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  • [INFO] Mission Submission Thread

    Mission Submission Template
    • * DATE: Date of submission
    • * MISSION MAKER: Your Forum Name
    • * MISSION NAME: Mission Name
    • * FILE NAME: CO##_MissionName_V#.landmass.pbo.
    • * VERSION: Final Version #
    • * # PLAYER SLOTS: ##/## - Total Slots, Suggested Minimum
    • * DOWNLOAD LINK: Where it is hosted
    • * REQUIRED CONTENT: ex. [A2] [A2/OA] [A2/OA/ACE] [OA/ACE]
    • * PREVIOUS VERSION REMOVAL: ex. yes or no
    • * UPLOAD TO: ex. [A2 Bravo][A3 server 1][A3 Server 2]
    • * DETAILED DESCRIPTION: Copy your briefing if it's not too long. JIP/Respawn. Infantry/Combined Arms ect...
    • * Please include information about JIP and respawn options



    --------------------------
    Mission Naming Standards
    --------------------------

    TYPE##_NAME_VERSION.LANDMASS.PBO

    -- Examples
    CO30_Operation_Goat_Time_v6.utes.pbo
    TVT45_A_Bad_Day_v1.eden.pbo
    ADV15_Balance_of_Power_v4.isle_duala.pbo


    --------------------------
    Mission Uploading
    --------------------------

    Missions that are submitted are expected to be tested on a Dedicated Server running the same Modset/Files as our current Game servers.


    --------------------------
    Mission Rules/Backend Notes
    --------------------------

    1. Test your missions on a Dedicated Server before Submision.
    Continued submission of missions with errors when running on Dedicated Servers will cause content that you submit to be delayed and or rejected untill proven to run on a Dedicated Server [Charlie].

    2. Mission Intro/Videos, make them optinal.
    If you enjoy making intro videos make them optional at the mission start via a paramater.

    3. Mission Content, Please adhere to the TG primer and standards for content.
    Fun missions are great, but please adhere to TG's Primer and Standards.
    Silly naming, Racial, and Offensive content is not to be used. Given the nature of the game about shooting things, there is some leeway.
    This however is not an excuse to bring in topics considered bad form, or openly hostile/offensive.

    4. Mission Naming, must meet the criteria mentioned above.
    Resubmission of Missions with the same name/version is not permitted, submission of a mission with a same version as a previous, or other test build will not be accepted.
    Mission names are encouraged to be in the following format: CO05_NAME_v##.landmass.pbo TVT64_NAME_R##B##.landmass.pbo

    5. Mission Addon Requirements.
    Missions should adherer to TG's existing modpack, exceptions are permitted by request thru the mission development form but each will be on a case by case basis. If needed, integrate the content into the mission but keep the file size manageable (under 2mb).

    6. Win/Lose Conditions.
    Win and Lose conditions must be present, and working.
    • Coop missions are highly encouraged to have Lose conditions, that do not degrade the quality of gameplay.
    • TVT's with out a Victory or Lose condition are not permitted. Highly imbalanced TVT conditions are not encouraged.



    7. Mission Descriptions
    Missions must contain a detailed description of the mission in the submission post.
    IE: Copy and paste your mission briefing into your submission post.
    • The admins are doing this because we are making a mission description thread in the forums of every mission we host.
    • Any missions without a detailed description will not be accepted.



    8. TG reserves the right to not host any mission it does not want for any reason.
    We will make every effort to host your mission.
    However, if we do not host your mission, we will gladly explain what is the reasoning behind our decision.
    TG also reserves the right to alter these rules at any time.

    Note: Posts will be archived (read: soft deleted) when the enclosed missions are uploaded to the server.
    Last edited by woesterudolf; 01-08-2014, 01:40 PM. Reason: updated

    TGU Instructor · TG Pathfinder

    Former TGU Dean · Former ARMA Admin · Former Irregulars Officer

    "Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold

  • #2
    Re: Mission Submission Thread

    * DATE: 03/17/2016
    * MISSION MAKER: Cody
    * MISSION NAME: CO10 QuickHits - EMP v2
    * FILE NAME: CO10 QuickHits - EMP v2.altis
    * VERSION: v2
    * PLAYER SLOTS: 10 - Total Slots + 1 ZUES, Suggested Minimum - 4
    * DOWNLOAD LINK: https://www.dropbox.com/s/sz0i5r32hp...Altis.pbo?dl=0
    * REQUIRED CONTENT: NONE (TFAR auto detects if not, vanilla)
    * PREVIOUS VERSION REMOVAL: Please remove V1 if you haven't already
    * UPLOAD TO: arma 3 server
    * DETAILED DESCRIPTION: 50 Min Limit/no Arsenal Get in,Get out Quick and Dirty Style Revive but No Respawn -- Zues slot to help keep it from getting stale
    Last edited by Unkl; 03-19-2016, 07:09 AM. Reason: uploaded
    May God have mercy upon my enemies, because I won’t.
    -- Gen. George S. Patton


