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Sahrani Invasion

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  • Sahrani Invasion

    New version uploaded to Custom Coop Missions server:

    Fixed:
    - ammo truck available at base to resupply jet (for some reason it's turrents don't get listed from allTurrets)
    - vehicles respawn should be fixed
    - reduced armour available to reinforce CSAT
    - CSAT reinforcements will be limited to 5000 infantry troops
    - additional vehicle assets will be available from the main airfield once captured (Hunter Hmg x3, Hunter GMG x 1, Blackfoot)
    - Pathfinder Zues added
    - Added CAS, Transportation & Artillery support available to those with Laser Designator
    - increased CQB to 20% from 10%


    Known Issue
    If all editor placed units are killed then if all players are off the island (out of trigger area for Alive to spawn in enemies) then mission could complete early. Work around is to have Zues ensure 1 enemy unit is on the map somewhere on the main island unless you want it to end.
    |TG-189th| Unkl
    ArmA 3 Game Officer
    Dean of Tactical Gamer University
    189th Infantry Brigade Member
    SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
    "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

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