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Somebody PLEASE, get it working!

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  • Somebody PLEASE, get it working!

    My mission isn't loading on the server, I just click to load and nothing happens. But when I tested on my PC it worked :/

    I don't have any idea of what it could be...

    Here is the "Brute-file" for any one who wants to make it work or have a look:
    http://www.mediafire.com/?zmoxyvj0mjn

    Feel free to change anything and put your name on the credits...
    Thanks!

    Sapientiam Autem Non Vincit Malitia

  • #2
    Re: Somebody PLEASE, get it working!

    Made some changes to it, there was a lot of syntax errors and undefined variables.

    Some other notes:

    - ACE wounding system does not need to be synchronized with anything, might be unpredictable if it is
    - Your players are set to start "In Formation", so they won't be in the positions you have set
    - It seems some of the AI groups have CYCLE waypoints as their first, this is causing errors
    - AI set to "Careless" will not fire at anything, sometimes even if shot and killed


    Here is the new file, appended the name to teste_v2, the mission name is now [TG]COOP32 Operation Karl Down v1.4.

    Link:
    http://www.mediafire.com/file/ig1zyh....isladuala.zip

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    • #3
      Re: Somebody PLEASE, get it working!

      Well beta, I sure as hell hope AI set to "careless" don't fire at you when they're killed.

      Comment


      • #4
        Re: Somebody PLEASE, get it working!

        What, don't you remember Avgani in ACE1? More casualties from zombie terrorists than you could shake several sticks at.

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        • #5
          Re: Somebody PLEASE, get it working!

          Originally posted by Sc[ + ]pe View Post
          Well beta, I sure as hell hope AI set to "careless" don't fire at you when they're killed.
          Sheesh, one temporal mistake and you are up in arms!

          I meant BEFORE they are dead, OBVIOUSLY (or did I?).

          Comment


          • #6
            Re: Somebody PLEASE, get it working!

            Hmm!!!

            thank you Beita! and thanks for the tips...

            And none of AI groups have CYCLE as first waypoint.. I placed the CYCLE waypoint on the unit as last waypoint.


            Also, that "noExist" mark that you did for the Opfor respawn: it won't make the opfor respawn there, right?
            Last edited by W-Cephei; 01-09-2010, 06:36 PM.

            Sapientiam Autem Non Vincit Malitia

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            • #7
              Re: Somebody PLEASE, get it working!

              Be sure to run the game with -showScriptErrors as shortcut parameter, and keep a close eyes on the RPT file if you get any errors showing up. Should eliminate the syntax and execution errors of the scripts :)



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              • #8
                Re: Somebody PLEASE, get it working!

                Originally posted by Inkompetent View Post
                Be sure to run the game with -showScriptErrors as shortcut parameter, and keep a close eyes on the RPT file if you get any errors showing up. Should eliminate the syntax and execution errors of the scripts :)
                I shall do this on my next mission!

                Sapientiam Autem Non Vincit Malitia

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                • #9
                  Re: Somebody PLEASE, get it working!

                  The noExist marker is simply where OPFOR players would respawn, so, non-AI. I put it there so you would see it. Can move it anywhere. It is just needed so norrin's respawn limiting stuff wouldn't throw an error.

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                  • #10
                    Re: Somebody PLEASE, get it working!

                    Originally posted by beita View Post
                    Sheesh, one temporal mistake and you are up in arms!

                    I meant BEFORE they are dead, OBVIOUSLY (or did I?).

                    New mission from Beta: Operation Zombie-Killer

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