    |TG189th| Cody

    Comment


    • #3
      Thread cleaned. Ready for a fresh start.
      |TG-189th| Unkl
      ArmA 3 Game Officer
      Dean of Tactical Gamer University
      189th Infantry Brigade Member
      SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
      "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

      Comment


      • #4
        * MISSION MAKER: hedgehog
        * MISSION NAME: CO40_EA_DEP_RHS_USARMY
        * FILE NAME: CO40_EA_DEP_RHS_USARMY.zargabad.pbo
        * VERSION: initial release
        * PLAYER SLOTS: 40/1
        * DOWNLOAD LINK: Dropbox
        * REQUIRED CONTENT: CUP Core, CUP Maps, Project OPFOR, RHS:USAF, RHS:AFRF, TFAR optional
        * PREVIOUS VERSION REMOVAL: NA
        * UPLOAD TO: Custom Coop Arma 3
        * DETAILED DESCRIPTION: Revive/Ticketed respawn/JIP. US Army is in Zargabad this time. This mission uses Fluit's DEP system to populate full map. Enemy assault objective system is used to populate objectives.-
        Last edited by Unkl; 01-13-2018, 10:37 AM. Reason: Uploaded

        Comment


        • #5
          MISSION MAKER: TG ArmA Projects Team
          MISSION NAMES: ZGM_BLU_TG_R or ZGM_BLU_TG_NR
          FILE NAMES: same but one for each of 21 terrains
          VERSION: _ lets say its a new start
          PLAYER SLOTS: 40/1
          DOWNLOAD LINK: n/a
          REQUIRED CONTENT: A3, TFAR optional, compatible with CUP Terrains & RHS
          PREVIOUS VERSION REMOVAL: done
          UPLOAD TO: Custom Coop and to Vanilla (Altis,Stratis,Malden,Tanoa,VR)

          CHANGE LIST:
          - fixed Pathfinders will load from a file on the server instead of within mission
          - maps, watch, compass, radio all optional via mission parameters
          - radio box with menu action to get short range/long range radios is optional via mission parameters
          - fixed radio programming bugs
          - added reprogram radio option to comm menu (0-8-3)

          NO CHANGE List:
          - Player markers and JIP Teleport to SL are both optional via mission parameter

          NAME LEGEND:
          NR = No Revive
          R = Revive

          FILE LIST:
          "ZGM40_BLU_TG_R.VR"
          "ZGM40_BLU_TG_R.Altis.pbo"
          "ZGM40_BLU_TG_R.Bootcamp_ACR"
          "ZGM40_BLU_TG_R.chernarus"
          "ZGM40_BLU_TG_R.chernarus_summer"
          "ZGM40_BLU_TG_R.Desert_E"
          "ZGM40_BLU_TG_R.intro"
          "ZGM40_BLU_TG_R.Malden
          "ZGM40_BLU_TG_R.Mountains_ACR"
          "ZGM40_BLU_TG_R.porto"
          "ZGM40_BLU_TG_R.ProvingGrounds_PMC"
          "ZGM40_BLU_TG_R.sara"
          "ZGM40_BLU_TG_R.sara_dbe1"
          "ZGM40_BLU_TG_R.saralite"
          "ZGM40_BLU_TG_R.Shapur_BAF"
          "ZGM40_BLU_TG_R.Stratis"
          "ZGM40_BLU_TG_R.takistan"
          "ZGM40_BLU_TG_R.Tanoa"
          "ZGM40_BLU_TG_R.utes"
          "ZGM40_BLU_TG_R.Woodland_ACR"
          "ZGM40_BLU_TG_R.zargabad"
          "ZGM40_BLU_TG_NR.VR"
          "ZGM40_BLU_TG_NR.Altis.pbo"
          "ZGM40_BLU_TG_NR.Bootcamp_ACR"
          "ZGM40_BLU_TG_NR.chernarus"
          "ZGM40_BLU_TG_NR.chernarus_summer"
          "ZGM40_BLU_TG_NR.Desert_E"
          "ZGM40_BLU_TG_NR.intro"
          "ZGM40_BLU_TG_NR.Malden"
          "ZGM40_BLU_TG_NR.Mountains_ACR"
          "ZGM40_BLU_TG_NR.porto"
          "ZGM40_BLU_TG_NR.ProvingGrounds_PMC"
          "ZGM40_BLU_TG_NR.sara"
          "ZGM40_BLU_TG_NR.sara_dbe1"
          "ZGM40_BLU_TG_NR.saralite"
          "ZGM40_BLU_TG_NR.Shapur_BAF"
          "ZGM40_BLU_TG_NR.Stratis"
          "ZGM40_BLU_TG_NR.takistan"
          "ZGM40_BLU_TG_NR.Tanoa"
          "ZGM40_BLU_TG_NR.utes"
          "ZGM40_BLU_TG_NR.Woodland_ACR"
          "ZGM40_BLU_TG_NR.zargabad"

