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RHS Cup Terrains - Missions Templates

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  • RHS Cup Terrains - Missions Templates

    Here is a link to ALL CURRENT TEMPLATES. I update these as I go so if you are going to start something....check for the latest template! These templates are the full mission in many cases so you will need to delete the enemy units and some of the Skip Waypoint triggers ect... If you need help with that I am willing to assist to sort those out.


    PLATOON ASSAULT ZIP - Simple clear a sector objective - Pre-made infantry platoon woodland will clear an area of all enemy presence. Ticket system will allow 15 respawns then fail mission.

    PLATOON ROAD PATROL - Follow a simple route through several checkpoints. These checkpoints need to be clear of enemy and have blufor present in them in order to succeed. Ticket system will allow 15 respawn tickets then fail the mission.

    PLATOON SECTOR CONTROL with RHS enemy units! - This one is easy to adjust! Copy all mission objects into a custom composition and then set it down on a new terrain. Set up your mission attributes as in this mission and you are done. Heck, just move the sectors on this mission and you have a new fight. You can control enemy spawns in the SpawnAI to reduce the max number of enemy units (which is insane atm). Then you can also edit my script to favour more small teams and less BTR squads!

    GO!
    Last edited by Unkl; 04-14-2017, 11:42 AM. Reason: removed outdated links - files updated
    |TG-189th| Unkl
    ArmA 3 Game Officer
    Dean of Tactical Gamer University
    189th Infantry Brigade Member

    SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN

  • #2
    EXCELLENT! I will be making a mission soon!

    Current ARMA Development Project: No Current Project

    "An infantryman needs a leader to be the standard against which he can judge all soldiers."

    Friend of |TG| Chief

    Comment


    • #3
      Road Patrol update
      - new squadUI.sqf added (Thanks B!)
      - TFR settings tweaked to test out preset channel configurations and radio settings

      Sector Control update (Zargabad Control)
      - new squadUI.sqf added (Thanks B!)
      - TFR settings tweaked to test out preset channel configurations and radio settings
      - resupply now available for Blufor on the top of the mosque when they hold that position
      - changed the vehicle to a BTR for enemy motorized groups (as was stated in the briefing - Thanks Noyava!)
      - slight adjustments to the construction sector placement to make it harder to hold (more hiding spots - more moving and clearing required)
      |TG-189th| Unkl
      ArmA 3 Game Officer
      Dean of Tactical Gamer University
      189th Infantry Brigade Member

      SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN

      Comment


      • #4
        Bastam Control is ready...took me 15 minutes to set it up using the template. Takistan, here we come!
        |TG-189th| Unkl
        ArmA 3 Game Officer
        Dean of Tactical Gamer University
        189th Infantry Brigade Member

        SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN

        Comment


        • #5
          ROAD PATROL - INDEPENDENTS AND IEDS template
          - fixed US extra NVG and cap in uniform (had to removeItemFromUniform to fix it!)
          - randomized IEDs that need to be removed
          - changed Platoon Sgt. to Explosive Specialist with US Woodland gear for proper IED interactions
          |TG-189th| Unkl
          ArmA 3 Game Officer
          Dean of Tactical Gamer University
          189th Infantry Brigade Member

          SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN

          Comment

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