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  • Coop Mission settings

    I've recently started to dabble in the world of mission making for Arma 2 and wondered what settings the regular mission makers here at TG use.

    I'm trying to create realistic missions but problems with the AI seeing through grass are spoiling the more stealthy missions. Also the AI seem super accurate but at the same time sometimes really dumb.

    What settings do you use for terrain detail? Turning the grass off seems cheap but at the same time at least it evens things up a bit.

    What about skill and precision setttings for AI and where do you set these? I've tweaked the individual units skill level but I'm nor sure this is the easiest or best way to get at a semi realistic mission.

    Any advice really appreciated.


    Nil Desperandum Auspice Deo

  • #2
    Re: Coop Mission settings

    They don't see through grass, urban myth

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    • #3
      Re: Coop Mission settings

      Originally posted by Fincuan View Post
      They don't see through grass, urban myth
      Well I'll take your word for it but I'd still like to get an idea of what mission settings people use ;)


      Nil Desperandum Auspice Deo

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      • #4
        Re: Coop Mission settings

        Put in a conditions selector so that the admin can pick the conditions before the mission. You can get one from the F2 framework, or use the one from mikey available at OFPEC.

        Increases the replayability a lot :icon14:

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