          **Special thanks to hedghog and Grayhatter for helping put this together!
          Last edited by Unkl; 01-13-2018, 11:07 AM.
          |TG-189th| Unkl
          ArmA 3 Game Officer
          Dean of Tactical Gamer University
          189th Infantry Brigade Member
          SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
          "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

          Comment


          • #6
            I did not see the mission from post #542 or its Takistan variant which was on the list for me before but not anymore
            Xorilliz's ArmA 3 TG Twitch - Current ArmA Pathfinder

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            Comment


            • #7
              Originally posted by Xorilliz View Post
              I did not see the mission from post #542 or its Takistan variant which was on the list for me before but not anymore
              Mix up in the shuffle...flixed.
              |TG-189th| Unkl
              ArmA 3 Game Officer
              Dean of Tactical Gamer University
              189th Infantry Brigade Member
              SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
              "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

              Comment


              • #8
                * MISSION MAKER: hedgehog
                * MISSION NAME: CO40_EA_DEP_RHS_USARMY
                * FILE NAME: CO40_EA_DEP_RHS_USARMY.zargabad.pbo
                * VERSION: second iteration
                * PLAYER SLOTS: 40/1
                * DOWNLOAD LINK: Dropbox
                * REQUIRED CONTENT: CUP Core, CUP Maps, Project OPFOR, RHS:USAF, RHS:AFRF, TFAR optional
                * PREVIOUS VERSION REMOVAL: Overwrite
                * UPLOAD TO: Custom Coop Arma 3
                * DETAILED DESCRIPTION: Revive/Ticketed respawn/JIP. US Army is in Zargabad this time. This mission uses Fluit's DEP system to populate full map. Enemy assault objective system is used to populate objectives.

                * Found the bug which prevented the DEP from initializing. Turned out to be just one word.-
                Last edited by Unkl; 01-14-2018, 02:48 PM. Reason: uploaded

                Comment


                • #9
                  * MISSION MAKER: hedgehog
                  * MISSION NAME: CO40_EA_DEP_RHS_USARMY
                  * FILE NAME: CO40_EA_DEP_RHS_USARMY.takistan.pbo
                  * VERSION: initial release
                  * PLAYER SLOTS: 40/1
                  * DOWNLOAD LINK: Dropbox
                  * REQUIRED CONTENT: CUP Core, CUP Maps, Project OPFOR, RHS:USAF, RHS:AFRF, TFAR optional
                  * PREVIOUS VERSION REMOVAL: Might remove the CO40_EA_RHS_USARMY.Takistan.pbo
                  * UPLOAD TO: Custom Coop Arma 3
                  * DETAILED DESCRIPTION: Revive/Ticketed respawn/JIP. US Army is in Takistan this time. This mission uses Fluit's DEP system to populate full map. Enemy assault objective system is used to populate objectives.-
                  Last edited by Unkl; 01-16-2018, 05:41 AM. Reason: uploaded

