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  • Mission Submission Thread - Submit Here Now!

    Thank you for creating missions to share with the community!
    Before you submit your mission make sure you have understood the Mission Submission Standards and have used the TG ArmA Mission Template.

    Submission Format
    • MISSION MAKER: Your Forum Name
    • MISSION NAME: as below
    • FILE NAME: as below
    • VERSION: Version #
    • # PLAYER SLOTS: ##/## - Total Slots, Suggested Minimum
    • DOWNLOAD LINK: Where it is hosted
    • REQUIRED CONTENT: ex. [APEX, TANKS, LAW]
    • PREVIOUS VERSION REMOVAL:. yes or no
    • UPLOAD TO: ex. [Dev Test Server] [Main Instance] [Specialty Instance]
    • DETAILED DESCRIPTION: Situation, Mission and a good description. JIP/Respawn/Spectator. Infantry/Combined Arms ect...
    • Difficulty (N = normal, H = hard, V = Very Hard]
    Mission Name Format
    Code:
    co - indicates Cooperative Mission, tvt - indicates Team Vs. Team
    30 - indicates this mission will allow 30 players
    d - indicates mission difficulty where
       n = normal
       h = hard
       v = very hard
    _Mission Name
    _Version Info
    For example:
    File Name
    co14v_YouGottaBeGood_v01.altis.pbo

    Description.ext
    Code:
    briefingName = "co14v_YouGottaBeGood_v01";
    onLoadName = "You Gotta Be Good";

    You may be contacted to create a Contact An Admin (CAA) post if the Submissions Team has questions.

    When your mission is uploaded your post will be edited with the edit reason "uploaded". We generally don't send out private messages or such.

    This thread is only for submissions. Please keep it clear of clutter and no discussion. Old submissions will eventually be deleted to keep this organized.
    |TG189| Unkl
    ArmA 3 Admin
    189th Infantry Brigade Member
    SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
    "Tactics in action can not exist if there is no action." - Scout

  • #2
    • MISSION MAKER: Roque_THE_GAMER
    • MISSION NAME: Siege of Arobster (PT1)
    • FILE NAME: co17m_SiegeOfArobster(PT1)_V1.8
    • VERSION: Version 1.8
    • # PLAYER SLOTS: 17, 4 - Total Slots, Suggested Minimum
    • DOWNLOAD LINK: https://drive.google.com/file/d/1lvN...ew?usp=sharing
    • REQUIRED CONTENT: None
    • PREVIOUS VERSION REMOVAL:. no
    • UPLOAD TO: ex. [Main Instance]
    • DETAILED DESCRIPTION: Find your way to get intel and rescue the hostage then get the information on were is the rocket artillery.
    • Difficulty N = normal-
    Last edited by Unkl; 01-10-2019, 05:07 AM. Reason: uploaded

    Comment


    • #3
      • MISSION MAKER: King Dimitrius
      • MISSION NAME: Crisis in Ste Marie
      • FILE NAME: co16m_Crisis_in_St_Marie_v1.Malden
      • VERSION: Version 1.0
      • # PLAYER SLOTS: 16, 8- Total Slots, Suggested Minimum
      • DOWNLOAD LINK: https://www.dropbox.com/s/ujeip348yx...alden.pbo?dl=0
      • REQUIRED CONTENT: None
      • PREVIOUS VERSION REMOVAL:. no
      • UPLOAD TO: ex. [Main Instance]
      • DETAILED DESCRIPTION: Defense mission at Ste Marie. Scripted helo insert and extract, 45 minute timer, revive, tickers, wave defense, difficulty increases with time. Starts off slow, but the experience can be customized with a careful Zeus.
      • Difficulty N = Normal-
      Last edited by Unkl; 01-12-2019, 12:06 PM. Reason: uploaded

      Current ARMA Development Project: No Current Project

      "An infantryman needs a leader to be the standard against which he can judge all soldiers."

