medic only revive.-
          Last edited by Unkl; 04-02-2017, 03:49 PM. Reason: uploaded
          May God have mercy upon my enemies, because I won’t.
          -- Gen. George S. Patton


          |TG189th| Cody

          Comment


          • #6
            Date: April 3, 2017
            Author: CapShawns
            Mission Name: Operation Bread VI
            File Name: RHS_CO26_OP_Bread_VI.Altis
            Version: 1
            Player Slots: 1 - 26
            Download Link: MISSION
            Required Content: RHSRFAF & RHSUSAF (TFAR Auto Detects)
            Previous Version Removal: N/A
            Upload To: ARMA 3 COOP ModdedServer
            Detailed Description: Your platoon is surrounded and must control the city. CSAT forces from western Altis is assaulting your position. They are attempting to break through and reinforce the central CSAT force. You must hold the town square for 40 minutes in order to give NATO forces time to break through the airfield defenses. If CSAT holds the town square for 5 minutes you will fail!
            JIP/No Arsenal/BIS Revive/Respawn/40 Minute Victory Timer

            -Revive is set to 20 seconds so anyone can revive but only medics can heal people to full health.-
            Last edited by Unkl; 04-04-2017, 08:48 AM. Reason: uploaded
            1. A bat and a ball cost £1.10 in total. The bat costs £1.00 more than the ball. How much does the ball cost?

            2. If it takes five machines five minutes to make five widgets, how long would it take 100 machines to make 100 widgets?

            3. In a lake, there is a patch of lily pads. Every day, the patch doubles in size. If it takes 48 days for the patch to cover the entire lake, how long would it take for the patch to cover half of the lake?

            Comment


            • #7
              *Mission Update*
              Date: April 4, 2017
              Mission Maker: CapShawns
              Required Content: RHSRFAF & RHSUSAF (TFAR Auto Detects)
              Player Slots: 1-26
              Previous Version Removal: Replace RHS_CO25_Op_Bread_II & RHS_CO25_Op_Bread_III
              Upload To: ARMA 3 Modded COOP Server

              Operation Bread II
              https://drive.google.com/open?id=0B6...GxSZldJeXNaUkk

              Operation Bread III
              https://drive.google.com/open?id=0B6...C1lR3RjOWxGOGc

              Changes:
              - Lowered the revive time to 20 seconds so anyone can revive
              - Increased the player count by one to give the platoon leader the only medic
              - Replaced Slice 1 medic with an EOD and gave one additional rifleman
              - Gave Slice 2 an additional grenadier
              - Balanced enemies
              - Redesigned Bread III
              -Removed the custom base at the salt flats
              -Moved the objective to the research base-
              Last edited by Unkl; 04-04-2017, 08:45 AM. Reason: uploaded
              1. A bat and a ball cost £1.10 in total. The bat costs £1.00 more than the ball. How much does the ball cost?

              2. If it takes five machines five minutes to make five widgets, how long would it take 100 machines to make 100 widgets?

              3. In a lake, there is a patch of lily pads. Every day, the patch doubles in size. If it takes 48 days for the patch to cover the entire lake, how long would it take for the patch to cover half of the lake?

              Comment


              • #8
                Date: April 4, 2017
                Author: DMZ Scout
                Mission Name: USMC Porto Pounding
                File Name: ZGM38_Porto_ Pounding_USMC_v1
                Version: 1
                Player Slots: 1 - 38 (2 slots for Zues)
                Download Link: https://drive.google.com/open?id=0By...kJKS2lGQ0dwT0U
                Required Content: RHSRFAF & RHSUSAF (TFAR Auto Detects) & CUPS Core/MAPS
                Previous Version Removal: N/A
                Upload To: ARMA 3 COOP ModdedServer
                Detailed Description: A reinforced Russian Infantry Company has taken the island of Porto. The Russian Forces have Anti-Air, Light Armor and Heavy Weapon emplacements. The main force has established a defensive posture in and around the City of Porto. Russian Forces-Approximately 200 Infantry personnel. 3 Light Armored IFVs, 4 Armed GAZs, 5 Kord HMG and 1 Ural (ZU-23 Anti-Air Vehicle). Recon has identified 9 bunkers that are situated around the perimeter of the city.

