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Give soldiers maps during briefings!

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  • Give soldiers maps during briefings!

    There are a few missions on TacticalGamer where the grunts have been deliberately stripped of maps, and I fully agree with limiting tools and equipment. However it is very annoying - and I'd even say counterintuitive - to leave them without maps during the briefing of the mission.

    In some missions I can understand if solders are purposefully left in the blind with no real idea about anything, but for many, if not most missions it would only be reasonable to let the soldiers view the map before the mission while they get briefed.

    They'll get a better general idea about where they will be, where other friendly units will be, where the enemy will be, the distances they are expected to be fighting at, and how the terrain will look.

    This can be quite important, especially to avoid friendly fire incidents, and any extra information for the grunts will make the life easier for the FTLs and SLs.



    For the select units to remove the map from after briefing, do as follows:

    Put nul = [this] execVM "removeMap.sqf"; into the unit's init line

    removeMap.sqf
    Code:
    sleep 0.1;
    (_this select 0) removeWeapon "ItemMap";
    The sleep is there to make the code after it run after the briefing is done and one enters the 3D world.




  • #2
    Re: Give soldiers maps during briefings!

    thanks for the code, updating my missions now

    Comment


    • #3
      Re: Give soldiers maps during briefings!

      Good post.

      TGU Instructor TG Pathfinder

      Former TGU Dean Former ARMA Admin Former Irregulars Officer

      "Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold

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      • #4
        Re: Give soldiers maps during briefings!

        Finally got around to doing this. Thanks!

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        • #5
          Re: Give soldiers maps during briefings!

          I suppose it would be better to add this at the end of the script?
          Or is that not really needed.
          Code:
          if (true) exitWith {};

          TGU Instructor TG Pathfinder

          Former TGU Dean Former ARMA Admin Former Irregulars Officer

          "Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold

          Comment


          • #6
            Re: Give soldiers maps during briefings!

            No, that's not needed. In fact it should only be used to exit inner scopes, not scripts.

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            • #7
              Re: Give soldiers maps during briefings!

              Good stuff, thanks

              TGU Instructor TG Pathfinder

              Former TGU Dean Former ARMA Admin Former Irregulars Officer

              "Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold

              Comment


              • #8
                Re: Give soldiers maps during briefings!

                SQF scripts exit themselves when they reach the end of file, so no stuff like that is ever needed :)



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