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Sector Control

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  • Toptonic - Butler
    started a topic Sector Control

    Sector Control

    Has anyone had any experience with the Sector Control module?

    My new TVT uses it, and although it works fine on my local server, on the dedicated server the sectors are 'captured' but not labeled by the team that owns them, therefore making it rather impossible to detect how many or which sectors a team owns.

  • mecharius
    replied
    Re: Sector Control

    Sounds fun :)

    Leave a comment:


  • Yink
    replied
    Re: Sector Control

    Im done with my own sector control script that includes basic ai functions (it will take the ai of both sides and give them orders to capture points based on set capture priorities). All you need to do is input a list of markers in order of importance.

    Leave a comment:


  • mecharius
    replied
    Re: Sector Control

    Not sure if the modules have been fixed but this tutorial looks useful: http://steamcommunity.com/sharedfile.../?id=179946163

    Leave a comment:


  • Toptonic - Butler
    replied
    Re: Sector Control

    I was trying to avoid it, but I suppose I will have to script them myself. Shouldn't be a problem, but if I need your help I will surely ask! Thanks.

    Leave a comment:


  • Unkl
    replied
    Re: Sector Control

    I found those modules to not work...yet I hope. Decided to script my own areas anyway since I knew how they would behave. I can help if u like.

    Leave a comment:

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