      Friend of |TG| Chief

      Comment


      • #4
        • MISSION MAKER: Unkl
        • MISSION NAME: co10n_SquadRally_Limni_v1
        • FILE NAME:co10n_SquadRally_Limni_v1.Altis.pbo
        • VERSION: Version 1
        • # PLAYER SLOTS: 10, 4 - Total Slots, Suggested Minimum
        • DOWNLOAD LINK: is uploaded
        • REQUIRED CONTENT: RHS
        • PREVIOUS VERSION REMOVAL:. no
        • UPLOAD TO: ex. [Main Instance]
        • DETAILED DESCRIPTION: 1 squad must reach the extraction point. One life - Spectator - No ammo box - JIP Teleport to SL
        • Difficulty N = normal
        Recreation of a simple mission idea from a few years ago. Your starting points and extraction points are randomized. Enemy patrols are randomized. Weather and time of day can also be randomized by the mission parameters. You may also have suppressors by using mission parameters on mission selection.

        The basics of this mission is to keep a 360 security and move through enemy patrolled territory. If you get bogged down fighting everything you see you may not make your extraction point in time.-
        Last edited by Unkl; 01-20-2019, 05:02 AM. Reason: uploaded
        |TG189| Unkl
        ArmA 3 Admin
        189th Infantry Brigade Member
        SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
        "Tactics in action can not exist if there is no action." - Scout

        Comment


        • #5
          • MISSION MAKER: Unkl
          • MISSION NAME: co10n_Squad Rally Nidasos_v1
          • FILE NAME:co10n_SquadRally_Nidasos_v1.Altis.pbo
          • VERSION: Version 1
          • # PLAYER SLOTS: 10, 4 - Total Slots, Suggested Minimum
          • DOWNLOAD LINK: is uploaded
          • REQUIRED CONTENT: RHS
          • PREVIOUS VERSION REMOVAL:. no
          • UPLOAD TO: ex. [Main Instance]
          • DETAILED DESCRIPTION: 1 squad must reach the extraction point. One life - Spectator - No ammo box - JIP Teleport to SL
          • Difficulty N = normal-
          Last edited by Unkl; 01-20-2019, 05:46 AM. Reason: uploaded
          |TG189| Unkl
          ArmA 3 Admin
          189th Infantry Brigade Member
          SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
          "Tactics in action can not exist if there is no action." - Scout

          Comment


          • #6
            • MISSION MAKER: Unkl
            • MISSION NAME: co10n_Squad Rally Zargabad_v1
            • FILE NAME:co10n_SquadRally_Zargabad_v1.zargabad.pbo
            • VERSION: Version 1
            • # PLAYER SLOTS: 10, 4 - Total Slots, Suggested Minimum
            • DOWNLOAD LINK: is uploaded
            • REQUIRED CONTENT: RHS
            • PREVIOUS VERSION REMOVAL:. no
            • UPLOAD TO: ex. [Main Instance]
            • DETAILED DESCRIPTION: 1 squad must reach the extraction point. One life - Spectator - No ammo box - JIP Teleport to SL
            • Difficulty N = normal
            Last edited by Unkl; 01-20-2019, 09:35 AM. Reason: uploaded
            |TG189| Unkl
            ArmA 3 Admin
            189th Infantry Brigade Member
            SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
            "Tactics in action can not exist if there is no action." - Scout

            Comment


            • #7
              • MISSION MAKER: Roque_THE_GAMER
              • MISSION NAME: Siege of Arobster (PT1)
              • FILE NAME: co17m_SiegeOfArobster(PT1)_V1.9
              • VERSION: Version 1.9
              • # PLAYER SLOTS: 17, 4 - Total Slots, Suggested Minimum
              • DOWNLOAD LINK: https://drive.google.com/file/d/1iui_UxnnXRDQieND8SI1Ioe1DYfpRJZQ/view?usp=sharing
              • REQUIRED CONTENT: None
              • PREVIOUS VERSION REMOVAL:. yes
              • UPLOAD TO: ex. [Main Instance]
              • DETAILED DESCRIPTION: Find your way to get intel and rescue the hostage then get the information on were is the rocket artillery.
              • Difficulty N = normal
              Last edited by Unkl; 01-21-2019, 04:58 AM. Reason: re-uploaded

