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EOS spawning units very late

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  • EOS spawning units very late

    I modelled the mission "SWAT Team One" based on [MENTION=4091]|TG| B[/MENTION]'s Aggression mission, but I'm having an issue in multiplayer with EOS spawning in troops super late. My spawn code looks like this:

    Code:
    null = [["city_1"],
            [2, 2, 100],          //House Groups, Size of groups, Probability
            [1, 1, 50],          //Patrol Groups, Size of groups, Probability
            [1, 0, 50],          //Light Vehicles, Size of Cargo, Probability
            [0, 0],             //Armoured Vehicles, Probability
            [0, 0],             //Static Vehicles, Probability
            [0, 0, 0],          //Helicopters, Size of Cargo, Probability
            [2, 1, 1500, EAST, TRUE]] call EOS_Spawn;
    To my mind the 1500 on the last line should make the troops spawn in when you are 1.5km away (basically from the start) yet when Ramna and I tested it the other day troops were spawning in about 10m from the marker. Any ideas what I'm doing wrong?
    sigpic

  • #2
    Re: EOS spawning units very late

    How big is the marker? Spawn range is marker size + distance.

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    • #3
      Re: EOS spawning units very late

      Hey Magoo, welcome to the forum :) The marker size is about 40m across, and as far as I can guess units spawn when somebody is about 10m from the marker edge with the configuration above. It's confusing because this didn't occur on single player - I was on a hill 900m away watching guys in the area wander around
      sigpic

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      • #4
        Re: EOS spawning units very late

        For reference I think this was caused by the last TRUE parameter. This is "height_limit" and means units won't spawn in when somebody flies past.
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