Announcement

Collapse
No announcement yet.

TG ArmA 3 - Mission Template Usage Guide

Collapse
This topic is closed.
X
This is a sticky topic.
X
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • [GUIDE] TG ArmA 3 - Mission Template Usage Guide

    TG ArmA
    Mission Template Tutorials
    Welcome Unkl's Video Series for TG's Mission Template
    Table Of Contents
    Introduction
    Getting Started

    Description.ext
    Init Files
    Loadouts

    Two Arsenals
    Vehicle Scripts
    Briefing Editing

    FARP
    Respawn Tickets

    PF Zeus Access
    TFAR Features

    Removing Features
    Civilian Presence & Shame

    Behind the Scenes - Debugging with Roque
    Credits and Thanks!
    Last edited by Unkl; 09-25-2018, 08:14 PM.
    |TG189| Unkl
    ArmA 3 Admin
    189th Infantry Brigade Member
    SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
    "Tactics in action can not exist if there is no action." - Scout

  • #2
    Introduction (9:29)
    Just a quick walk through of all the features included in the Mission Template.



    Getting Started (12:56)
    How to port the template over to use on another terrain and get the settings loaded in.
    |TG189| Unkl
    ArmA 3 Admin
    189th Infantry Brigade Member
    SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
    "Tactics in action can not exist if there is no action." - Scout

    Comment


    • #3
      Description.ext (8:39)
      How to set up the different settings for you mission in the description.ext file.


      Init Files (3:57)
      How to use the initPlayerLocal.sqf and initServer.sqf files to adjust the features you want and where to add your own code.


      Loadouts (4:53)
      How loadouts can be edited and stored for either restoring as created in the editor upon a respawn, or restoring as it was when the player has died.


      Two Arsenals (12:31)
      An overview of the two scripted arsenals that are available for use. One is the same for everyone and another is different for each player based on their classname of the unit they came in as.
      |TG189| Unkl
      ArmA 3 Admin
      189th Infantry Brigade Member
      SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
      "Tactics in action can not exist if there is no action." - Scout

      Comment


      • #4
        Vehicle Scripts (3:08)
        A custom vehicle respawn script will restore inventory items upon respawn. It can do custom repawn delay and tickets. There is also an asset marker system so you can keep track of your important vehicles.


        Briefing Editing (6:19)
        How to understand the briefing.sqf file and work with it like a pro! Getting this right and with all the relevant information is crucial to leadership to be able to create the tactifun for all.
        Last edited by Unkl; 09-25-2018, 09:06 PM.
        |TG189| Unkl
        ArmA 3 Admin
        189th Infantry Brigade Member
        SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
        "Tactics in action can not exist if there is no action." - Scout

        Comment


        • #5
          Forward Ammunition and Repair Point or FARP (8:17)
          Custom FARP that you may use in your mission to speed up the role playing logistics role. The idea being...have another gun on the team instead of someone playing engineer at base. But, this is not required to use. It's just too easy if you want to set it up!


          Respawn Tickets (3:56)
          How the respawn ticket system is really a NUMBER OF LIVES count. This is per player. This is standard for our new missions. It is there in case you get ArmA-ed. Very simple to work with.
          |TG189| Unkl
          ArmA 3 Admin
          189th Infantry Brigade Member
          SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
          "Tactics in action can not exist if there is no action." - Scout

          Comment


          • #6
            PF Zeus Access (1:47)
            If you would like to allow the approved real-time mission editors (Pathfinders) to be able to access Zeus. Follow these steps.


            TFAR Features (7:07)
            How do we get those synchronized frequencies and channels for Task Force Radio so fast? You don't need to know. Just adjust these settings and bingo!
            |TG189| Unkl
            ArmA 3 Admin
            189th Infantry Brigade Member
            SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
            "Tactics in action can not exist if there is no action." - Scout

            Comment


            • #7
              Removing Features (7:28)
              Removing features also requires leaving the array variables in the top of the initServer.sqf and the initPlayerLocal.sqf. Here is how to do so safely without breaking the scripts.


              Civilian Presence & Shame (9:46)
              How to use the BIS Civilian Presence modules and the Civilian Occupation System. As a bonus, see the shame that results from playing GTA within ArmA!
              Last edited by Unkl; 09-25-2018, 07:45 PM.
              |TG189| Unkl
              ArmA 3 Admin
              189th Infantry Brigade Member
              SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
              "Tactics in action can not exist if there is no action." - Scout

              Comment


              • #8
                Behind the Scenes - Debugging With Roque (7:04)
                Just a little taste of the work that goes into these scripts.



                Credits
                CH View Distance by Champ-1
                Civilian Occupation System by bangabob
                Teleport to SL by unknown (will continue to research)
                TG TFAR Programming and Get Radios by Unkl and hedgehog
                TG ACE Arsenal by Unkl, Scout & hedgehog
                Local Class Based Arsenal by hedgehog
                Vehicle Respawn by Unkl and Roque_THE_GAMER
                Asset Markers by Roque_THE_GAMER and Unkl
                FARP Action by Roque_THE_GAMER and Unkl
                Squad UI is derivative but extensive additions and reworking all by hedgehog
                TG Banner logo by MadSoloSniper
                Primer, TFAR and Pointers board pictures by Unkl
                Zeus AddAction by hedgehog and Unkl
                Civilian Killed by Unkl and hedgehog (influenced by bangabob)
                Mission Timer and AllPlayersDead scripts by Unkl
                Mission editor file and examples by Unkl

                Testers and Idea Bouncers
                Dimitrius
                Wilco
                Scout
                Red
                Rudolf
                hedgehog
                Roque_THE_GAMER

                Thank you for all the help. Some of you really took some mundane tasks off my hands to really help pull this together in 4 weeks. Much appreciated!
                |TG189| Unkl
                ArmA 3 Admin
                189th Infantry Brigade Member
                SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
                "Tactics in action can not exist if there is no action." - Scout

                Comment


                • #9
                  Another development note video on creating the teleportToSL Compact Notifications

                  |TG189| Unkl
                  ArmA 3 Admin
                  189th Infantry Brigade Member
                  SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
                  "Tactics in action can not exist if there is no action." - Scout

                  Comment

                  Connect

                  Collapse

                  TeamSpeak 3 Server

                  Collapse

                  Twitter Feed

                  Collapse

                  Working...
                  X