              Comment


              • #8
                • MISSION MAKER: hedgehog
                • MISSION NAME: co12h_Jumpers_SaintJean
                • FILE NAME: co12h_Jumpers_SaintJean.Malden.pbo
                • VERSION: second release
                • # PLAYER SLOTS: 16, 8- Total Slots, Suggested Minimum
                • DOWNLOAD LINK: Dropbox
                • REQUIRED CONTENT: RHS, ACE, Project Opfor
                • PREVIOUS VERSION REMOVAL:. Overwrite
                • UPLOAD TO: Main Instance
                • DETAILED DESCRIPTION: Random drop zone with a random location for the ammo box. Army paratroopers jump into chaos and try to destroy three ammo caches while navigating through their limited supplies.
                  • Fixed the HALO in beginning.
                  • Some adjustments and other fixes.
                • Difficulty H-
                Last edited by Unkl; 01-27-2019, 01:28 PM. Reason: uploaded

                Comment


                • #9
                  • MISSION MAKER: hedgehog
                  • MISSION NAME: co11n_Hired_Ep01
                  • FILE NAME: co11n_Hired_Ep01.Malden.pbo
                  • VERSION: initial release
                  • # PLAYER SLOTS: 11
                  • DOWNLOAD LINK: Dropbox
                  • REQUIRED CONTENT: RHS, Project Opfor
                  • PREVIOUS VERSION REMOVAL: NA
                  • UPLOAD TO: Main Instance
                  • DETAILED DESCRIPTION: First in a series of missions revolving around mercenary gear. Based on OPFOR PMC for now. A M113 supported team assaults objectives hired by a local businessman.
                    • Difficulty N-
                  Last edited by Unkl; 01-26-2019, 04:49 AM. Reason: uploaded

                  Comment


                  • #10
                    • MISSION MAKER: Unkl
                    • MISSION NAME: Blow All The Cache
                    • FILE NAME: co15h_BlowAllTheCache_v1.Tanoa.pbo
                    • VERSION: initial release
                    • # PLAYER SLOTS: 11
                    • DOWNLOAD LINK: n/a
                    • REQUIRED CONTENT: RHS, Project Opfor
                    • PREVIOUS VERSION REMOVAL: NA
                    • UPLOAD TO: Main Instance
                    • DETAILED DESCRIPTION: Find and destroy 3 weapons caches in Georgetown. You have a Littlebird for insertions and 3 fireteams and a medic. Take explosives and move throught this dense ao with care. Don't try to fight the whole town!!!
                    • Difficulty Hard!
                    blowAllTheCache_web.jpg
                    **Updated Jan 27
                    - hideObjectGlobal on the non-current cache objects so the tasks won't get messed up
                    - fixed briefing indicating only 2 friendly fire-teams when there is 3
                    - reduced helo respawn to 60 seconds (still unsure why 300 seconds didn't work)
                    - moved a lot of possible cache 2 locations so they are not close to cache 1 locations
                    - added code to delete all place holder objects for possible cache locations
                    Last edited by Unkl; 01-27-2019, 05:14 AM.
                    |TG189| Unkl
                    ArmA 3 Admin
                    189th Infantry Brigade Member
                    SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
                    "Tactics in action can not exist if there is no action." - Scout

                    Comment


                    • #11
                      • MISSION MAKER: Unkl
                      • MISSION NAME: Blow All The Cache
                      • FILE NAME: co15h_BlowAllTheCache_v1.sara_dbe1.pbo
                      • VERSION: initial release
                      • # PLAYER SLOTS: 11
                      • DOWNLOAD LINK: n/a
                      • REQUIRED CONTENT: RHS
                      • PREVIOUS VERSION REMOVAL: NA
                      • UPLOAD TO: Main Instance
                      • DETAILED DESCRIPTION: Find and destroy 3 weapons caches in Georgetown. You have a Littlebird for insertions and 3 fireteams and a medic. Take explosives and move throught this dense ao with care. Don't try to fight the whole town!!!

