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  • JIP breifings

    It appears that on the 2 missions I have completed for the server, that briefings don't show up if you are a JIP is this normal? I used the scripting from the mission template on them both. Just noticed it when I joined the server in progress last night, never payed attention to it before.
    May God have mercy upon my enemies, because I won’t.
    -- Gen. George S. Patton


    |TG189th| Cody

  • #2
    Re: JIP breifings

    Ah...k. its matter of placement of the line in the init.sqf or initLocal file.
    |TG-189th| Unkl
    ArmA 3 Game Officer
    Dean of Tactical Gamer University
    189th Infantry Brigade Member
    SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
    "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

    Comment


    • #3
      Re: JIP breifings

      Code:
      []execVM "briefing.sqf";
      
      if(not isDedicated) then {
      	[] spawn {
      
      		// unit types allowed to operate air vehicles
      		allowed_pilots = ["B_Helipilot_F","B_officer_F","B _soldier_repair_F"];
      
      		// unit types allowed to operate tanks and apcs
      		allowed_crewmen = ["B_crew_F","B_officer_F","B _soldier_repair_F"];
      
      		WaitUntil{not isNull player};
      		[] execFSM "vehicledrivercheck.fsm";
      
      	};  
      	// Note: in order to disable drivercheck for a specific vehicle, put in its init line:
      	//	this setVariable ["disable_drivercheck",true];
      Try changing the above to the below:

      Code:
      if(not isDedicated) then {
      	[] spawn {
      
      		// unit types allowed to operate air vehicles
      		allowed_pilots = ["B_Helipilot_F","B_officer_F","B _soldier_repair_F"];
      
      		// unit types allowed to operate tanks and apcs
      		allowed_crewmen = ["B_crew_F","B_officer_F","B _soldier_repair_F"];
      
      		WaitUntil{not isNull player};
      		[] execFSM "vehicledrivercheck.fsm";
                      []execVM "briefing.sqf";
      
      	};  
      	// Note: in order to disable drivercheck for a specific vehicle, put in its init line:
      	//	this setVariable ["disable_drivercheck",true];
      |TG-189th| Unkl
      ArmA 3 Game Officer
      Dean of Tactical Gamer University
      189th Infantry Brigade Member
      SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
      "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

      Comment


      • #4
        Re: JIP breifings

        Thanks I will make the change on all future. Shall I re-submit the 2 current with the change or leave as is?
        May God have mercy upon my enemies, because I won’t.
        -- Gen. George S. Patton


        |TG189th| Cody

        Comment


        • #5
          Re: JIP breifings

          It would be nice if you can make the change. I can't really get around to editing all the missions. I'll make a new template very very soon including fast ropes, the FARP, and a few bug fixes such as this.
          |TG-189th| Unkl
          ArmA 3 Game Officer
          Dean of Tactical Gamer University
          189th Infantry Brigade Member
          SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
          "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

          Comment

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