                There are multiple objectives currently available.

                A USMC Infantry Platoon has landed under the cover of darkness along the southeast coast of Porto.

                Zeus and the Assistant Zeus have deployed inside the city. Zeus has creative control of the custom assets and entities as well as his own content. Zeus will create the final objective to end the mission.-
                Last edited by Unkl; 04-04-2017, 01:06 PM. Reason: uploaded

                Comment


                • #9
                  Date: April 6, 2017
                  Author: Red
                  Mission Name: Airfield Assault
                  File Name: Co30_Airfield_Assault_V2%2e7.Altis.pbo
                  Version: 2.7
                  Player Slots: 1 - 30
                  Download Link: https://drive.google.com/file/d/0Bxw...ew?usp=sharing
                  Required Content: N/A (vanhilla)
                  Previous Version Removal: N/A (previous version already down.)
                  Upload To: Test server
                  Detailed Description: NATO forces have established a small FOB on the island of Altis and must assault the main airfield to secure their position in the region for the future. Respawn and Revive are enabled, Zues is available for logged admin.-
                  Last edited by Unkl; 04-06-2017, 07:15 AM. Reason: uploaded

                  Comment


                  • #10
                    *Mission Update*
                    Date: April 7, 2017
                    Mission Maker: CapShawns
                    Required Content: RHSRFAF & RHSUSAF (TFAR Auto Detects)
                    Player Slots: 1-26
                    Previous Version Removal: Please Overwrite
                    Upload To: ARMA 3 Modded COOP Server

                    RHS_CO26_Op_Bread_II:
                    https://drive.google.com/open?id=0B6...mlNVVNCQXpDSU0
                    Changes:
                    - Fixed a bug where the AA objective does not complete
                    - Changed the Humvees to MG-33s in order to accommodate the increased squad sizes



                    RHS_CO26_Op_Bread_III:
                    https://drive.google.com/open?id=0B6...3N2cENVRjJMRUU
                    Changes:
                    - Fixed a bug where OPFOR pilots get into the air before players are detected
                    - Changed the Humvees to MG-33s in order to accommodate the increased squad sizes
                    - Changed an OPFOR BTR to a BMD-1R



                    RHS_CO26_Op_Bread_IV:
                    https://drive.google.com/open?id=0B6...lhRalAybEdPOVE
                    Changes:
                    - Increased time limit



                    RHS_CO26_Op_Bread_V:​​​
                    https://drive.google.com/open?id=0B6...mtBSGUtUXRNeWc
                    Changes:
                    - Increased time limit-
                    Last edited by Unkl; 04-07-2017, 05:11 AM. Reason: uploaded
                    1. A bat and a ball cost £1.10 in total. The bat costs £1.00 more than the ball. How much does the ball cost?

                    2. If it takes five machines five minutes to make five widgets, how long would it take 100 machines to make 100 widgets?

                    3. In a lake, there is a patch of lily pads. Every day, the patch doubles in size. If it takes 48 days for the patch to cover the entire lake, how long would it take for the patch to cover half of the lake?

                    Comment


                    • #11
                      *Mission Update*
                      Date: April 12, 2017
                      Mission Maker: CapShawns
                      Required Content: RHSRFAF & RHSUSAF (TFAR Auto Detects)
                      Player Slots: 1-26
                      Previous Version Removal: Please Overwrite
                      Upload To: ARMA 3 Modded COOP Server

                      RHS_CO26_Op_Bread_VI:
                      https://drive.google.com/open?id=0B6...Wkyc0FpZXctZm8
                      Changes:
                      - Mission will now end when timer reaches zero (40 minutes)
                      - Mission will now have a 50% chance to spawn either a BMP-1 or a BTR-80, instead of a BMP-2D or a BTR-80A
                      - Fixed an enemy vehicle spawn that caused the AI to get stuck
                      - Added more flares in the ammo boxes-
                      Last edited by Unkl; 04-12-2017, 05:27 PM. Reason: uploaded
                      1. A bat and a ball cost £1.10 in total. The bat costs £1.00 more than the ball. How much does the ball cost?