                        This version has the base further out so there are trucks, humvees and quad bikes to get JIPs to the AO. There is a LOT more enemies than the Tanoa version. Fast helo insertions will be key. Good luck!!!
                      • Difficulty Hard!

                      blowAllTheCache_v2_WEB.jpg
                      |TG189| Unkl
                      ArmA 3 Admin
                      189th Infantry Brigade Member
                      SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
                      "Tactics in action can not exist if there is no action." - Scout

                      Comment


                      • #12
                        • MISSION MAKER: Unkl
                        • MISSION NAME: Quick Dip
                        • FILE NAME: co04n_QuickDip_v1.Stratis.pbo
                        • VERSION: initial release
                        • # PLAYER SLOTS: 4
                        • DOWNLOAD LINK: n/a
                        • REQUIRED CONTENT: RHS
                        • PREVIOUS VERSION REMOVAL: NA
                        • UPLOAD TO: Main Instance
                        • DETAILED DESCRIPTION: 4 man spec-ops dive team infiltrates a para-military staging location to capture intel and destroy an APC to disrupt their activities then make an exfil prior QRF reaction. One life only. 45 minutes to complete. Spectator slots and spectate when dead. No ammo box. No barbie. Limited bullets!
                        • Difficulty - Normal

                        quickDip_v1web.jpg
                        |TG189| Unkl
                        ArmA 3 Admin
                        189th Infantry Brigade Member
                        SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
                        "Tactics in action can not exist if there is no action." - Scout

                        Comment


                        • #13
                          • MISSION MAKER: sturdyguns & hedgehog
                          • MISSION NAME: co26h_fallujah
                          • FILE NAME: co26h_fallujah.zargabad.pbo
                          • VERSION: initial release
                          • # PLAYER SLOTS: 26
                          • DOWNLOAD LINK: Dropbox
                          • REQUIRED CONTENT: RHS, Project Opfor, CUP Maps
                          • PREVIOUS VERSION REMOVAL: NA
                          • UPLOAD TO: Main Instance
                          • DETAILED DESCRIPTION: A Marine unit is assault a town in order to clear out the MSR against insurgents who have been digging in there in prep. 2 x Abrams called in to help drive out the insurgents.
                            • Difficulty H
                          Last edited by Unkl; 02-07-2019, 06:34 AM. Reason: uploaded

                          Comment


                          • #14
                            • MISSION MAKER: Roque_THE_GAMER
                            • MISSION NAME: Siege of Arobster (PT1)
                            • FILE NAME: co17m_SiegeOfArobster(PT1)_V2.0
                            • VERSION: Version 2.0
                            • # PLAYER SLOTS: 17, 4 - Total Slots, Suggested Minimum
                            • DOWNLOAD LINK: https://drive.google.com/file/d/1M4R...ew?usp=sharing
                            • REQUIRED CONTENT: None
                            • PREVIOUS VERSION REMOVAL:. yes
                            • UPLOAD TO: ex. [Main Instance]
                            • DETAILED DESCRIPTION: Find your way to get intel and rescue the hostage then get the information on were is the rocket artillery.
                            • Difficulty N = normal-
                            Last edited by Unkl; 02-09-2019, 11:44 AM. Reason: Uploaded

                            Comment


                            • #15
                              • MISSION MAKER: Roque_THE_GAMER
                              • MISSION NAME: Damage Control
                              • FILE NAME: co19h_Damage_Control_1.0
                              • VERSION: Version 1.0
                              • # PLAYER SLOTS: 19, 7 - Total Slots, Suggested Minimum
                              • DOWNLOAD LINK: https://drive.google.com/file/d/1usC...ew?usp=sharing
                              • REQUIRED CONTENT: None
                              • PREVIOUS VERSION REMOVAL:. no
                              • UPLOAD TO: ex. [Main Instance]
                              • DETAILED DESCRIPTION: United Nations must rescue civilians wounded by artillery fire, the city of Chernogorsk is being siege by ChDKZ mechanized units and the only resistance is CDF guards but they cannot hold for too long, they are not allowed to retreat until UN forces had rescued all civilians.
                              • Difficulty H = hard-
                              Last edited by Unkl; 02-09-2019, 11:44 AM. Reason: Uploaded

                              Comment

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