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The Bridges v2 Suggestions

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  • The Bridges v2 Suggestions

    Since this has proven to be a very popular mission I thought I'd start a new thread to get some feedback and suggestions. I know their are a few issues I have to address in v2 including a problem with the destroying the bridges accidentally triggering the wrong ending and some general AI stupidity both with the choppers and the armor I would be grateful for any suggestions in ways to improve this mission.

  • #2
    Re: The Bridges v2 Suggestions

    I'd suggest looking into Mando Heliroute to see if it can help improving the helicopter behaviour.

    Other than that I think I've already discussed all with you that I can think of.



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    • #3
      Re: The Bridges v2 Suggestions

      Originally posted by Inkompetent View Post
      I'd suggest looking into Mando Heliroute to see if it can help improving the helicopter behaviour.

      Other than that I think I've already discussed all with you that I can think of.
      Thanks Inkompetent I'll look into that script hopefully it will improve the AI's lack of intelligence

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      • #4
        Re: The Bridges v2 Suggestions

        Deployable sandbags to provide cover for the .50cal as well as other defenders.

        I'll give more when I think of them cause I had more after I played the mission.

        | |

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        • #5
          Re: The Bridges v2 Suggestions

          Oh, and right.. Possibility to put the M2 inside/on top of a building.

          Should be fully doable, although possibly tricky.



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          • #6
            Re: The Bridges v2 Suggestions

            Check the TG Script Bank thread for that sandbag script:

            http://www.tacticalgamer.com/armed-a...ript-bank.html

            would be interesting to see in that mission.


            IN GAME ARMA: |TG-Irr| Lq.Snake

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