                      2. If it takes five machines five minutes to make five widgets, how long would it take 100 machines to make 100 widgets?

                      3. In a lake, there is a patch of lily pads. Every day, the patch doubles in size. If it takes 48 days for the patch to cover the entire lake, how long would it take for the patch to cover half of the lake?

                      Comment


                      • #12
                        • * DATE: 12/04/2017
                        • * MISSION MAKER: Browna3
                        • * MISSION NAME: CO_16_Assault_and_Secure
                        • * FILE NAME: CO16_Assault_and_Secure_v2.utes.pbo
                        • * VERSION: 2
                        • * # PLAYER SLOTS16
                        • * DOWNLOAD LINK: https://drive.google.com/open?id=0B-...HpneGdXWTdFd28
                        • * REQUIRED CONTENT: Cup core & Terrain/ RHS USAF/AFRF
                        • * PREVIOUS VERSION REMOVAL: n/a
                        • * UPLOAD TO: custom coop
                        • * DETAILED DESCRIPTION: Late last month, Russian Forces staged a suprise attack on Chernarus. They are using the old abandoned airfield on the Island of Utes as a refueling point for helicopters, before they fly off to the mainland. We have also recieved intel that an officer is visiting the Airfield, We believe he is in charge of the QRF based in the port town of Chernogorsk on the main island
                        • JIP/Revive enabled-
                        Last edited by Unkl; 04-12-2017, 05:27 PM. Reason: uploaded

                        Comment


                        • #13
                          MISSION MAKER: B
                          MISSION NAME, FILE NAME, # PLAYER SLOTS, DOWNLOAD LINK:
                          VERSION: date
                          REQUIRED CONTENT: RHS Russian and US, CUP Core and Maps, TFAR optional
                          PREVIOUS VERSION REMOVAL: NA.
                          UPLOAD TO: ARMA 3 Custom COOP Modded Server
                          DETAILED DESCRIPTION: USMC platoon assaults and captures a town.-
                          Last edited by Unkl; 04-12-2017, 05:27 PM. Reason: uploaded

                          Comment


                          • #14
                            Date: April 12, 2017
                            Author: BadStache
                            Mission Name: A Shell Game
                            File Name: CO36_Shell_Game_v3.Altis
                            Version: 1
                            Player Slots: 1 - 36
                            Download Link: https://drive.google.com/open?id=0B7...lpNYzRGVEFRb2c
                            Required Content: Vanilla
                            Previous Version Removal: N/A
                            Upload To: ARMA 3 COOP ModdedServer
                            Detailed Description: Following a failed attempt to capture a CSAT bio-weapons scientist, NATO forces are tasked with assaulting a CSAT research facility, find and kill the scientist and steal and deliver the bio device to base. In addition, NATO pilots were shot shot down in the area are believed to be in a detention center to the south of the main objective. To pull reinforcements away from the research facility, a recon unit will assault the detention center, free any friendly crews and recover the ghosthawk. (Downed aircrews are player slots.)

                            Three primary tasks that must be completed before RTB and mission completion. One optional objective that is not required for mission completion.

                            Blufor is made up of one 8-man recon section, one 20-man assault unit (4 fire teams), one CO with attached UAV operator, 4 active pilots, and 2 aircrews that have been captured by CSAT.

                            BIS Revive with 50 respawn tickets.-
                            Last edited by Unkl; 04-14-2017, 11:53 AM. Reason: uploaded

                            Comment


                            • #15
                              MISSION MAKER: B
                              MISSION NAME, FILE NAME, # PLAYER SLOTS, DOWNLOAD LINK:
                              VERSION: date
                              REQUIRED CONTENT: RHS Russian and US, CUP Core and Maps, TFAR optional
                              PREVIOUS VERSION REMOVAL: Overwrite.
                              UPLOAD TO: ARMA 3 Custom COOP Modded Server
                              DETAILED DESCRIPTION: USMC platoon assaults and captures a town.

                              - Updating squadUI such that colors work reliably and removing drag to avoid invisible revived players-
                              Last edited by Unkl; 04-14-2017, 11:50 AM. Reason: uploaded

                              Comment

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