                  Comment


                  • #10
                    * MISSION MAKER: hedgehog
                    * MISSION NAME: CO40_EA_DEP_RHS_USMC
                    * FILE NAME: CO40_EA_DEP_RHS_USMC.chernarus.pbo
                    * VERSION: initial release
                    * PLAYER SLOTS: 40/1
                    * DOWNLOAD LINK: Dropbox
                    * REQUIRED CONTENT: CUP Core, CUP Maps, RHS:USAF, RHS:AFRF, TFAR optional
                    * PREVIOUS VERSION REMOVAL: NA
                    * UPLOAD TO: Custom Coop Arma 3
                    * DETAILED DESCRIPTION: Revive/Ticketed respawn/JIP. USMC is in Chernarus. This mission uses Fluit's DEP system to populate full map. Enemy assault objective system is used to populate objectives.-
                    Last edited by Unkl; 01-20-2018, 09:58 AM. Reason: uploaded

                    Comment


                    • #11
                      * MISSION MAKER: hedgehog
                      * MISSION NAME: CO40_EA_DEP_RHS_USARMY
                      * FILE NAME: CO40_EA_DEP_RHS_USARMY.zargabad.pbo
                      * VERSION: 2nd iteration
                      * PLAYER SLOTS: 40/1
                      * DOWNLOAD LINK: Dropbox
                      * REQUIRED CONTENT: CUP Core, CUP Maps, Project OPFOR, RHS:USAF, RHS:AFRF, TFAR optional
                      * PREVIOUS VERSION REMOVAL: Overwrite
                      * UPLOAD TO: Custom Coop Arma 3
                      * DETAILED DESCRIPTION: Revive/Ticketed respawn/JIP. US Army is in Zargabad this time. This mission uses Fluit's DEP system to populate full map. Enemy assault objective system is used to populate objectives.

                      * Adjusted the arsenal and fixed one script error-
                      Last edited by Unkl; 01-19-2018, 05:09 AM. Reason: updated

                      Comment


                      • #12
                        * MISSION MAKER: hedgehog
                        * MISSION NAME: CO40_EA_DEP_RHS_USARMY
                        * FILE NAME: CO40_EA_DEP_RHS_USARMY.takistan.pbo
                        * VERSION: 2nd iteration
                        * PLAYER SLOTS: 40/1
                        * DOWNLOAD LINK: Dropbox
                        * REQUIRED CONTENT: CUP Core, CUP Maps, Project OPFOR, RHS:USAF, RHS:AFRF, TFAR optional
                        * PREVIOUS VERSION REMOVAL: Overwrite
                        * UPLOAD TO: Custom Coop Arma 3
                        * DETAILED DESCRIPTION: Revive/Ticketed respawn/JIP. US Army is in Takistan this time. This mission uses Fluit's DEP system to populate full map. Enemy assault objective system is used to populate objectives.

                        * Added buyable jets and fixed one script error-
                        Last edited by Unkl; 01-19-2018, 05:17 AM. Reason: uploaded

                        Comment


                        • #13
                          mission name: 101st Operation Overlord
                          file name: CO-20_101st-Operation-Overlord.ProvingGrounds_PMC.pbo
                          player slots: 20
                          mods: rhs-project opfor
                          https://drive.google.com/open?id=10S...lhBSBzw9EuDtgt
                          mission description: 506th droping behind enemy line and clearing enemy artillery and trenches.
                          norespawn/resupply, only SL have radio
                          upload: Custom Coop server-
                          Last edited by Unkl; 01-19-2018, 05:18 AM. Reason: uploaded

                          Comment


                          • #14
                            * MISSION MAKER: hedgehog
                            * MISSION NAME: CO40_EA_DEP_RHS_SOCOM
                            * FILE NAME: CO40_EA_DEP_RHS_SOCOM.sara.pbo
                            * VERSION: initial release
                            * PLAYER SLOTS: 40/1
                            * DOWNLOAD LINK: Dropbox
                            * REQUIRED CONTENT: CUP Core, CUP Maps, Project OPFOR, RHS:USAF, RHS:AFRF, TFAR optional
                            * PREVIOUS VERSION REMOVAL: NA
                            * UPLOAD TO: Custom Coop Arma 3
                            * DETAILED DESCRIPTION: Revive/Ticketed respawn/JIP. USSOCOM is in Sahrani. This mission uses Fluit's DEP system to populate full map. Enemy assault objective system is used to populate objectives.-
                            Last edited by Unkl; 01-19-2018, 05:18 AM. Reason: uploaded

                            Comment


                            • #15
                              Post #548 got overlooked and not uploaded?-
                              Last edited by Unkl; 01-20-2018, 10:03 AM. Reason: fixed ty
                              Xorilliz's ArmA 3 TG Twitch - Current ArmA Pathfinder

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